[Room_Info]
set_script = Scripts\Bases\hi_01_cityscape_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\hi_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\hi_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY

[Room_Sound]
music = music_malta, oneshot
ambient = ambience_cityscape_light

[Camera]
name = Camera_0

[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\hi_01_cityscape_land_01.thn
launching_script = Scripts\Bases\hi_01_cityscape_launch_01.thn

[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

;..........................................custom
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM 
behavior = ExitDoor 
room_switch = ShipDealer 
;..........................................custom

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

[FlashlightSet]
icolor = 55, 55, 255
scale = 1
blink = 0.600000
endpause = 2.500000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB01

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB02

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB03

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB04

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB05

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB06

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB07

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightB08

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC01

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC02

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC03

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC04

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC05

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC06

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC07

[FlashlightSet]
icolor = 155, 55, 55
scale = 1
blink = 1.000000
endpause = 0.500000
hardpoint = HpLightC08

[FlashlightSet]
icolor = 255, 55, 55
scale = 3
blink = 3.000000
endpause = 2.500000
hardpoint = HpLightD01
hardpoint = HpLightD02

[FlashlightSet]
icolor = 255, 255, 100
scale = 2.000000
blink = 5.000000
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightF01

[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightH02
hardpoint = HpLightH03
hardpoint = HpLightH04
hardpoint = HpLightH05
hardpoint = HpLightH06
hardpoint = HpLightH07
hardpoint = HpLightH08
hardpoint = HpLightH09
hardpoint = HpLightH10

[FlashlightSet]
icolor = 255, 255, 100
scale = 1
blink = 0.250000
endpause = 1
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07

[FlashlightSet]
icolor = 171, 228, 136
scale = 3.000000
blink = 0.600000
endpause = 1.500000
hardpoint = HpLightG01
hardpoint = HpLightG02
hardpoint = HpLightG03
hardpoint = HpLightG04
hardpoint = HpLightG05
hardpoint = HpLightG06
hardpoint = HpLightG07

