;----------------------------------------
;----------------------------------------
;----------Scenery Attachments-----------
;----------------------------------------
;----------------------------------------
[ShieldGenerator]
nickname = scenery_unit_08
DA_archetype = solar\ams2\unit_08.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_unit_09
DA_archetype = solar\ams2\unit_09.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_unit_10
DA_archetype = solar\ams2\unit_10.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_unit_11
DA_archetype = solar\ams2\unit_11.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_unit_12
DA_archetype = solar\ams2\unit_12.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_unit_15
DA_archetype = solar\ams2\unit_15.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_control_room_05
DA_archetype = solar\ams2\control_room_05.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_control_room_10
DA_archetype = solar\ams2\control_room_10.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_control_room_09
DA_archetype = solar\ams2\control_room_09.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_control_room_07
DA_archetype = solar\ams2\control_room_07.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_control_room_08
DA_archetype = solar\ams2\control_room_08.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_dock_01
DA_archetype = solar\ams2\platform_dock_01.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_dock_02
DA_archetype = solar\ams2\platform_dock_02.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_dock_03
DA_archetype = solar\ams2\platform_dock_03.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_dock_04
DA_archetype = solar\ams2\platform_dock_04.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_dock_05
DA_archetype = solar\ams2\platform_dock_05.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_01
DA_archetype = solar\ams2\landing_platform_01.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_02
DA_archetype = solar\ams2\landing_platform_02.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_03
DA_archetype = solar\ams2\landing_platform_03.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_04
DA_archetype = solar\ams2\landing_platform_04.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_05
DA_archetype = solar\ams2\landing_platform_05.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_06
DA_archetype = solar\ams2\landing_platform_06.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_07
DA_archetype = solar\ams2\landing_platform_07.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_08
DA_archetype = solar\ams2\landing_platform_08.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_09
DA_archetype = solar\ams2\landing_platform_09.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_10
DA_archetype = solar\ams2\landing_platform_10.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_11
DA_archetype = solar\ams2\landing_platform_11.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_12
DA_archetype = solar\ams2\landing_platform_12.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_13
DA_archetype = solar\ams2\landing_platform_13.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_14
DA_archetype = solar\ams2\landing_platform_14.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_landing_platform_15
DA_archetype = solar\ams2\landing_platform_15.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_fin_01
DA_archetype = solar\ams2\platform_fin_01.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal
[ShieldGenerator]
nickname = scenery_platform_fin_02
DA_archetype = solar\ams2\platform_fin_02.cmp
material_library = solar\ams2\modular_station2.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 30000
hit_pts = 999999961690316250000000000000000000.000000
mass = 100000
volume = 0
HP_child = HpConnect
debris_type = debris_normal