[Simple]
nickname = generic_pilot
DA_archetype = equipment\models\pilot\ship_pilot.3db
material_library = Equipment\models\pilots.mat
LODranges = 0, 50
MinSpecLOD = 2

[Ship]
ids_name = 237034
ids_info = 66570
ids_info1 = 66571
ids_info2 = 66608
ids_info3 = 66572
ship_class = 0
nickname = li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 1300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 163
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 163
root_health_proxy = true

[Simple]
nickname = li_fighter_dmg_portfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = li_fighter_dmg_starboardfin_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = li_fighter_dmg_engine_cap
DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = li_elite
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 14
shield_battery_limit = 14
mass = 150.000000
hold_size = 30
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 8, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Spoiler
hit_pts = 400
root_health_proxy = true

[Simple]
nickname = li_elite_dmg_star_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_port_wing_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 700

[Simple]
nickname = li_elite2_dmg_Spoiler_cap
DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Engine01_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Simple]
nickname = li_elite_dmg_Engine02_cap
DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1300

[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66568
ids_info2 = 66608
ids_info3 = 66569
ship_class = 1
nickname = li_elite2
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\liberty\li_elite2\li_elite2.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
mass = 150
hold_size = 50
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
max_bank_angle = 30
camera_offset = 6, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 183000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 400
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite2_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 400
root_health_proxy = true

[Ship]
ids_name = 237035
ids_info = 66573
ids_info1 = 66574
ids_info2 = 66608
ids_info3 = 66575
ship_class = 2
nickname = li_freighter
LODranges = 0, 80, 120, 200, 300, 1200
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_freighter\li_freighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 12
shield_battery_limit = 12
mass = 300.000000
linear_drag = 1.000000
hold_size = 80
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 100
max_bank_angle = 15
camera_offset = 8, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1600
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000

[CollisionGroup]
obj = li_starboard_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardsidepanel
dmg_obj = li_freighter_dmg_starboard_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 267
root_health_proxy = true

[CollisionGroup]
obj = li_port_sidepanel_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortsidepanel
dmg_obj = li_freighter_dmg_port_sidepanel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 267
root_health_proxy = true

[Simple]
nickname = li_freighter_dmg_starboard_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = li_freighter_dmg_port_sidepanel_cap
DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237031
ids_info = 66565
nickname = li_cruiser
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

[CollisionGroup]
obj = Li_cruiser_cntrltwr_lod1
separable = true
debris_type = debris_vanish
fuse = li_cruiser_body_fuse, 0.500000, 1
dmg_obj = l_cruiser_tower_cap
dmg_hp = DpCntrltwr
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_nose_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_body_fuse, 0.000000, 1
parent_impulse = 10.000000
child_impulse = 60.000000
group_dmg_hp = DpFront
group_dmg_obj = l_cruiser_front_cap
mass = 10.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine01_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine1_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine01_cap
dmg_hp = DpEngine01
group_dmg_hp = DpEng01
group_dmg_obj = l_cruiser_engine01_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 1000.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine02_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine2_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine02_cap
dmg_hp = DpEngine02
group_dmg_hp = DpEng02
group_dmg_obj = l_cruiser_engine02_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 3000.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine03_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine3_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine03_cap
dmg_hp = DpEngine03
group_dmg_hp = DpEng03
group_dmg_obj = l_cruiser_engine03_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 9000.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Li_cruiser_engine04_lod1
separable = true
debris_type = cap_ship_piece
fuse = li_cruiser_engine4_fuse, 0.000000, 1
dmg_obj = l_cruiser_engine04_cap
dmg_hp = DpEngine04
group_dmg_hp = DpEng04
group_dmg_obj = l_cruiser_engine04_cap
mass = 100.000000
parent_impulse = 10.000000
child_impulse = 5000.000000
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = l_cruiser_tower_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_front_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 200, 6000

[Simple]
nickname = l_cruiser_engine01_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine02_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine03_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Simple]
nickname = l_cruiser_engine04_cap
DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db
material_library = ships\liberty\li_capships.mat
mass = 1000.000000
hit_pts = 200
LODranges = 0, 6000

[Ship]
ids_name = 237032
ids_info = 66566
nickname = li_dreadnought
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Libb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 100000.000000
linear_drag = 1.000000
hold_size = 10730.179688
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Leaf01_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece
mass = 10.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_bottom_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_bottom_cap
dmg_hp = DpBottom
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.500000, 1
dmg_obj = li_dread_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.750000, 1
fuse = li_dreadnought_burning_fuse04, 0.000000, 17325
dmg_obj = li_dread_rearsection_cap
dmg_hp = DpRearsection
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_nose_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = l_dreadnought_fuse, 0.000000, 1
fuse = li_dreadnought_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = li_dread_front_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 0.250000, 1
fuse = li_dreadnought_burning_fuse02, 0.000000, 17325
dmg_obj = li_dread_midsection_cap
dmg_hp = DpMidsection
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_port_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_port_skid_fuse, 0.000000, 1
dmg_obj = li_dread_port_skid_cap
dmg_hp = DpPortskid
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_starboard_skid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_star_skid_fuse, 0.000000, 1
dmg_obj = li_dread_starboard_skid_cap
dmg_hp = DpStarboardskid
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_core_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 20.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Li_engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = l_dreadnought_fuse, 1.000000, 1
dmg_obj = li_dread_engine_cap
dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = li_dread_bottom_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_tower_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_engine_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_front_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_midsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_port_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_rearsection_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = li_dread_starboard_skid_cap
DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db
material_library = ships\liberty\li_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 237008
ids_info = 66508
ids_info1 = 66509
ids_info2 = 66608
ids_info3 = 66510
ship_class = 0
nickname = br_fighter
LODranges = 0, 60, 130, 1000
msg_id_prefix = gcs_refer_shiparch_Brelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 100.000000
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 263
max_bank_angle = 35
camera_offset = 9, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2100
explosion_arch = explosion_br_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = b_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000

[CollisionGroup]
obj = br_fighter_tail_lod1
separable = true
parent_impulse = 20.000000
child_impulse = 8.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_fighter_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 665
root_health_proxy = true

[Simple]
nickname = br_fighter_dmg_tail_cap
DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237007
ids_info = 66505
ids_info1 = 66506
ids_info2 = 66608
ids_info3 = 66507
ship_class = 1
nickname = br_elite
msg_id_prefix = gcs_refer_shiparch_Brehf
mission_property = can_use_berths
LODranges = 0, 80, 160, 1000
type = FIGHTER
DA_archetype = ships\bretonia\br_elite\br_elite.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_elite.ini
pilot_mesh = generic_pilot
fuse = intermed_damage_smallship01, 0.000000, 650
fuse = intermed_damage_smallship02, 0.000000, 325
fuse = intermed_damage_smallship03, 0.000000, 217
max_bank_angle = 30
camera_offset = 9, 39
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 26
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 2600
mass = 150.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_br_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000

[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 433
root_health_proxy = true

