Density should be 1 with density = .

Max Battle Size should be 1 with density = .

Density Restriction should not be touched, I increased
Encounter size (slightly), so it doesn't matter. Plus, it's cool to be out-numbered. =P

And check for accidental #'s in the 100's, idiot! Any #'s that are 100-something should be 10-something.

Don't need Matt hollerin' when he starts seeing 114 battleships at once. (which was quite funny and lagged my computer to hell =P)

---

War Stuff:

---

[EncounterParameters]
nickname = war
filename = missions\encounters\war.ini

---

;encounter = war, 19, 0.800000
;faction = li_n_grp, 1.000000
;encounter = war, 19, 0.800000
;faction = br_n_grp, 1.000000
;encounter = war, 19, 0.800000
;faction = ku_n_grp, 1.000000
;encounter = war, 19, 0.800000
;faction = rh_n_grp, 1.000000
;encounter = war, 19, 0.800000
;faction = fc_n_grp, 1.000000

Remember to cut all other encounters out of said zone (unless it's just for show)
Toughness should be 19.
Density should be 24.
Max_Battle_size should be 24.
Repop and relief time should be 10.
Sort should be 50? No clue what sort is.
Population_Additive should be left alone - some wars'll be bigger than others?
Leave pop_type alone, new war zones go to 'background'.
And put some music in to tell the player he should get outta there. =P

Here's an example I like to use as a template. Just take this, paste it into a system, than use FLExplorer or an editor of your choice:

(remember to edit the faction stuff by HAND, not using an editor! It'll screw things up!)

[Zone]
nickname = zone_war_spot_0 ;Change # for every zone
pos = -55258, 0, -57404
rotate = 0, 0, 0
shape = SPHERE
size = 15000
comment = War Spot 0 ;Change # for every zone
sort = 50
toughness = 19
density = 24
repop_time = 10
max_battle_size = 24
pop_type = Background
relief_time = 10
population_additive = false
encounter = war, 19, 0.800000
faction = li_n_grp, 1.000000
encounter = war, 19, 0.800000
faction = br_n_grp, 1.000000
encounter = war, 19, 0.800000
faction = ku_n_grp, 1.000000
encounter = war, 19, 0.800000
faction = rh_n_grp, 1.000000
encounter = war, 19, 0.800000
faction = fc_n_grp, 1.000000
music = <music> ;Change Music or take out - I recommend 'danger' music of that system here, although whatever you please is good.
;Feel free to change the percent chance after the 'encounter =' section, but leave the 'faction =' sections alone. REMEMBER TO ADD ENOUNTER PARAMETERS - IT'S SOMETIME I SCREW UP ON EVERY TIME. :P
