Luckily for me, I dont need many screenshots. It is all about writing and coding... yes coding. The thing you tried to avoid by getting FLE. You cant beat the good old do it yourself. Leaving it up to FLE to do the work isnt good enough. So well have to investigate a few files. Firstly some nice short cuts.... You need BiniQC for this. Lancers Reactor has this everywhere lol. Cant be bothered to keep clicking "add" on the equipment? just open Market_misc.ini (Make sure youve added atleast one thing) and then copy and paste! Heres an example. [BaseGood] base = BR07_02_Base - The one we just made MarketGood = missile01_mark02, 3, -1, 10, 10, 0, 1 So we search for a BR (Bretonian Place) and then just copy and paste. This gives you a template, and gives you only things that Bretonians would have. Although this sounds cheap, it is alot quicker, and youve only gotta add in the stuff from your mod. New weapons etc.. Ok Now For the FE-IDS. Open it up and run it. Ok editing come up so brase yourself. Inside Tutorial Systems folder there is only DATA. We need to create another one. EXE. Ok now go to you freelancer directory, go into the exe folder (Where FLSERVER.exe is located). Then copy Freelancer.ini. Then move the empty .dll into that folder, and rename it "tutorial_system" Ok now Bini it. (Open the Freelancer.ini, then click save, delete all the junk files that appear). Ok now just open it (with notepad/wordpad). This is what you should see: [Freelancer] data path= ..\data local_server = rpclocal.dll initial_world = InitialWorld.ini ;relative to Data path AppGUID = {A690F026-26F0-4e57-ACA0-ECF868E48D21} [Display] fullscreen = 1 size = 1024,768 color_bpp = 32 depth_bpp = 32 [Startup] ;movie_file = movies\MGS_Logo_Final.wmv ;movie_file = movies\DA_Logo_Final.wmv ;movie_file = movies\FL_Intro.wmv ETC ETC. Were interested in these lines : [Resources] DLL = InfoCards.dll ; Contains all infocard text resources DLL = MiscText.dll ; Contains other bulk text resource: rumor, offer, and mission text DLL = NameResources.dll ; Contains names of things, primarily. DLL = EquipResources.dll ; Contains names of equipment (in string table) and infocards for equipment (in HTML resources) DLL = OfferBribeResources.dll ; Contains random mission offers and bribes DLL = MiscTextInfo2.dll ; Contains MP UI elements as well as other misc. text ADD THIS : DLL = MiscTextInfo2.dll ; Contains MP UI elements as well as other misc. text DLL = Tutorial_System.dll Ok now we go back to our FL-IDS. Notice its there now? (Right Screenshot) Ok lets start our numbers (names) at 460000 1) Put in the number! 2) Press "Get IDS_NAME" 3) Put in infomation (ie BATTLEHSIP TUTORIAL!) 4) Press "Save IDS_NAME" Not hard? Good now do it for the sun and the battleship :) (I love power lol) All you need to do is once youve done 460000 do 460001. Etc etc. Ok now thats done weve only got one more thing to do..... Open up the folder "System Tutorial" Click Data, Then Universe. Youll see the below. You only need to concern yourself with Universe. Bini it and open it up. Look at the very bottom for your entry. Youll see this sort of thing : [Base] nickname = Br07_01_Base system = Br07 file = Universe\Systems\Br07\Bases\Br07_01_Base.ini strid_name = 560328 <======================This IDS_NAME is incorrect, thats why no names appeared. BGCS_base_run_by = W02bF35 [Base] nickname = Br07_01_Base system = Br07 file = Universe\Systems\Br07\Bases\Br07_01_Base.ini strid_name = 460001<======================Corrected ! BGCS_base_run_by = W02bF35 How what? well youll need to do this on every base you create, because otherwise the names wont appear. What next? well now where gonna open the systems folder.. Then Br07. Youll then see this: Bini Br07 and open it up. It will be extremely short for system files. But youll soon get the hang of it. Heres the entry............ [SystemInfo] space_color = 255, 255, 149 local_faction = li_n_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Dust] spacedust = Dust [Ambient] color = 255, 255, 0 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li02_stars.cmp nebulae = solar\starsphere\starsphere_li01.cmp [LightSource] nickname = BR07_system_light pos = 0, 0, 0 color = 198, 198, 0 range = 64000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = BR07_Sun1_death pos = -9593, 0, -5554 shape = SPHERE size = 5000 damage = 100000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = BR07_Sun1 ids_name = 4 <=========================Wrong IDS_NAME pos = -9593, 0, -5554 ambient_color = 255, 255, 125 archetype = sun_2000 star = med_yellow_sun atmosphere_range = 2500 burn_color = 255, 255, 0 ids_info = 66162 <=========================Wrong IDS_INFO [Object] nickname = BR07_to_Bw08_hole ids_name = 260711 pos = -32000, 0, -21250 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Bw08 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Bw08, Bw08_to_BR07_hole, gate_tunnel_bretonia [zone] nickname = Zone_BR07_to_Bw08_hole pos = -31999, 0, -21249 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = BR07_02 pos = -18953, 0, -12112 ids_info = 65713 <=========================Wrong IDS_INFO behavior = NOTHING pilot = pilot_solar_easy dock_with = BR07_02_Base base = BR07_02_Base reputation = br_n_grp rotate = 0, 0, 0 archetype = b_battleship ids_name = 4 <=========================Wrong IDS_NAME loadout = br_n_br_battleship difficulty_level = 15 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 You may be thinking... whats IDS_INFO? well if you look back at FL-IDS, youll see the same thing for ids_name but underneath is, ids_info. Yes, that means infocards. Simply do almost the same steps... 1) Put in the number! (can be the same as ids_name) 2) Press "Get IDS_INFO" 3) Put in infomation (ie BATTLEHSIP TUTORIAL! was constructed at Bristol Shipyards etc etc) 4) Press "Save IDS_INFO" Ok so no you have your own custom .dll, know how to use it. Have your mod set up, and your sun and base, complete with equipment, ships etc. What else? You could add a field, encounters, planets, and some nice weapon plat forms? what about tradelanes? Ok well do that on the next page. Page 4