[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 20.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 433
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = br_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 823
root_health_proxy = true

[Simple]
nickname = br_elite_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = br_elite_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = br_elite_dmg_tail_cap
DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237009
ids_info = 66511
ids_info1 = 66512
ids_info2 = 66608
ids_info3 = 66513
ship_class = 2
nickname = br_freighter
msg_id_prefix = gcs_refer_shiparch_Bref
mission_property = can_use_berths
LODranges = 0, 150, 240, 1200
type = FREIGHTER
DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp
material_library = ships\bretonia\br_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\bretonia\b_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 300.000000
linear_drag = 1.000000
hold_size = 125
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 14, 54
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2200
explosion_arch = explosion_br_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open dock1
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = b_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05

[CollisionGroup]
obj = br_freighter_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = br_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 367
root_health_proxy = true

[CollisionGroup]
obj = br_freighter_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = br_freighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 367
root_health_proxy = true

[Simple]
nickname = br_freighter_dmg_port_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = br_freighter_dmg_star_wing_cap
DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db
material_library = ships\bretonia\br_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237010
ids_info = 66514
nickname = br_gunboat
LODranges = 0, 300, 600, 4000
msg_id_prefix = gcs_refer_shiparch_Breg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 3500
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_gunship_fuse, 0.000000, 1
fuse = br_gunship_burning_fuse01, 0.000000, 875
fuse = br_gunship_burning_fuse02, 0.000000, 438
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
debris_type = debris_vanish
parent_impulse = 500.000000
child_impulse = 10.000000
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_tail_cap
dmg_hp = DpTail
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 500.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
dmg_obj = b_gunship_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_port_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1500.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpPortwing
group_dmg_obj = b_gunship_port_wing_cap
hit_pts = 3500
root_health_proxy = true

[CollisionGroup]
obj = br_star_wing_lod1
separable = true
parent_impulse = 0
child_impulse = 1800.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = br_gunship_fuse, 0.000000, 1
group_dmg_hp = DpStarboardwing
group_dmg_obj = b_gunship_starboard_wing_cap
hit_pts = 3500
root_health_proxy = true

[Simple]
nickname = b_gunship_tower_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_tail_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_wing_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_port_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Simple]
nickname = b_gunship_starboard_eng_cap
DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 300, 4000

[Ship]
ids_name = 237006
ids_info = 66504
nickname = br_destroyer
msg_id_prefix = gcs_refer_shiparch_Bred
mission_property = can_use_large_moors
LODranges = 0, 350, 550, 6000
type = CRUISER
DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1001000
hit_pts = 43300
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
fuse = br_destroyer_fuse, 1.000000, 1
fuse = br_destroyer_burning_fuse01, 0.000000, 10825
fuse = br_destroyer_burning_fuse02, 0.000000, 5413
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = Br_frnt_bdy_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10925
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_bdy_top_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = cap_ship_piece
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_hp = DpFrnt_bdy_top
dmg_obj = b_destroyer_body_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Br_wpn_platform_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_wplat_fuse, 0.000000, 1
fuse = br_destroyer_burning_fuse03, 0.000000, 10825
fuse = br_destroyer_burning_fuse04, 0.000000, 5413
dmg_obj = b_destroyer_wplat_cap
dmg_hp = DpWpn_platform
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 0.000000, 1
dmg_obj = b_destroyer_tower_cap
dmg_hp = DpCntrltwr
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = br_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_port_eng_cap
dmg_hp = DpPortengine
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = br_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 201.000000
fuse = br_destroyer_fuse, 1.000000, 1
dmg_obj = b_destroyer_starboard_eng_cap
dmg_hp = DpStarboardengine
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = b_destroyer_tower_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_body_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_wplat_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_port_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Simple]
nickname = b_destroyer_starboard_eng_cap
DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 350, 6000
mass = 10.000000
hit_pts = 200

[Ship]
ids_name = 237005
ids_info = 66503
nickname = br_battleship
LODranges = 0, 500, 1000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Breb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp
material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1000000
hit_pts = 69300
fuse = b_battleship_body_fuse, 0.500000, 1
fuse = br_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open dock1
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpRunninglight15
HP_bay_external = HpRunninglight16
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = br_cntrl_twr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpCntrltwr
dmg_obj = b_battleship_tower_cap
fuse = b_battleship_body_fuse, 0.100000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = b_battleship_body_fuse, 0.000000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNeck
group_dmg_obj = b_battleship_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_main_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpMain
dmg_obj = b_battleship_neck_dmg_cap
fuse = b_battleship_body_fuse, 0.300000, 1
fuse = br_battleship_burning_fuse01, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_port_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpPortgen
dmg_obj = b_battleship_port_gen_cap
fuse = b_battleship_port_gen_fuse, 0.000000, 1
hit_pts = 8663
root_health_proxy = true

[CollisionGroup]
obj = Br_starboard_gen_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 20.000000
dmg_hp = DpStarboardgen
dmg_obj = b_battleship_starboard_gen_cap
fuse = b_battleship_star_gen_fuse, 0.000000, 1
hit_pts = 8663
root_health_proxy = true

[CollisionGroup]
obj = br_tail_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 200.000000
dmg_hp = DpTail
dmg_obj = b_battleship_butt_dmg_cap
fuse = b_battleship_body_fuse, 0.750000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_thruster_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
group_dmg_hp = DpReactor
group_dmg_obj = b_battleship_tail_dmg_cap
fuse = b_battleship_body_fuse, 0.900000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Br_engine_lod1
separable = true
debris_type = debris_vanish
mass = 30.000000
dmg_hp = DpEngine
dmg_obj = b_battleship_engine_cap
fuse = b_battleship_body_fuse, 1.000000, 1
fuse = br_battleship_burning_fuse03, 0.000000, 17325
parent_impulse = 10.000000
child_impulse = 10.000000
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = b_battleship_head_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_neck_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_butt_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tail_dmg_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_tower_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db
mass = 1000.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_port_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_starboard_gen_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Simple]
nickname = b_battleship_engine_cap
DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db
mass = 10.000000
hit_pts = 200
material_library = ships\bretonia\br_capships.mat
LODranges = 0, 20000

[Ship]
ids_name = 237028
ids_info = 66558
ids_info1 = 66559
ids_info2 = 66608
ids_info3 = 66560
ship_class = 0
nickname = ku_fighter
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 40, 80, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 35
camera_offset = 6, 25
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 2800
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = k_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_starboard
dmg_obj = ku_fighter_dmg_wing_starboard_cap
type = Starboard_Fin
hit_pts = 350
root_health_proxy = true

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpWing_port
dmg_obj = ku_fighter_dmg_wing_port_cap
type = Port_Fin
hit_pts = 350
root_health_proxy = true

[Simple]
nickname = ku_fighter_dmg_wing_starboard_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_fighter_dmg_wing_port_cap
DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237027
ids_info = 66555
ids_info1 = 66556
ids_info2 = 66608
ids_info3 = 66557
ship_class = 1
nickname = ku_elite
msg_id_prefix = gcs_refer_shiparch_Kushf
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 26
shield_battery_limit = 26
mass = 150.000000
linear_drag = 1.000000
hold_size = 40
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 6.500000, 29
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_elite_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1140
root_health_proxy = true

