[SystemInfo]
name = Hi01
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_nomads_m13
filename = missions\encounters\area_nomads_m13.ini

[EncounterParameters]
nickname = area_nomads
filename = missions\encounters\area_nomads.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_omicron_space
danger = music_omicron_danger
battle = music_omicron_battle

[Dust]
spacedust = Dust

[Nebula]
file = solar\nebula\Hi01_Siniestre_edge_nebula.ini
zone = Zone_Hi01_Siniestre_nube

[Asteroids]
file = solar\asteroids\Hi01_Mahon_dust_field.ini
zone = Zone_Hi01_Mahon_dust_field

[Asteroids]
file = solar\asteroids\Hi01_Hispania_debris_field.ini
zone = Zone_Hi01_Hispania_debris_field

[Ambient]
color = 30, 60, 40

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_hi01_stars.cmp
nebulae = solar\starsphere\starsphere_hi01.cmp

[LightSource]
nickname = Hi01_system_light
pos = -31, 0, -48
color = 150, 222, 140
range = 40000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Hi01_Sun
ids_name = 261050
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = edge_sun
atmosphere_range = 7000
ids_info = 66160

[Object]
nickname = Hi01_01
ids_name = 196835
pos = -12261, 0, 12181
archetype = planet_rckbrn_2000
ids_info = 65801
spin = 0, 0, 0
atmosphere_range = 2150
burn_color = 255, 222, 160
base = Hi01_01_Base
reputation = fc_ou_grp

[Object]
nickname = Hi01_dock_ring_1
ids_name = 261190
pos = -13794, 0, 10658
rotate = 0, -135, 0
archetype = dock_ring
dock_with = Hi01_01_Base
reputation = fc_ou_grp
ids_info = 66141
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_E
difficulty_level = 19
loadout = docking_ring_pi_01
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Hi01_Mahon_dust_field
ids_name = 261335
pos = -28107, 0, 16436
rotate = 0, -60, 0
shape = ELLIPSOID
size = 8000, 1000, 6000
property_flags = 65
ids_info = 66018
visit = 32
spacedust = asteroiddust
spacedust_maxparticles = 200
sort = 2
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 2
encounter = area_scout, 18, 0.560000
faction = fc_ou_grp, 1.000000
encounter = area_bh_assault, 18, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_asteroid_rock

[zone]
nickname = Zone_Hi01_Siniestre_nube
ids_name = 261336
pos = 26207, 0, -9522
rotate = 0, 20, 0
shape = ELLIPSOID
size = 15000, 10000, 25000
property_flags = 32768
property_fog_color = 40.000000, 90.000000, 80.000000
ids_info = 66019
damage = 8
visit = 32
spacedust = radioactivedust
spacedust_maxparticles = 35
sort = 99
Music = zone_nebula_nomad

[zone]
nickname = Zone_Hi01_to_Ew01_hole
pos = -29682, 0, 11761
shape = SPHERE
size = 500
visit = 128
sort = 99

[Object]
nickname = Hi01_to_Ew01_hole
ids_name = 260906
pos = -29680, 0, 11767
rotate = 0, -45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew01
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew01, Ew01_to_Hi01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hi01_Hispania_debris_field
ids_name = 261334
pos = -7259, 0, 25722
rotate = 0, 70, 0
shape = ELLIPSOID
size = 1500, 1000, 3000
property_flags = 129
ids_info = 66017
visit = 36
spacedust = debrisdust
spacedust_maxparticles = 100
sort = 1
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = fc_ou_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_ou_grp, 1.000000
Music = zone_field_debris

[zone]
nickname = Zone_Hi01_to_Ew02_hole
pos = 29225, 0, 2771
shape = SPHERE
size = 500
visit = 128
sort = 99

[Object]
nickname = Hi01_to_Ew02_hole
ids_name = 260907
pos = 29231, 0, 2769
rotate = 0, 90, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew02
ids_info = 66146
jump_effect = jump_effect_hole
visit = 0
goto = Ew02, Ew02_to_Hi01_hole, gate_tunnel_bretonia

[Object]
nickname = Hi01_planet_Mallorca
ids_name = 261150
pos = 3937, 0, 21508
archetype = planet_gaspurcld_3000
ids_info = 66230
spin = 0, 0, 0
atmosphere_range = 3200
burn_color = 255, 222, 160

[zone]
nickname = Zone_Hi02_Mallorca_death
pos = 3937, 0, 21508
shape = SPHERE
size = 3100
damage = 2000000
sort = 99
density = 0
relief_time = 0

[zone]
nickname = Zone_Hi01_malta_death
pos = -12261, 0, 12181
shape = SPHERE
size = 2075
damage = 2000000
sort = 99
density = 0
relief_time = 0

