--------Stage Nine------- Last one kids. Whether you like it or not lol. Now where gonna add some trade lane traffic. It is what is sounds. Traffic that goes along the tradelanes. Ok where we go. Click on tradelane traffic, click on the tradelane, put in the following : --------Stage Ten------- Ok that should be enough to get you started with FLE. Next ill show you how to package it all and check for errors. Firstly run datastorm which your mod acivated, that will come up with a log simular to this. FreeLancer-Files Error Logfile ======================= +--- Warning: DOUBLE-DATA for [bgcs_base_run_by] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\universe.ini] in DataBlock: [Base] nickname = BR07_02_Base system = BR07 strid_name = 458755 file = Universe\Systems\BR07\Bases\BR07_02_Base.ini BGCS_base_run_by = W02bF35 BGCS_base_run_by = W02bF35-- (useing last value) -- +--- Warning: DOUBLE-DATA for [force_gun_ori] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\misc_equip.ini] in DataBlock: [CounterMeasure] nickname = ge_s_cm_01_ammo hit_pts = 2 loot_appearance = ge_s_cm_01_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = li_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark1.cmp material_library = equipment\models\ge_equip.mat ids_name = 265753 ids_info = 266753 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 70 -- (useing last value) -- +--- Warning: DOUBLE-DATA for [force_gun_ori] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\misc_equip.ini] in DataBlock: [CounterMeasure] nickname = ge_s_cm_02_ammo hit_pts = 2 loot_appearance = ge_s_cm_02_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = br_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark2.cmp material_library = equipment\models\ge_equip.mat ids_name = 265754 ids_info = 266754 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 80 -- (useing last value) -- +--- Warning: DOUBLE-DATA for [force_gun_ori] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\misc_equip.ini] in DataBlock: [CounterMeasure] nickname = ge_s_cm_03_ammo hit_pts = 2 loot_appearance = ge_s_cm_03_ammo_crate units_per_container = 10 one_shot_sound = fire_countermeasure force_gun_ori = false const_effect = ku_countermeasures lifetime = 3 DA_archetype = equipment\models\countermeasures\ge_cm_mark3.cmp material_library = equipment\models\ge_equip.mat ids_name = 265755 ids_info = 266755 mass = 1 volume = 0.000000 owner_safe_time = 2 force_gun_ori = true requires_ammo = true linear_drag = 0.500000 range = 1000 diversion_pctg = 90 -- (useing last value) -- +--- Warning: DOUBLE-DATA for [ids_info] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Li04\Li04.ini] in DataBlock: [zone] nickname = Zone_Li04_Pequena_Negra ids_name = 261225 pos = -44367, 0, -54535 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 1343520 property_fog_color = 30.000000, 30.000000, 30.000000 ids_info = 66051 ids_info = 66051 damage = 100 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 interference = 0.500000 sort = 99.500000 population_additive = false Music = zone_nebula_dmatter -- (useing last value) -- +--- Warning: DOUBLE-DATA for [ids_info] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Li04\Li04.ini] in DataBlock: [zone] nickname = Zone_Li04_Grande_Negra ids_name = 261224 pos = -45048, 0, 48426 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 1343520 property_fog_color = 30.000000, 30.000000, 30.000000 ids_info = 66050 ids_info = 66050 damage = 100 visit = 36 spacedust = radioactivedust_blue spacedust_maxparticles = 50 interference = 0.500000 sort = 99.500000 population_additive = false Music = zone_nebula_dmatter -- (useing last value) -- +--- Warning: DOUBLE-DATA for [behavior] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Br03\Br03.ini] in DataBlock: [LightSource] nickname = barrier_light pos = 46655, 20000, -92172 color = 187, 184, 216 range = 60000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION behavior = NOTHING behavior = NOTHING -- (useing last value) -- +--- Warning: DOUBLE-DATA for [mission_type] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Iw05\Iw05.ini] in DataBlock: [zone] nickname = zone_iw05_destroy_vignette_1 pos = -36364, 0, 5579 shape = SPHERE size = 10000 mission_type = unlawful mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion -- (useing last value) -- +--- Warning: DOUBLE-DATA for [nebulae] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\Bw10\Bw10.ini] in DataBlock: [Background] nebulae = solar\starsphere\starsphere_Bw10.cmp nebulae = solar\starsphere\starsphere_Bw10.cmp -- (useing last value) -- +--- Warning: DOUBLE-DATA for [relief_time] in file [C:\PROGRA~1\MICROS~4\FREELA~1\data\universe\systems\BR07\BR07.ini] in DataBlock: [Zone] nickname = Zone_BR07_newfield_01 ids_name = 524290 pos = -18158, 0, -11648 rotate = 0, -4, 0 shape = ELLIPSOID size = 24226, 24615, 24615 property_flags = 130 ids_info = 0 visit = 36 spacedust = touristdust_sienna spacedust_maxparticles = 50 sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 relief_time = 35-- (useing last value) -- #--- Error in FL-MOD-File: C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\market_ships.ini Cant add to Database (cause of allready exist): [BaseGood] base = BR07_02_Base -> , 1, -1, 1, 1, 0, 1, 1 Long? not really. Ive had worse, this literally take a min to short out. Firstly lets work our way back up. C:\PROGRA~1\MICROS~4\FREELA~1\data\equipment\market_ships.ini Cant add to Database (cause of allready exist): <=======Meaning its got this entry twice [BaseGood] base = BR07_02_Base -> , 1, -1, 1, 1, 0, 1, 1 Here is a CLASSIC FLE bug : ids_info = 0 visit = 36 spacedust = touristdust_sienna spacedust_maxparticles = 50 sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = nonlootable_ast_field relief_time = 35 relief_time = 35-- (useing last value) -- <========Double value type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION behavior = NOTHING behavior = NOTHING<========Double value You see the partern? esp market_commidities.ini (equipment folder), FLE double values alot. Just have a quick glance, and flamilularise yourself with these errors, they take no time to fix. They dont currupt your game, or anything, but having a clean code is a happy code! :) Thanks For Reading, Hope This Helps... Darky (Dark Dragon) (Nova Design)