[CollisionGroup]
obj = starboard_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard _arm rotator
dmg_obj = ku_elite_dmg_starboard_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Arm
hit_pts = 600
root_health_proxy = true

[CollisionGroup]
obj = port_spike_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort _arm rotator
dmg_obj = ku_elite_dmg_port_arm_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Arm
hit_pts = 600
root_health_proxy = true

[Simple]
nickname = ku_elite_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_starboard_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_elite_dmg_port_arm_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237027
ids_info = 66555
ids_info1 = 66556
ids_info2 = 66608
ids_info3 = 66557
ship_class = 1
nickname = ku_dragon
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 40, 80, 180, 1000
type = FIGHTER
DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp
material_library = ships\kusari\ku_blood_dragon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 35
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 30
camera_offset = 7, 24
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_ku_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 183000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = k_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = ku_dragon_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ku_dragon_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = tail_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = ku_dragon_dmg_port_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1140
root_health_proxy = true

[Simple]
nickname = ku_dragon_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_dragon_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ku_dragon_dmg_port_tail_cap
DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237029
ids_info = 66561
ids_info1 = 66562
ids_info2 = 66608
ids_info3 = 66563
ship_class = 2
nickname = ku_freighter
LODranges = 0, 80, 160, 1200
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 300.000000
linear_drag = 1.000000
hold_size = 175
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = ku_freighter_dmg_starboard_wing_cap
type = Starboard_Fin
hit_pts = 450
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 160.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = ku_freighter_dmg_port_wing_cap
type = Port_Fin
hit_pts = 450
root_health_proxy = true

[Simple]
nickname = ku_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ku_freighter_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237030
ids_info = 66564
nickname = ku_gunboat
msg_id_prefix = gcs_refer_shiparch_Kusg
mission_property = can_use_large_moors
LODranges = 0, 100, 300, 500, 3000
type = GUNBOAT
DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 9000
explosion_arch = explosion_instant
fuse = ku_gunship_body_fuse, 0.000000, 1
fuse = ku_gunship_burning_fuse01, 0.000000, 2250
fuse = ku_gunship_burning_fuse01, 0.000000, 1125
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = ku_star_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkmnt_starboard
dmg_obj = ku_gunboat_dmg_star_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_spike_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 300.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpSpkMnt_Port
dmg_obj = ku_gunboat_dmg_port_spike_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 600.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_port
dmg_obj = ku_gunboat_dmg_port_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_star_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 500.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpWing_starboard
dmg_obj = ku_gunboat_dmg_star_wing_cap
debris_type = cap_ship_piece
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_port_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_port
dmg_obj = ku_gunboat_dmg_port_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_star_eng_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpEng_starboard
dmg_obj = ku_gunboat_dmg_star_eng_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = ku_gunship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_gunboat_dmg_tower_cap
mass = 20.000000
hit_pts = 9000
root_health_proxy = true

[CollisionGroup]
obj = ku_frnt_port_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 3000.000000
debris_type = cap_ship_piece
fuse = ku_gunship_body_fuse, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ku_gunboat_dmg_front_cap
mass = 200.000000
hit_pts = 9000
root_health_proxy = true

[Simple]
nickname = ku_gunboat_dmg_tower_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_eng_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_front_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_port_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_star_spike_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 3000

[Simple]
nickname = ku_gunboat_dmg_port_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Simple]
nickname = ku_gunboat_dmg_star_wing_cap
DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 100, 3000

[Ship]
ids_name = 237026
ids_info = 66554
nickname = ku_destroyer
LODranges = 0, 150, 300, 600, 6000
msg_id_prefix = gcs_refer_shiparch_Kusd
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_instant
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = ku_front_lod1
mass = 200.000000
separable = true
parent_impulse = 0
child_impulse = 500.000000
fuse = ku_destroyer_body_fuse, 0.000000, 1
fuse = ku_destroyer_burning_fuse01, 0.000000, 10825
fuse = ku_destroyer_burning_fuse02, 0.000000, 5413
group_dmg_hp = DpMain
group_dmg_obj = ku_destroyer_dmg_body_cap
debris_type = cap_ship_piece2
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_cntrltwr_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_destroyer_dmg_tower_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_eng01_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng01
dmg_obj = ku_destroyer_dmg_top_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_eng02_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng02
dmg_obj = ku_destroyer_dmg_mid_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = ku_eng03_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
fuse = ku_destroyer_engine_fuse, 0.000000, 1
dmg_hp = DpEng03
dmg_obj = ku_destroyer_dmg_low_engine_cap
debris_type = debris_vanish
mass = 20.000000
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = ku_destroyer_dmg_tower_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_body_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_top_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_mid_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Simple]
nickname = ku_destroyer_dmg_low_engine_cap
DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db
material_library = ships\kusari\ku_capships.mat
mass = 5.000000
LODranges = 0, 150, 6000

[Ship]
ids_name = 237025
ids_info = 66553
nickname = ku_battleship
LODranges = 0, 900, 1500, 2500, 20000
msg_id_prefix = gcs_refer_shiparch_Kusb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp
material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 100000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
fuse = ku_battleship_body_fuse, 0.500000, 1
fuse = ku_battleship_burning_fuse02, 0.500000, 17325
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4

[CollisionGroup]
obj = ku_cntrltwr_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 50.000000
separable = true
fuse = ku_battleship_body_fuse, 0.500000, 1
dmg_hp = DpCntrltwr
dmg_obj = ku_battleship_dmg_tower_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_nose_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.000000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_nose_cap
group_dmg_hp = DpNose
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = ku_front_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.250000, 1
fuse = ku_battleship_burning_fuse01, 0.500000, 17325
dmg_obj = ku_battleship_dmg_front_cap
dmg_hp = DpFront
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_rear_lod1
parent_impulse = 10.000000
child_impulse = 10.000000
debris_type = debris_vanish
mass = 80.000000
separable = true
fuse = ku_battleship_body_fuse, 0.750100, 1
fuse = ku_battleship_burning_fuse03, 0.500000, 17325
dmg_obj = ku_battleship_dmg_rear_cap
dmg_hp = DpRear
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_engine_lod1
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
separable = true
fuse = ku_battleship_body_fuse, 0.900000, 1
fuse = ku_battleship_burning_fuse04, 0.500000, 17325
group_dmg_obj = ku_battleship_dmg_engine_cap
group_dmg_hp = DpEngine
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.600000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_engine02_lod1
fuse = ku_battleship_engine_fuse, 0.700000, 1
dmg_obj = ku_battleship_dmg_port_engine01_cap
dmg_hp = DpPortengine02
separable = true
parent_impulse = 600.000000
child_impulse = 300.000000
debris_type = debris_vanish
mass = 3.000000
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 80.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_body_fuse, 0.800000, 1
hit_pts = 5775
root_health_proxy = true

