General:
* accept parameters (command line, associations)
* accept dropped files
* update when switching files
* recognise FVF 2 (position only)

Editor:
* fixed Fix/Rev/Pris nodes, added Sphere and Loose
* added sorted Hardpoints list; double-click to move to definition
* use actual size of data, not allocated size
* add string block padding
* write current local time for all timestamps
* added hierarchical/alphabetical listing of parts
* view VMeshData/VMeshRef/VWireData, with option to save
* loading from recent files will place it first
* added all UTF types to the open dialog, allow individual selection
* adding a new node will select it and bring up the rename dialog
* fixed the save toolbar button
* Save As will rename the file in the editor, add it to the recent list
* saving will clear the dirty flag
* use an asterisk to indicate a modified file
* place the file name first ("name - path")
* fixed dragging when it also selects a node
* select the newly dragged node
* fixed the clipboard operations
* drag can move and reposition nodes
* added hardpoint editor
* combined most buttons into general Edit & View buttons
* view textures
* node keyboard shortcuts
* color editor
* view nodes directly

Model:
* fixed resize (anchor controls)
* fixed scale slider after editing its number
* removed ambient lighting
* Right click zooms (up/down) or rolls (left/right)
* Left+Right to move
* "fixed" textures without Dt_name
* guess initial scale based on bounding box values
* choose which LOD to display
* highlight selected part/hardpoint
* mostly HardCMP-compatible keys
* swapped the wheel zoom (up decreases - push away, down increases - pull towards)
* better integration of VMeshData/VMeshRef (e.g. EQUIPMENT\MODELS\HARDWARE\ge_blueprinting.3db)
* display models using interface.generic.vms (basically everything in INTERFACE)
