<script>
<header name="Flying Sauser">
<scriptversion>
1.0
</scriptversion>
<author>
Necrolord
</author>
<description>
The classic alien ship
that we all love to hear about,
the Flying Sauser!! If you've
never been abducted by an alien
then you don't know how great 
these ships are!! :P

The Flying Sauser is available at:
Planet Curacao (Cortez)
Leon Base (Omega 41)
Battleship Nagumo (Kyushu)

</description>
</header>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 458768
ids_info = 458768
ids_info1 = 458769
ids_info2 = 458770
ids_info3 = 458771
ship_class = 3
nickname = Flying Sauser
LODranges = 0, 4000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = SHIPS\Aliens\Flying Sauser\Flying Sauser.cmp
material_library = SHIPS\Aliens\Flying Sauser\Flying Sauser.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1575
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 71
shield_battery_limit = 71
hit_pts = 10000
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 200
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = FlyingSauser_hull
category = shiphull
ship = Flying Sauser
price = 55000
ids_name = 12003
item_icon = Equipment\models\commodities\nn_icons\Flying Sauser.3db

[Good]
nickname = FlyingSauser_package
category = ship
hull = FlyingSauser_hull
addon = ge_coe2_engine_01, internal, 1
addon = co_elite2_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield03_mark10_hf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallBlue, HpRunningLight01, 1
addon = SlowSmallBlue, HpRunningLight02, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood]
base = Iw04_01_base
</section>
<dest>
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = FlyingSauser_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood]
base = Ew03_01_base
</section>
<dest>
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = FlyingSauser_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood]
base = Ku03_03_base
</section>
<dest>
marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = FlyingSauser_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>

</script>