[CollisionGroup]
obj = Ku_port_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
mass = 4.000000
fuse = ku_battleship_body_fuse, 0.300000, 1
hit_pts = 5775
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine01_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.800000, 1
dmg_obj = ku_battleship_dmg_starboard_engine01_cap
dmg_hp = DpStarboardengine01
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_engine02_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
mass = 3.000000
fuse = ku_battleship_engine_fuse, 0.900000, 1
dmg_obj = ku_battleship_dmg_starboard_engine02_cap
dmg_hp = DpStarboardengine02
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_fan_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 100.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.800000, 1
mass = 2.000000
hit_pts = 5775
root_health_proxy = true

[CollisionGroup]
obj = Ku_star_spikemount_lod1
separable = true
parent_impulse = 600.000000
child_impulse = 150.000000
debris_type = cap_ship_piece
fuse = ku_battleship_body_fuse, 0.300000, 1
mass = 4.000000
hit_pts = 5775
root_health_proxy = true

[Simple]
nickname = ku_battleship_dmg_tower_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_nose_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_front_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_rear_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_engine_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_port_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine01_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = ku_battleship_dmg_starboard_engine02_cap
DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db
material_library = ships\kusari\ku_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237052
ids_info = 66601
ids_info1 = 66602
ids_info2 = 66608
ids_info3 = 66603
ship_class = 0
nickname = rh_fighter
LODranges = 0, 60, 140, 1000
msg_id_prefix = gcs_refer_shiparch_Rhelf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_fighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
mass = 100.000000
linear_drag = 1.000000
hold_size = 45
fuse = intermed_damage_smallship02, 0.000000, 1125
fuse = intermed_damage_smallship03, 0.000000, 563
max_bank_angle = 35
camera_offset = 11, 34
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4500
explosion_arch = explosion_rh_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 750
root_health_proxy = true

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_fighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 750
root_health_proxy = true

[Simple]
nickname = rh_fighter_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_fighter_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237051
ids_info = 66598
ids_info1 = 66599
ids_info2 = 66608
ids_info3 = 66600
ship_class = 1
nickname = rh_elite
LODranges = 0, 60, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Rhehf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 38
shield_battery_limit = 38
mass = 150.000000
linear_drag = 1.000000
hold_size = 50
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
max_bank_angle = 30
camera_offset = 10, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 5800
explosion_arch = explosion_rh_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = Rh_port_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = rh_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = Rh_starboard_wing_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_Wing
dmg_obj = rh_elite_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = Rh_tail_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpTail
dmg_obj = rh_elite_dmg_tail_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Tail
hit_pts = 1837
root_health_proxy = true

[Simple]
nickname = rh_elite_dmg_port_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_elite_dmg_starboard_wing_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = rh_elite_dmg_tail_cap
DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237053
ids_info = 66604
ids_info1 = 66605
ids_info2 = 66608
ids_info3 = 66606
ship_class = 2
nickname = rh_freighter
LODranges = 0, 50, 150, 250, 1200
msg_id_prefix = gcs_refer_shiparch_Rhef
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp
material_library = ships\rheinland\rh_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\rheinland\r_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
mass = 300.000000
linear_drag = 1.000000
hold_size = 250
fuse = intermed_damage_smallship01, 0.000000, 1450
fuse = intermed_damage_smallship02, 0.000000, 725
fuse = intermed_damage_smallship03, 0.000000, 483
hit_pts = 5800
max_bank_angle = 15
camera_offset = 13, 52
camera_angular_acceleration = 0.025000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
explosion_arch = explosion_rh_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_rh_freighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = r_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_7, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, 
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = rh_port_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpPort_side panel
dmg_obj = rh_freighter_dmg_port_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 967
root_health_proxy = true

[CollisionGroup]
obj = rh_star_side_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_small_ship
dmg_hp = DpStarboard_side panel
dmg_obj = rh_freighter_dmg_starboard_side_panel_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 967
root_health_proxy = true

[Simple]
nickname = rh_freighter_dmg_port_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = rh_freighter_dmg_starboard_side_panel_cap
DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db
material_library = ships\rheinland\rh_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237054
ids_info = 66607
nickname = rh_gunboat
LODranges = 0, 150, 300, 450, 4000
msg_id_prefix = gcs_refer_shiparch_Rheg
mission_property = can_use_large_moors
type = GUNBOAT
DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 1000.000000
hold_size = 1000000
hit_pts = 10500
fuse = rh_gunship_body_fuse, 0.000000, 1
fuse = rh_gunship_burning_fuse01, 0.000000, 2625
fuse = rh_gunship_burning_fuse02, 0.000000, 1313
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 60000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 0
child_impulse = 500.000000
debris_type = cap_ship_piece2
mass = 200.000000
group_dmg_hp = DpFront
group_dmg_obj = rh_gunship_dmg_front_cap
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 10500
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 11.000000
debris_type = debris_vanish
dmg_hp = DpEngine
dmg_obj = rh_gunship_dmg_engine_cap
mass = 5.000000
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 10500
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
dmg_hp = DpCntrltwr
dmg_obj = rh_gunship_dmg_tower_cap
mass = 200.000000
fuse = rh_gunship_body_fuse, 0.000000, 1
hit_pts = 10500
root_health_proxy = true

[Simple]
nickname = rh_gunship_dmg_tower_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 4000

[Simple]
nickname = rh_gunship_dmg_front_cap
DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000

[Simple]
nickname = rh_gunship_dmg_engine_cap
DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 150, 4000

[Ship]
ids_name = 237050
ids_info = 66597
nickname = rh_cruiser
LODranges = 0, 200, 400, 700, 6000
msg_id_prefix = gcs_refer_shiparch_Rhed
mission_property = can_use_large_moors
type = CRUISER
DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
fuse = rh_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
hit_pts = 43300
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_front_lod1
separable = true
parent_impulse = 10.000000
child_impulse = 5000.000000
debris_type = cap_ship_piece2
fuse = rh_cruiser_body_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse01, 0.000000, 10825
group_dmg_hp = DpFront
group_dmg_obj = rh_cruiser_dmg_front_cap
mass = 500.000000
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrltwr_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_tower_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_cruiser_dmg_control_tower_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 90.000000
child_impulse = 60.000000
debris_type = debris_vanish
fuse = rh_cruiser_engine_fuse, 0.000000, 1
fuse = rh_cruiser_burning_fuse04, 0.000000, 10825
dmg_hp = DpEngine
dmg_obj = rh_cruiser_dmg_engine_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Rh_starboard_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_starboard_tower_fuse, 0.000000, 1
dmg_hp = DpStarboard tower
dmg_obj = rh_cruiser_dmg_starboard_tower_cap
hit_pts = 43300
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_tower_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 30.000000
debris_type = debris_vanish
fuse = rh_cruiser_port_tower_fuse, 0.000000, 1
dmg_hp = DPPort tower
dmg_obj = rh_cruiser_dmg_port_tower_cap
hit_pts = 43300
root_health_proxy = true