[LightSource]
nickname = Hi01_edge_light
pos = 53019, 0, -39082
color = 87, 164, 97
range = 80000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = zone_hi01_pop_malta
pos = -13917, 0, 10494
shape = SPHERE
size = 4000
sort = 4
toughness = 19
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_ou_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 19, 0.120000
faction = fc_ou_grp, 1.000000
encounter = area_defend, 19, 0.220000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 19, 0.270000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_hi01_pop_tau37_hole
pos = -29679, 0, 11767
shape = SPHERE
size = 4000
sort = 3
toughness = 18
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
faction_weight = gd_bh_grp, 1
density_restriction = 4, lawfuls
encounter = area_defend, 18, 0.210000
faction = fc_ou_grp, 1.000000
encounter = area_bh_assault, 18, 0.040000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 18, 0.370000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_hi01_pop_obeta_hole
pos = 29107, 0, 2820
shape = SPHERE
size = 4000
sort = 5
toughness = 18
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 18, 0.240000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 18, 0.410000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_hi01_pop_outcasts_area
pos = -3096, 0, -3030
shape = ELLIPSOID
size = 50000, 10000, 50000
sort = 1
toughness = 18
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_ou_grp, 10
encounter = area_scout, 18, 0.670000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_hi01_sun_pop_exclusion
pos = 172, 0, -56
shape = SPHERE
size = 12000
sort = 99

[zone]
nickname = Zone_Hi01_path_outcasts1_1
pos = -13237, 0, 9861
rotate = -90, -61, 0
shape = CYLINDER
size = 750, 1751
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_outcasts1_2
pos = 8171, 0, 6125
rotate = -90, -81, 0
shape = CYLINDER
size = 750, 41816
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 2
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_outcasts2_1
pos = -21731, 0, 11080
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 15159
sort = 74
toughness = 18
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts2, 1
usage = trade
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 18, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_outcasts3_1
pos = -21593, 0, 10139
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 15039
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_outcasts3_2
pos = -29194, 0, 11753
rotate = 90, 3, 180
shape = CYLINDER
size = 750, 3574
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_outcasts3_3
pos = -22109, 0, 13514
rotate = -90, -90, 0
shape = CYLINDER
size = 750, 14339
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_outcasts3_4
pos = -14567, 0, 11863
rotate = -90, -13, 0
shape = CYLINDER
size = 750, 3336
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 18, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty1_1
pos = -27989, 0, 11075
rotate = -90, -71, 0
shape = CYLINDER
size = 750, 4529
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty1_2
pos = -24349, 0, 11930
rotate = 90, -43, 180
shape = CYLINDER
size = 750, 4399
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty1_3
pos = -26530, 0, 12605
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 7600
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty2_1
pos = -29831, 0, 10279
rotate = -90, -18, 0
shape = CYLINDER
size = 750, 2927
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty2_2
pos = -23037, 0, 9649
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 12795
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty2_3
pos = -15285, 0, 12935
rotate = 90, -29, 180
shape = CYLINDER
size = 750, 5767
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty2_4
pos = -22020, 0, 13641
rotate = -90, 77, 0
shape = CYLINDER
size = 750, 16670
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty3_1
pos = -26899, 0, 17182
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 13442
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty3_2
pos = -13620, 0, 24941
rotate = 90, -80, 180
shape = CYLINDER
size = 750, 20549
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty3_3
pos = -282, 0, 18263
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 18200
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty3_4
pos = -3687, 0, 11780
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 13869
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_path_bounty3_5
pos = -16951, 0, 18443
rotate = 90, 55, 180
shape = CYLINDER
size = 750, 16232
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Hi01_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 6000
damage = 10000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hi01_moon_Prenta
ids_name = 261117
pos = 11308, 0, 24626
archetype = planet_crater_800
ids_info = 66132
spin = 0, 0.020000, 0
atmosphere_range = 900
burn_color = 255, 222, 160

[zone]
nickname = Zone_Hi01_Prenta_death
pos = 11308, 0, 24626
shape = SPHERE
size = 850
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Hi01_Vesuvius_death
pos = -10676, 0, 17565
shape = SPHERE
size = 850
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Hi01_planet_Carinea
ids_name = 261115
pos = 26776, 0, -19121
archetype = planet_earthgaia_1500
ids_info = 66131
atmosphere_range = 1650
visit = 0

[zone]
nickname = Zone_Hi01_Carinea_death
pos = 26776, 0, -19121
shape = SPHERE
size = 1575
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0

[zone]
nickname = Zone_Hi01_Carinea_exclusion
pos = 26742, 0, -19038
shape = SPHERE
size = 7000
property_flags = 65536
property_fog_color = 40.000000, 90.000000, 80.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000

[Object]
nickname = Hi01_moon_Vesuvius
ids_name = 261109
pos = -10676, 0, 17565
archetype = planet_mercury_800
ids_info = 66026
spin = 0, 0, 0
atmosphere_range = 900
burn_color = 255, 222, 160

[Object]
nickname = Hi01_wplatform_planet_frag_1
ids_name = 261164
pos = -29430, 0, 11120
rotate = 0, 45, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest

[Object]
nickname = Hi01_wplatform_planet_frag_3
ids_name = 261164
pos = -28953, 0, 11733
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest

[Object]
nickname = Hi01_wplatform_planet_frag_4
ids_name = 261164
pos = 28604, 0, 2382
rotate = 0, 130, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest

