009_Ship_Market.xml is one of the coolest things that I've put into this mod, because it's just such a simple way to mod FL's existing ship markets- much easier than the approach we were stuck with when I got started modding.

Basically speaking... it used to be that people had to hand-code market_ships.ini to put a new ship on sale, or write a very specific piece of XML code.  What I've done here removes that factor entirely.  Any ship that uses the new script format I've prepared for building a ship and implementing it via XML for this codebase just has to change entries in 009_Ship_Market.xml... and voila!  Your ship is now on sale at a particular place.  

Please note the nice labels, that tell you what Faction runs the Base you're putting the ship on... handy, eh?  This is yet another example of how to use XML/FLMM to do some really cool things with large chunks of FL's code.