[Simple]
nickname = rh_cruiser_dmg_control_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 6000

[Simple]
nickname = rh_cruiser_dmg_front_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_engine_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_port_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Simple]
nickname = rh_cruiser_dmg_starboard_tower_cap
DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db
material_library = ships\rheinland\rh_capships.mat
mass = 5.000000
LODranges = 0, 200, 6000

[Ship]
ids_name = 237049
ids_info = 66596
nickname = rh_battleship
LODranges = 0, 900, 1200, 3500, 4000, 20000
msg_id_prefix = gcs_refer_shiparch_Rheb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp
material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
hold_size = 1000000
hit_pts = 69300
fuse = r_battleship_body_fuse, 0.500000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
docking_sphere = berth, HpDockMountA, 2, Sc_open dock A
docking_camera = 0
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[CollisionGroup]
obj = Rh_frnt_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece2
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
fuse = rh_battleship_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpFrnt
group_dmg_obj = rh_battleship_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_cntrl_twr_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.000000, 1
dmg_hp = DpCntrltwr
dmg_obj = rh_battleship_control_tower_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_thruster_lod1
separable = true
parent_impulse = 0
child_impulse = 5000.000000
debris_type = cap_ship_piece
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
group_dmg_hp = DpReactor
group_dmg_obj = rh_battleship_tail_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_star_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_starboard_shield_fuse, 0.000000, 1
dmg_hp = DpStarboard_shield
dmg_obj = rh_battleship_starboard_shield_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_engine_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 1.000000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpThruster
dmg_obj = rh_battleship_engine_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_port_shield_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_port_shield_fuse, 0.000000, 1
dmg_hp = DpPort_shield
dmg_obj = rh_battleship_port_shield_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_main_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.750000, 1
fuse = rh_battleship_burning_fuse03, 0.000000, 17325
dmg_hp = DpMain
dmg_obj = rh_battleship_butt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Rh_midfrnt_lod1
separable = true
parent_impulse = 0
child_impulse = 30.000000
debris_type = debris_vanish
mass = 200.000000
fuse = r_battleship_body_fuse, 0.400000, 1
fuse = rh_battleship_burning_fuse02, 0.000000, 17325
dmg_hp = DpMidfrnt
dmg_obj = rh_battleship_neck_dmg_cap
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = rh_battleship_control_tower_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_head_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_neck_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_butt_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_tail_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_engine_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_port_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Simple]
nickname = rh_battleship_starboard_shield_dmg_cap
DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db
material_library = ships\rheinland\rh_capships.mat
mass = 1000.000000
LODranges = 0, 900, 20000

[Ship]
ids_name = 237004
ids_info = 66500
ids_info1 = 66501
ids_info2 = 66608
ids_info3 = 66502
ship_class = 0
nickname = bh_fighter
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 1800
DA_archetype = ships\bounty_hunter\bh_fighter\bh_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 3
HP_tractor_source = HpTractor_Source
shield_link = bh_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 570
root_health_proxy = true

[Simple]
nickname = bh_fighter_dmg_topfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_btmfin_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_port_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = bh_fighter_dmg_star_wing_cap
DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db
material_library = ships\liberty\li_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237002
ids_info = 66497
ids_info1 = 66498
ids_info2 = 66608
ids_info3 = 66499
ship_class = 1
nickname = bh_elite
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_elite\bh_elite.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 26
shield_battery_limit = 26
mass = 150.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 7, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 1140
root_health_proxy = true

[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 600
root_health_proxy = true

[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 600
root_health_proxy = true

[Ship]
ids_name = 237003
ids_info = 66494
ids_info1 = 66495
ids_info2 = 66608
ids_info3 = 66496
ship_class = 3
nickname = bh_elite2
LODranges = 0, 80, 150, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\bounty_hunter\bh_vheavy_fighter\bh_vheavy_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\bh_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 49
shield_battery_limit = 49
mass = 150.000000
hold_size = 70
linear_drag = 1
fuse = intermed_damage_smallship01, 0.000000, 1975
fuse = intermed_damage_smallship02, 0.000000, 988
fuse = intermed_damage_smallship03, 0.000000, 658
max_bank_angle = 30
camera_offset = 9, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 7900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bh_topfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
mass = 5.000000
debris_type = debris_small_ship
dmg_hp = Dptopfin
dmg_obj = bh_fighter_dmg_topfin_cap
separation_explosion = explosion_small_ship_breakoff
type = Top_Fin
hit_pts = 494
root_health_proxy = true

[CollisionGroup]
obj = bh_btmfin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpBtmfin
dmg_obj = bh_fighter_dmg_btmfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 1975
root_health_proxy = true

[CollisionGroup]
obj = bh_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = bh_fighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1317
root_health_proxy = true

[CollisionGroup]
obj = bh_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarwing
dmg_obj = bh_fighter_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1317
root_health_proxy = true

[Ship]
ids_name = 237045
ids_info = 66588
ids_info1 = 66589
ids_info2 = 66608
ids_info3 = 66590
ship_class = 0
nickname = pi_fighter
LODranges = 0, 80, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirlf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
nanobot_limit = 14
shield_battery_limit = 14
hit_pts = 1900
fuse = intermed_damage_smallship01, 0.000000, 375
fuse = intermed_damage_smallship02, 0.000000, 188
fuse = intermed_damage_smallship03, 0.000000, 125
max_bank_angle = 25
camera_offset = 13, 52
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
cockpit = cockpits\corsair\corsair_fighter.ini
pilot_mesh = generic_pilot
mass = 100.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = fins_mid_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
hit_pts = 188
root_health_proxy = true

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 188
root_health_proxy = true

[Ship]
ids_name = 237044
ids_info = 66585
ids_info1 = 66586
ids_info2 = 66608
ids_info3 = 66587
ship_class = 1
nickname = pi_elite
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\corsair\co_elite\co_elite.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 20
camera_offset = 10, 63
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 26
shield_battery_limit = 26
hit_pts = 3600
cockpit = cockpits\corsair\corsair_elite.ini
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 40
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = fin_starboard_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 225
root_health_proxy = true

[CollisionGroup]
obj = fin_port_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Fin
hit_pts = 255
root_health_proxy = true

[CollisionGroup]
obj = fins_lwr_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 4.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 225
root_health_proxy = true

[Ship]
ids_name = 237046
ids_info = 66591
ids_info1 = 66592
ids_info2 = 66608
ids_info3 = 66593
ship_class = 2
nickname = pi_freighter
LODranges = 0, 60, 120, 1000
msg_id_prefix = gcs_refer_shiparch_pirf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp
material_library = ships\corsair\co_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = intermed_damage_smallship01, 0.000000, 550
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 183
max_bank_angle = 15
camera_offset = 10, 47
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 2200
cockpit = cockpits\corsair\corsair_freighter.ini
pilot_mesh = generic_pilot
mass = 300.000000
linear_drag = 1.000000
hold_size = 90
explosion_arch = explosion_co_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = pi_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = starboard_wing_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 183
root_health_proxy = true