[Object]
nickname = Hi01_wplatform_planet_frag_5
ids_name = 261164
pos = 28583, 0, 3126
rotate = 0, -140, 0
archetype = wplatform_planet_frag
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 18
loadout = pirate_weapon_platform2_pi_05
pilot = pilot_solar_hardest

[zone]
nickname = zone_Hi01_destroy_vignette_1
pos = -23116, 0, -396
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi01_destroy_vignette_2
pos = -9631, 0, 29544
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = field

[zone]
nickname = zone_Hi01_destroy_vignette_3
pos = -21777, 0, 26526
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi01_destroy_vignette_4
pos = 16367, 0, 14951
rotate = 5, 0, 0
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Hi01_destroy_vignette_5
pos = 4953, 0, 35341
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Hi01_suprise_bh_elite2_1
ids_name = 261773
pos = -8164, 50, 24762
rotate = 20, 40, 20
archetype = suprise_bh_elite2
visit = 16
ids_info = 66438
loadout = SECRET_bh_bh_elite2_hi01

[zone]
nickname = Zone_Hi01_outcast_burial_grounds
pos = 27325, 0, -7711
shape = SPHERE
size = 2200
damage = 50
visit = 128
interference = 0.500000
sort = 99.500000
toughness = 19
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = fc_n_grp, 10
encounter = area_nomads, 19, 0.250000
faction = fc_n_grp, 1.000000

[Object]
nickname = Hi01_suprise_bw_elite2_1
ids_name = 261774
pos = 27030, 0, -6256
rotate = 0, -15, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_2
ids_name = 261774
pos = 26565, 0, -6936
rotate = 0, -70, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_3
ids_name = 261774
pos = 26224, 0, -7648
rotate = 0, -125, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_4
ids_name = 261774
pos = 27712, 0, -8230
rotate = 0, 105, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_5
ids_name = 261774
pos = 27899, 0, -7065
rotate = 0, 25, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_6
ids_name = 261774
pos = 27774, 0, -6418
rotate = 0, 40, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_7
ids_name = 261774
pos = 27247, 0, -6741
rotate = 0, -25, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_8
ids_name = 261774
pos = 27092, 0, -7842
rotate = 0, 175, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_9
ids_name = 261774
pos = 26906, 0, -8522
rotate = 0, 170, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_10
ids_name = 261774
pos = 26162, 0, -8716
rotate = 0, 115, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_11
ids_name = 261774
pos = 26007, 0, -7907
rotate = 0, 105, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_12
ids_name = 261774
pos = 26007, 0, -6968
rotate = 0, -75, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_13
ids_name = 261774
pos = 26565, 0, -5997
rotate = 0, 135, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_14
ids_name = 261774
pos = 27619, 0, -5867
rotate = 0, 30, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_15
ids_name = 261774
pos = 28519, 0, -6126
rotate = 0, 45, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_16
ids_name = 261774
pos = 28891, 0, -6579
rotate = 0, 60, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01d

[Object]
nickname = Hi01_suprise_bw_elite2_17
ids_name = 261774
pos = 28922, 0, -7615
rotate = 0, 135, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01c

[Object]
nickname = Hi01_suprise_bw_elite2_18
ids_name = 261774
pos = 28705, 0, -8457
rotate = 0, 135, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01b

[Object]
nickname = Hi01_suprise_bw_elite2_19
ids_name = 261774
pos = 27743, 0, -9169
rotate = 0, 145, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_20
ids_name = 261774
pos = 27092, 0, -8910
rotate = 0, 160, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_21
ids_name = 261774
pos = 26968, 0, -8230
rotate = 0, -175, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_22
ids_name = 261774
pos = 27774, 0, -7874
rotate = 0, 105, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439

[Object]
nickname = Hi01_suprise_bw_elite2_23
ids_name = 261774
pos = 28023, 0, -7195
rotate = 0, 45, 0
archetype = suprise_bw_elite2
visit = 16
ids_info = 66439
loadout = SECRET_ou_bw_elite2_Hi01a

[Object]
nickname = Hi01_to_Ew04_hole
ids_name = 260869
pos = 29920, 0, 10442
rotate = 0, 65, 0
archetype = jumphole_green
visit = 0
msg_id_prefix = gcs_refer_system_Ew04
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew04, Ew04_to_Hi01_hole, gate_tunnel_bretonia

[Object]
nickname = Hi01_hispania_sleeper_ship_1
ids_name = 261794
pos = -7511, 0, 26130
rotate = -12, 40, 50
archetype = hispania_sleeper_ship
ids_info = 66017
reputation = fc_ou_grp

[Object]
nickname = Hi01_to_Ew05_hole
ids_name = 261791
pos = 27360, 0, -7431
rotate = 0, 125, 0
archetype = jumphole_green
visit = 0
ids_info = 66146
jump_effect = jump_effect_hole
goto = Ew05, Ew05_to_Hi01_hole, gate_tunnel_bretonia

[Object]
nickname = Hi01_to_BW12_hole
ids_name = 458780
pos = 28953, 0, 15671
rotate = 0, 140, 0
archetype = jumphole_green
msg_id_prefix = gcs_refer_system_BW12
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = BW12, BW12_to_Hi01_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Hi01_to_BW12_hole
pos = 28954, 0, 15672
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 0
