Here are the official notes on how weapons were re-balanced, per weapon.  I have included ONE Faction-specific weapon tweak mod with this mod- the Civilian Laser series.  It basically makes them weaker, but use less energy.  You could build more tweak mods like that to re-tweak every Faction's weapon systems to more closely match their descriptions in the Infocards.  For myself... I found that many of DA's "bright ideas" about cool weapon changes for each Faction rendered many Faction's weapons useless, or darn near, when compared to other weapons in their price class.  Feel free to disagree, and code up your own balance :-)

Basic Stats

Laser and Tachyon: 25 damage X level, 5 Power X level.

Photon: 50 damage X level, 5 Power X level.  This compensates the wild innaccuracy somewhat.

Plasma: 150 damage X level, 30 Power X level.

Neutron: 75 damage X level, 15 Power X level.

Particle: 75 damage to hull,  45 shield X level, 15 Power X level.

Why these levels? Because, in short... I'm trying to stay roughly near what DA did, so that players aren't utterly confused. Using a simple ratio like that gives me plenty of room to move around in, too.

Refire_Rate

0.1 means that hull_damage = 0 + weapon type damage X level.
0.15 means that hull_damage = 2 + weapon type damage X level.
0.25 means that hull_damage = 2 + weapon type damage X level.
0.35 means that hull_damage = 4 + weapon type damage X level.

Note that this curve goes very sharply up... and means literally hundreds more damage with some weapons at the high end. Accuracy decreases rapidly with lower refire rates, so something had to be done, and this is the curve I'm working on now.

Lifetime/Effective Range

0.8 means that Power_Consumption = -1 + weapon type Power_Consumption X level.
1.0 means that Power_Consumption = 0 + weapon type Power_Consumption X level.
1.2 means that Power_Consumption = 2 + weapon type Power_Consumption X level.


Laser
1 lifetime, 0.1 fire-rate
25 Damage/Level
5 Power/Level

Photon
**SPECIAL STATS** (note, these stats break some rules- re-balanced with dispersion in game)
0.8 lifetime, 0.1 fire-rate
50 Damage/Level
4 Power/Level
dispersion_angle = 4

Plasma:

0.8 Lifetime, 0.35 fire-rate
174 Damage/Level
24 Power/Level

Particle:
**SPECIAL STATS** (note, these stats break some rules- re-balanced with dispersion in game)
1.2 Lifetime, 0.15 fire-rate

80 Damage/Level
50 Energy Damage / Level
20 Energy/Level
dispersion_angle = 3.5

Neutron:

0.8 Lifetime, 0.25 fire-rate

81 Damage/Level
12 Energy/Level

Tachyon:

1.2 Lifetime, 0.1 fire-rate

25 Damage/Level
7 Power/Level

Pulse:
**SPECIAL STATS** (this is "the odd man out"- Pulse do zero Hull damage)

1 Lifetime, 0.35 fire-rate

0/300 Damage/Level
20 Power/Level