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Fin
hit_pts = 183
root_health_proxy = true

[CollisionGroup]
obj = fins_top_lod1
separable = true
parent_impulse = 320.000000
child_impulse = 15.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 183
root_health_proxy = true

[Ship]
ids_name = 237022
ids_info = 66548
ids_info1 = 66549
ids_info2 = 66608
ids_info3 = 66550
ship_class = 0
nickname = co_fighter
LODranges = 0, 75, 120, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_fighter\pi_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_fighter.ini
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 300
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 8
camera_vertical_turn_down_angle = 28
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 20
shield_battery_limit = 20
hit_pts = 2400
pilot_mesh = generic_pilot
mass = 50.000000
linear_drag = 1.000000
hold_size = 35
explosion_arch = explosion_co_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 760
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 760
root_health_proxy = true

[Simple]
nickname = corsair_wing_port_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_wing_star_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_top_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_btm_fin_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_port_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_star_heavyeng_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_star_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = corsair_dmg_port_heavywing_cap
DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db
material_library = ships\kusari\ku_playerships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237020
ids_info = 66545
ids_info1 = 66546
ids_info2 = 66608
ids_info3 = 66547
ship_class = 1
nickname = co_elite
LODranges = 0, 75, 200, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_elite\pi_elite.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite.ini
fuse = intermed_damage_smallship01, 0.000000, 2300
fuse = intermed_damage_smallship02, 0.000000, 1150
fuse = intermed_damage_smallship03, 0.000000, 767
max_bank_angle = 30
camera_offset = 11, 35
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 55
shield_battery_limit = 55
hit_pts = 9200
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 45
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_elite
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_wing_port_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 2300
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_wing_star_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 2300
root_health_proxy = true

[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 2913
root_health_proxy = true

[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 575
root_health_proxy = true

[Ship]
ids_name = 237021
ids_info = 66542
ids_info1 = 66543
ids_info2 = 66608
ids_info3 = 66544
ship_class = 3
nickname = co_elite2
LODranges = 0, 75, 150, 2000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = Ships\pirate\pi_vheavy_fighter\pi_vheavy_fighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\pi_elite2.ini
fuse = intermed_damage_smallship01, 0.000000, 3150
fuse = intermed_damage_smallship02, 0.000000, 1575
fuse = intermed_damage_smallship03, 0.000000, 1050
max_bank_angle = 30
camera_offset = 11, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 71
shield_battery_limit = 71
hit_pts = 12600
pilot_mesh = generic_pilot
mass = 150.000000
linear_drag = 1.000000
hold_size = 70
explosion_arch = explosion_co_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 143000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_pi_vheavy_fighter
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = co_elite2_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3

[CollisionGroup]
obj = wing_port_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_port
dmg_obj = corsair_dmg_port_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 3150
root_health_proxy = true

[CollisionGroup]
obj = wing_starboard_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpWing_starboard
dmg_obj = corsair_dmg_star_heavywing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 3150
root_health_proxy = true

[CollisionGroup]
obj = fin_top_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpFin_top
dmg_obj = corsair_top_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
hit_pts = 3990
root_health_proxy = true

[CollisionGroup]
obj = fin_bottom_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DPFin_bottom
dmg_obj = corsair_btm_fin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Fin
hit_pts = 788
root_health_proxy = true

[Simple]
nickname = cv_dmg_port_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Simple]
nickname = cv_dmg_starboard_wing01_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Simple]
nickname = cv_dmg_mid_wing_cap
DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1500

[Ship]
ids_name = 237015
ids_info = 66527
ids_info1 = 66528
ids_info2 = 66608
ids_info3 = 66529
ship_class = 0
nickname = ge_fighter
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 10
shield_battery_limit = 10
mass = 100.000000
linear_drag = 1.000000
hold_size = 20
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1100
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 3800.000000, 3800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 138
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 138
root_health_proxy = true

[Ship]
ids_name = 237016
ids_info = 66530
ids_info1 = 66531
ids_info2 = 66608
ids_info3 = 66532
ship_class = 0
nickname = ge_fighter2
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_startracker
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
nanobot_limit = 15
shield_battery_limit = 15
mass = 100.000000
linear_drag = 1.000000
hold_size = 30
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1800
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 15800.000000, 15800.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 150
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
hit_pts = 150
root_health_proxy = true

[CollisionGroup]
obj = mid_wing_lod1
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpMid_wing
dmg_obj = cv_dmg_mid_wing_cap
hit_pts = 150
root_health_proxy = true

[Ship]
ids_name = 237017
ids_info = 66533
ids_info1 = 66534
ids_info2 = 66608
ids_info3 = 66535
ship_class = 0
nickname = ge_fighter4
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_lfighter
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 825
fuse = intermed_damage_smallship03, 0.000000, 413
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 26
shield_battery_limit = 26
hit_pts = 3300
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_fighter.ini
pilot_mesh = generic_pilot
distance_render = 3000
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = cv_fighter4_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 550
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 550
root_health_proxy = true

[Simple]
nickname = cv_fighter4_port_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = cv_fighter4_star_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = cv_fighter5_top_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = cv_fighter5_btm_wing_cap
DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db
material_library = ships\civilian\cv_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237018
ids_info = 66536
ids_info1 = 66537
ids_info2 = 66608
ids_info3 = 66538
ship_class = 1
nickname = ge_fighter5
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
LODranges = 0, 75, 150, 1300
type = FIGHTER
DA_archetype = ships\civilian\cv_elite\cv_elite.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 43
shield_battery_limit = 43
mass = 150.000000
hold_size = 60
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1550
fuse = intermed_damage_smallship02, 0.000000, 775
fuse = intermed_damage_smallship03, 0.000000, 517
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 6200
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon05
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 1033
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 1033
root_health_proxy = true

[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 1963
root_health_proxy = true

[Ship]
ids_name = 237019
ids_info = 66539
ids_info1 = 66540
ids_info2 = 66608
ids_info3 = 66541
ship_class = 3
nickname = ge_fighter6
LODranges = 0, 60, 100, 1000
msg_id_prefix = gcs_refer_shiparch_hfighter
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_vheavy_fighter\cv_vheavy_fighter.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian_vheavy.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 150.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2475
fuse = intermed_damage_smallship02, 0.000000, 1238
fuse = intermed_damage_smallship03, 0.000000, 825
max_bank_angle = 30
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 9900
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = cv_port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
dmg_hp = DpDmg_portwing
dmg_obj = cv_fighter4_port_wing_cap
hit_pts = 2475
root_health_proxy = true

[CollisionGroup]
obj = cv_star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
dmg_hp = DpDmg_starwing
dmg_obj = cv_fighter4_star_wing_cap
hit_pts = 2475
root_health_proxy = true

[CollisionGroup]
obj = cv_topfin_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Top_Fin
dmg_hp = DpDmg_topfin
dmg_obj = cv_fighter5_top_wing_cap
hit_pts = 3135
root_health_proxy = true

