Eagle Transporter in Freelancer

List of hardpoint assignments and (x, y, z) coordinates.

***FOR EAGLE 25.5X***

HardCMP editor coordinates.

Scale is 30x scale up from .mod original SFC to .cmp model for Freelancer.


HP Engine 01 X= -2.7, Y= 0.7, Z= 18
HP Engine 02 X= 2.7, Y= 0.7, Z= 18
HP Engine 03 X= 0.0, Y= 2.1, Z= 18
HP ENGINE 04 X= 0.0, Y= -0.8, Z= 18
Orientation
HP Engine 01 X= 0, Y= 0, Z= 0
HP Engine 02 X= 0, Y= 0, Z= 0
HP Engine 03 X= 0, Y= 0, Z= 0
HP ENGINE 04 X= 0, Y= 0, Z= 0

Engine Glow way aft of enginenozzle
HP EngineGlow 01 x= -2.7, Y= 0.7, Z= 24
HP EngineGlow 02 X= 2.7, Y= 0.7, Z= 24
HP EngineGlow 03 X= 0.0, Y= 2.1, Z= 24
HP EngineGlow 04 X= 0.0, Y= -0.8, Z= 24

HP Thruster 01 X= -2.7, Y= 0.7, Z= 16
HP Thruster 02 X= 2.7, Y= 0.7, Z= 16
HP Thruster 03 X= 0.0, Y= 2.1, Z= 16
HP Thruster 04 X= 0.0, Y= -0.8, Z= 16


HP Tractor_Source X= 0.0, Y= 0.0, Z= -6.0
Orientation
HP TRactor_Source X=160, Y=15, Z= 0


HP Shield 01 X= 0.0, Y= 0.5, Z= -13
HP Shield 02 X= 0.0, Y= 0.5, Z= -13
Orientation
HP Shield 01 X= 90, Y= 10, Z= 0
HP Shield 02 X= -90, Y= 10, Z= 0


HP Mount 01 X= 0.0, Y= -11.3, Z= 4.0

HP ConTrail 01 X= -6.5, Y= -3.6, Z= 9.7
HP ConTrail 03X= -6.5, Y= -3.6, Z= -9.4
HP ConTrail 02 X= 6.5, Y= -3.6 , Z= 9.7
HP ConTrail 04 X= 6.5 , Y= -3.6, Z= -9.4
Orientation
HP ConTrail 01 X= 0, Y= 0, Z= 0 
HP ConTrail 02 X= 0, Y= 0, Z= 0 
HP ConTrail 03 X= 0, Y= 0, Z= 0 
HP ConTrail 04 X= 0, Y= 0, Z= 0


HP CM 01 X= -2.7, Y= -0.6, Z= 11
90-0-0

HP Mine 01 X= 3.0, Y= -0.6, Z= 11
 -90-0-0

Set Shallow into Model
HP Runninglight 01 X= 7.3, Y= -0.4, Z= -11.1
HP Runninglight 02 X= -7.3, Y= -0.4, Z= -11.1
HP Runninglight 03 X= 7.3, Y= -0.4, Z= 8
HP Runninglight 04 X= -7.3, Y= -0.4, Z= 8
HP Runninglight 05 X= 0, Y= 3.1, Z= 10
HP Runninglight 06 X= 0, Y= 3.1, Z= -13.5



HP Docklight 01 X= 3, Y= -2, Z= -7
HP Docklight 02 X= -3, Y= -2, Z= -7
HP Docklight 03 X= 3, Y= -2, Z= 4
HP Docklight 04 X= -3, Y= -2, Z= 4

HP Docklight 05 X= 7.3, Y= -0.4, Z= -11.1
HP Docklight 06 X= -7.3, Y= -0.4, Z= -11.1
HP Docklight 07 X= 7.3, Y= -0.4, Z= 8
HP Docklight 08 X= -7.3, Y= -0.4, Z= 8

HP Docklight 09 X= 0, Y= 3.1, Z= 10
HP Docklight 10 X= 0, Y= 3.1, Z= -13.5


Weapon coord, orientation, and axis of revolution all x-y-z.
HP Weapon 01 X= 2.5, Y= 2.0, Z= -11.5 36-0-0 1-0-0
HP Weapon 02 X= -2.5, Y= 2.0, Z= -11.5 -36-0-0 1-0-0
HP Weapon 03 X= 2.3, Y= -0.6, Z= -11.5 140-0-0 0-1-0
HP Weapon 04 X= -2.3, Y= -0.6, Z= -11.5 -140-0-0 0-1-0

 

HP Turret 01 X= 0, Y= 3.1, Z= -11.5 0-1-0 -360 to 360
HP Turret 02 X= 5, Y= 1.5, Z= 8 0-1-0  -210 to 30
HP Turret 03 X= -5, Y= 1.5, Z= 8 0-1-0 -30 to 210
HP Turret 04 X= 0, Y= -1.9, z= 5 0-1-0 -60 to 60
Orientation
HP Turret 01 X= 0, Y= 0, Z= 0 
HP Turret 02 X= 0, Y= 0, Z= 0 
HP Turret 03 X= 0, Y= 0, Z= 0
HP Turret 04 X= 0, Y= 180, Z= 0

HP Torpedo 01 X= 1.5, Y= -1.2, Z= -11.1
Hp Torpedo 02 X= 0, Y= -1.2, Z= -11.1
HP Torpedo 03 X= -1.5 Y= -1.2 Z= -11.1
Orientation
HP Torpedo 01 X= 180, Y= 0, Z= 0
Hp Torpedo 02 X= 180, Y= 0, Z= 0
HP Torpedo 03 X= 180, Y= 0, Z= 0
Axis
HP Torpedo 01 0-1-0 -45 to 45
Hp Torpedo 02 0-1-0 -45 to 45
HP Torpedo 03 0-1-0 -45 to 45

Internal hard points and extras. 
coordinate then orientation then axis then degree of rotation.

HP Radar 01 0-0-0 0-0-0 0-0-0 0-0
HP Cloak 01 0-0-2 0-0-0 0-0-0 0-0
Hp HeadLight01 1.5-0.6--21 0-0-0 0-0-0 0-0
HP HeadLight02 -1.5-0.6--21 0-0-0 0-0-0 0-0
HP Pilot 1-0--16 0-0-0 0-0-0 0-0

