Ok well since you know how to make ids_names and infocards. You even have your own .dll so I promise, I wont show you a BIT of code. :) Ok now back to the screenshots lol. Open up FLE, reactivate, etc etc. Ok now go into editing mode again. How its time for some lovely weapon platforms. Just click weapon platform, and click where you want them. Just follow my settings. --------Stage Five-------- Ok now youve learnt how to make some weapon plantforms! Ok now make a back up. Where gonna make a field, and fields are the biggest killer of universes. They nearly always are the cause. Ok then here we go. Click on Field, then click again on our sun..... then (this will take some practise) move it so its perfectly circular... and move it around till its how we want. Picture below : How did i get all those circles to appear in the picture above? By pressing "show zone". Picture below. Ok now thats done, lets give it a go. Never do to much in one go. If something goes wrong its : A) Watest Time B) More things to DEBUG. (Meaning go though every file, checking for errors) --------Stage Six-------- Did it work? Excelent. It should have looked somethng like this. When it comes to adding alot more Ids_names and Infocards youll need to start a list. Here is my example from Epsilon 2.6 Zone 21 (Li06) 460363 = Orillion 460418 = Century Jumphole 460428 = Akuma Jumphole 460451 = Darwin 460370 = Omeria 460452 = Battleship Miami Century (Br07) 460450 = Bristol 460356 = Zone 21 Jumphole 460416 = Battleship Soho 460417 = 38th Parallel Jumphole 460404 = Europa Jumphole 460384 = Planet Irving **SPEACAL** And Br07_02_Base = Battleship Soho Br08_01_Base = Misery Br08_02_Base = Woe Br08_03_Base = Planet Siren Br09_01_Base = Craigmure Shipyard And 469427 = Nehida (Kusari) 469428 = Amdor (Liberty) 469429 = Kandor (Rheinland) 469430 = Niyad (Indipendant/Kusari) See simple, and fast to find if a base rebuild is needed. Now where gonna move onto planets. Page 5