[CollisionGroup]
obj = cv_btmwing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Middle_Wing
dmg_hp = DpDmg_btmwing
dmg_obj = cv_fighter5_btm_wing_cap
hit_pts = 619
root_health_proxy = true

[Ship]
ids_name = 237013
ids_info = 66521
ids_info1 = 66522
ids_info2 = 66608
ids_info3 = 66523
ship_class = 0
nickname = bw_fighter
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borlf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 35
linear_drag = 1.000000
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 225
max_bank_angle = 35
camera_offset = 9, 33
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 15
shield_battery_limit = 15
hit_pts = 1800
DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = bw_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 300
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 300
root_health_proxy = true

[Ship]
ids_name = 237011
ids_info = 66518
ids_info1 = 66519
ids_info2 = 66608
ids_info3 = 66520
ship_class = 1
nickname = bw_elite
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_elite\bw_elite.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 33
shield_battery_limit = 33
mass = 150.000000
hold_size = 45
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1225
fuse = intermed_damage_smallship02, 0.000000, 613
fuse = intermed_damage_smallship03, 0.000000, 408
max_bank_angle = 30
camera_offset = 7, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4900
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 817
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 817
root_health_proxy = true

[Simple]
nickname = ew_dmg_portwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_portwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_starwing01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_starwing02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_engine01_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = ew_dmg_engine02_cap
DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237012
ids_info = 66515
ids_info1 = 66516
ids_info2 = 66608
ids_info3 = 66517
ship_class = 3
nickname = bw_elite2
LODranges = 0, 75, 125, 1000
msg_id_prefix = gcs_refer_shiparch_borhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\border_world\bw_vheavy_fighter\bw_vheavy_fighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_elite2.ini
pilot_mesh = generic_pilot
nanobot_limit = 63
shield_battery_limit = 63
mass = 75.000000
hold_size = 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 2700
fuse = intermed_damage_smallship02, 0.000000, 1350
fuse = intermed_damage_smallship03, 0.000000, 900
max_bank_angle = 30
camera_offset = 9, 33
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 10800
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 63000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 2400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = bw_vheavy_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

[CollisionGroup]
obj = bw_port_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing01
dmg_obj = ew_dmg_portwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2700
root_health_proxy = true

[CollisionGroup]
obj = bw_port_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpport_wing02
dmg_obj = ew_dmg_portwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Wing
hit_pts = 2700
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing01
dmg_obj = ew_dmg_starwing01_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1800
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = dpstar_wing02
dmg_obj = ew_dmg_starwing02_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Starboard_Wing
hit_pts = 1800
root_health_proxy = true

[Ship]
ids_name = 237014
ids_info = 66524
ids_info1 = 66525
ids_info2 = 66608
ids_info3 = 66526
ship_class = 2
nickname = bw_freighter
LODranges = 0, 75, 150, 300, 1200
msg_id_prefix = gcs_refer_shiparch_borf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp
material_library = ships\border_world\bw_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\corsair\bw_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 23
shield_battery_limit = 23
mass = 300.000000
linear_drag = 1.000000
hold_size = 275
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 10, 49
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = bw_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
steering_torque = 54000.000000, 54000.000000, 54000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000

[CollisionGroup]
obj = bw_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPort_Wing
dmg_obj = ew_freighter_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Side_Panel
hit_pts = 600
root_health_proxy = true

[CollisionGroup]
obj = bw_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = dpstar_wing
dmg_obj = ew_freighter_dmg_starboard_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Side_Panel
hit_pts = 600
root_health_proxy = true

[Simple]
nickname = ew_freighter_dmg_port_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Simple]
nickname = ew_freighter_dmg_starboard_wing_cap
DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db
material_library = ships\border_world\bw_ships.mat
mass = 5.000000
LODranges = 0, 100, 1200

[Ship]
ids_name = 237041
ids_info = 66581
ids_info1 = 66582
ids_info2 = 66608
ids_info3 = 66583
ship_class = 1
nickname = or_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
nanobot_limit = 70 ;..............................Increased nanobots to 70 for Anubis Ship
shield_battery_limit = 70 ;.......................Increased shield batterys to 70 for same
mass = 150.000000
hold_size = 200 ;.................................Increased Hull Size to 200 from 70
linear_drag = 1.000000
fuse = intermed_damage_smallship01, 0.000000, 1050
fuse = intermed_damage_smallship02, 0.000000, 525
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 12000 ;..................................Increased Hull strenth to 12000 for same
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
;...................................................................................begin Added level ten guns
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;....................................................................................end Added level ten guns
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
;....................................................................................begin Added level ten shields
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
;....................................................end Added level ten shields
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
;....................................................begin Added level ten turrets
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
;....................................................end Added level ten turrets
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01

[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 1050
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 1050
root_health_proxy = true

[Simple]
nickname = or_elite_dmg_star_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Simple]
nickname = or_elite_dmg_port_wing_cap
DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db
material_library = Ships\order\or_ships.mat
mass = 5.000000
LODranges = 0, 100, 1000

[Ship]
ids_name = 237042
ids_info = 66613
nickname = or_elite_msn01
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Ordhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\order\or_elite\or_elite.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\or_elite.ini
pilot_mesh = generic_pilot
mass = 100.000000
hold_size = 600
linear_drag = 4.500000
fuse = intermed_damage_smallship01, 0.000000, 600
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 30
camera_offset = 12, 46
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 17
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 25
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 4200
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 183000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 10000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 3
shield_link = or_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02

[CollisionGroup]
obj = Or_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = or_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Wing
hit_pts = 525
root_health_proxy = true

[CollisionGroup]
obj = Or_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = or_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Port_Wing
hit_pts = 525
root_health_proxy = true

[Ship]
ids_name = 237043
ids_info = 66584
nickname = or_osiris
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Ordb
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\order\or_osiris\or_osiris.cmp
material_library = Ships\order\or_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000
linear_drag = 2.000000
nudge_force = 360000.000000
mass = 100000.000000
hold_size = 1000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 69300

[CollisionGroup]
obj = Leaf01_d1_lod1
parent_impulse = 10.000000
child_impulse = 30.000000
separable = true
debris_type = cap_ship_piece
mass = 5.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf02_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf03_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf04_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf05_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf06_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf07_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = Leaf08_d1_lod1
separable = true
debris_type = cap_ship_piece
mass = 5.000000
parent_impulse = 10.000000
child_impulse = 30.000000
fuse = o_osiris_fuse, 1.000000, 1
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_nose_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 80.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_interior_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 0.000000, 1
fuse = or_osiris_burning_fuse01, 0.000000, 17325
group_dmg_hp = DpNose
group_dmg_obj = or_osiris_head_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_front_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.250000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpFront
dmg_obj = or_osiris_neck_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_rear_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.750000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
dmg_hp = DpRear
dmg_obj = or_osiris_butt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_cntrltwr_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
dmg_hp = DpCntrltwr
dmg_obj = or_osiris_tower_cap
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse03, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_shield_generator_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 0.500000, 1
fuse = or_osiris_burning_fuse02, 0.000000, 17325
dmg_hp = DpShieldgen
dmg_obj = or_osiris_shield_gen_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 10.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_reactor_core_lod1
separable = true
debris_type = cap_ship_piece
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 300.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
group_dmg_hp = DpEngine
group_dmg_obj = or_osiris_engine_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = osiris_engine_lod1
separable = true
debris_type = debris_vanish
mass = 10.000000
parent_impulse = 10.000000
child_impulse = 50.000000
fuse = o_osiris_fuse, 1.000000, 1
fuse = or_osiris_burning_fuse04, 0.000000, 17325
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = or_osiris_head_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_neck_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_butt_dmg_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_tower_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_shield_gen_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Simple]
nickname = or_osiris_engine_cap
DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db
material_library = Ships\order\or_ships.mat
mass = 10.000000
hit_pts = 200
LODranges = 0, 20000

