File:   FLShipCostCalculator_v1.4
Author: integrabob

This new version can now price weaker ships much better.  The previous version sometimes
yielded negative values for weak ships.  Formula adjustments have also changed prices 
from previous versions - although only slightly.

FLShipCostCalculator is a tool I developed to price ship hulls in Freelancer using set 
parameters.  The cost of a ship's hull has been directly tied to the following:
  >> Hold size
  >> Hit Points
  >> Guns - number of hardpoints and maximum level
  >> Turrets - number of hardpoints and maximum level
  >> Cruise Disruptor - number of hardpoints
  >> Torpedoes - number of hardpoints
  >> Mine - number of hardpoints
  >> Counter Measures - number of hardpoints
  >> Bots / Shields - max number of bots/shields
  >> Bank Angle
  >> Strafing - both force and power
  >> Steering Torque
  >> Angular Drag
  >> Rotation Inertia

The last three parameters are used as modifiers.  Slow moving ships receive a larger
discount than faster moving ships, helping balance some of the extra costs associated
with freighters.

Changes since Version 1.2 (version 1.3 was not released):
1) Added Strafing Force and Strafing Power parameters
2) Turret hardpoints have been seperated from Gun hardpoints (turret hardpoints more).
3) More columns written - now room for 75 ships.

The following calculation changes were also made (they require no input from endusers).
a) New calculations for Cruise Disruptor / Torpedoes, Mine, and Counter Measure
   hardpoints.  There are different prices for each kind of hardpoint now.
b) Formula for Maneurverability modifier has been changed.
c) Mulipliers in the lookup tables have been altered slightly.
d) Total Cost Multiplier now multiplies all ships at once.
e) Baseline multipliers for Hit Points and Bots/Shields have been changed slightly.
