Free Worlds - OpenSP v0.41b
***************************
Description:	

Allows Open SP for Free Worlds v1.65
Mod located here: http://www.lancersreactor.com/t/download/download.asp?id=1338
Patch located here: http://www.lancersreactor.com/t/download/download.asp?id=1388

Choose to join one of many factions present in the game:

New Republic Navy
*****************
Starting Ship: Z-95
Starting Location: Golan III Battle Station

Rogue Squadron
**************
Starting Ship: Z-95
Starting Location: CC-9600 Wavefront

New Republic Security
*********************
Starting Ship: Z-95
Starting Location: Planet Coruscant

Jedi Order
**********
Starting Ship: Z-95
Starting Location: Jedi Academy

Imperial Navy
*************
Starting Ship: TIE Fighter
Starting Location: Planet Bastion

Imperial Elite
**************
Starting Ship: TIE Fighter
Starting Location: ICC Raven's Claw

Imperial Research
*****************
Starting Ship: TIE Fighter
Starting Location: Research Alpha

Black Sun
*********
Starting Ship: Pinook
Starting Location: Sun Spot Base

Hutts
*****
Starting Ship: Pinook
Starting Location: Nal Hutta

Civilians
*********
Starting Ship: Pinook
Starting Location: Parrel Station

Corellian Sector Authority
**************************
Starting Ship: Z-95 (civilian version)
Starting Location: Planet Corellia

Corellian Security Force
************************
Starting Ship: Pinook
Starting Location: Centerpoint Station

Corellian Engineering Company
*****************************
Starting Ship: Pinook
Starting Location: Planet Selonia

Human League
************
Starting Ship: Pinook
Starting Location: Borosk Station

Peace Brigade
*************
Starting Ship: TIE Fighter
Starting Location: Fannier Station

Disac Pirates
*************
Starting Ship: Pinook
Starting Location: Kaaldar

The Sith Order
**************
Starting Ship: TIE Fighter
Starting Location: Shadow Academy

Sienar Fleet Systems
********************
Starting Ship: TIE Fighter
Starting Location: Sienar Shipyards

Kuat Drive Yards
****************
Starting Ship: Z-95 (civilian version)
Starting Location: Kuat Drive Yards

Blastech
********
Starting Ship: Pinook
Starting Location: Ord Kuat

Trade Federation
****************
Starting Ship: Pinook
Starting Location: Keld

Techno Union
************
Starting Ship: Pinook
Starting Location: Verga Mer

Commerce Guild
**************
Starting Ship: Pinook
Starting Location: Luxury Cruiser Freedom One

Golan Arms
**********
Starting Ship: Z-95 (civilian version)
Starting Location: Golan Arms

Smugglers
*********
Starting Ship: Z-95 (civilian version)
Starting Location: Jkhanp

Independent Miners
******************
Starting Ship: Pinook
Starting Location: Miner's Escort Base

Bounty Hunters
**************
Starting Ship: Z-95 (civilian version)
Starting Location: Cloud City

Additional Info:

	Activate FreeWorlds 1.65, activate the patch for 1.65 (recommended but not necessary), then activate this mod. Start a new single player game as normal.

	When starting a new non-standard game, be sure to buy your ship's weapons before leaving your base.

	Please note that in order to play as a different faction, you must start a brand new game.

Credits:

	Xerx   	    		- Original Open SP	
	Chips 	    		- Open SP Variant (I used it as a template)
	Free World Team		- FreeWorlds TC for Freelancer
	Non Compos Mentis 	- Minor scripting
	scharmers		- Testing
	zangief			- Testing

Known Bugs:
- Jedi Academy does not offer missions of any sort. (Not a bug. This also happens in MP without this addon active.)
- Fannier Station does not offer jobs through job board. (Not a bug. This also happens in MP without this addon active.)

Version Information:

v0.41b
- Now works with both patched and unpatched versions of Free Worlds 1.65.
- Tweaked Player starting faction settings to more closely relflect values from InitialWorld.ini.
- Players must now buy their starting weapons. This is to avoid having them activate them everytime they start a new game.
- Fixed Cloud City Bar crashing bug.

v0.4b
- The player can now plot shortest distances to various systems through legal jump holes.
- Tweaked NPC traffic in all systems.

v0.3b
- Increased NPC traffic in all systems.

v0.2b
- Added "standard" menu option for players who wish to start a game the same way when playing multiplayer.
- Added menu options for all playable factions. "Playable" defined as a faction which possesses a base.
- Starting locations for all factions defined by base ownership.
- Costumes for Trent dictated by Player's faction except for those which don't make sense. (Example: Imperial Navy)
- Modified mbases.ini to be compatible with FreeWorlds 1.65 patch.

v0.1b
- Added menu options for six factions. Ships, locations and costumes based on personal (my) preference
- Modified PTough.ini for better level progression
- Modified mbases.ini to make missions level 20 and under playable.

noncompos_mentis@hotmail.com