[Ship]
ids_name = 237039
ids_info = 66579
nickname = no_fighter
LODranges = 0, 80, 120, 1000
type = FIGHTER
DA_archetype = ships\nomad\no_fighter\no_fighter.3db
material_library = ships\nomad\nomad_fx.txm
;nomad = true                     ;commented out by TFLMike to allow nomad fighter to be dockable
cockpit = cockpits\liberty\l_elite.ini
mass = 150.000000
hold_size = 800
linear_drag = 1.000000
explosion_arch = explosion_no_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 43000.000000, 43000.000000, 58000.000000
angular_drag = 41000.000000, 41000.000000, 41000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 4000
;.....................................following added by TFLMike to make nomad fighter ship flyable
camera_offset = 10, 25 
camera_angular_acceleration = 0.050000 
camera_horizontal_turn_angle = 23 
camera_vertical_turn_up_angle = 5 
camera_vertical_turn_down_angle = 30 
camera_turn_look_ahead_slerp_amount = 1.000000 
bay_door_anim = Sc_open baydoor 
bay_doors_open_snd = cargo_doors_open 
bay_doors_close_snd = cargo_doors_close 
HP_bay_surface = HpBayDoor01 
HP_bay_external = HpBayDoor02 
nanobot_limit = 90
mission_property = can_use_berths
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpCloak01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
;.....................................End TFLMike edit

[Ship]
ids_name = 237040
ids_info = 66580
nickname = no_gunboat
LODranges = 0, 300, 500, 5000
type = GUNBOAT
DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
mass = 1000.000000
hold_size = 800
explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
steering_torque = 60000000.000000, 60000000.000000, 60000000.000000
angular_drag = 120000000.000000, 120000000.000000, 120000000.000000
rotation_inertia = 16800000.000000, 16800000.000000, 16800000.000000
nudge_force = 150000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10000

[Ship]
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 1100, 1500, 2000, 15000
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300

[Ship]
ids_name = 237036
ids_info = 66576
nickname = ge_liner
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_luxliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
bay_door_anim = Sc_open bay
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = fuse_ge_liner_death, 0.000000, 1

[CollisionGroup]
obj = liner_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_luxury_frnt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = liner_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_luxury_mid_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = liner_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_luxury_rear_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = liner_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_luxury_reactor_dmg_cap
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = ge_luxury_frnt_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_mid_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_reactor_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_luxury_rear_dmg_cap
DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237047
ids_info = 66594
nickname = ge_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 1.000000
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1

[CollisionGroup]
obj = prison_frnt_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpFrnt
group_dmg_obj = ge_prison_frnt_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = prison_mid_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpMid
dmg_obj = ge_prison_mid_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = prison_rear_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = debris_vanish
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
dmg_hp = DpRear
dmg_obj = ge_prison_rear_dmg_cap
hit_pts = 69300
root_health_proxy = true

[CollisionGroup]
obj = prison_reactor_lod1
separable = true
parent_impulse = 60.000000
child_impulse = 2000.000000
debris_type = cap_ship_piece2
mass = 50.000000
fuse = fuse_ge_prison_death, 0.000000, 1
group_dmg_hp = DpReactor
group_dmg_obj = ge_prison_reactor_dmg_cap
hit_pts = 69300
root_health_proxy = true

[Simple]
nickname = ge_prison_frnt_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_mid_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_reactor_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Simple]
nickname = ge_prison_rear_dmg_cap
DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db
material_library = ships\utility\utility_liner.mat
mass = 1000.000000
LODranges = 0, 20000

[Ship]
ids_name = 237037
ids_info = 66577
nickname = ge_miner
LODranges = 0, 200, 450, 1100, 10000
msg_id_prefix = gcs_refer_shiparch_mining
mission_property = can_use_large_moors
type = MINING
DA_archetype = ships\utility\mining\mining.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 10000.000000
mass = 50000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_asteroid_miner
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 9100000.000000, 9100000.000000, 9100000.000000
angular_drag = 40000000.000000, 40000000.000000, 40000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
nudge_force = 360000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = miner_death_fuse, 0.000000, 1

[Ship]
ids_name = 237048
ids_info = 66595
nickname = ge_repair
LODranges = 0, 150, 250, 400, 1200
msg_id_prefix = gcs_refer_shiparch_repair
mission_property = can_use_med_moors
type = FREIGHTER
DA_archetype = ships\utility\repair\repair.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184.000000
mass = 400.000000
hold_size = 1000000
hit_pts = 1600
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 3000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2

[Ship]
ids_name = 237024
ids_info = 66552
nickname = ge_lifter
LODranges = 0, 300, 600, 900, 4000
msg_id_prefix = gcs_refer_shiparch_hlifter
mission_property = can_use_med_moors
type = FIGHTER
DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
hit_pts = 1600
explosion_arch = shatter_utility
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 100000.000000
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = lifter_death_fuse, 0.000000, 1

[CollisionGroup]
obj = lifter_clamp01_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = lifter_death_fuse, 0.000000, 1
hit_pts = 400
root_health_proxy = true

[Ship]
ids_name = 237001
ids_info = 66493
nickname = ge_armored
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored.cmp
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 300.000000
hold_size = 1000000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 50000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 150000.000000
bay_door_anim = Sc_open
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 2600
fuse = intermed_atransport01, 0.000000, 650
fuse = intermed_atransport01, 0.000000, 325
fuse = intermed_atransport01, 0.000000, 217

[Ship]
ids_name = 237057
ids_info = 66611
nickname = ge_transport
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
LODranges = 0, 300, 900, 4500
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_instant
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02
steering_torque = 700000.000000, 700000.000000, 300000.000000
angular_drag = 2500000.000000, 2500000.000000, 2500000.000000
rotation_inertia = 1200000.000000, 1200000.000000, 1200000.000000
nudge_force = 150000.000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 3000

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60
child_impulse = 400
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_port_eng_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_star_eng_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 350
root_health_proxy = true

[Simple]
nickname = transport_dmg_twr_cap
DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_frnt_cap
DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_fin_cap
DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_main_cap
DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_port_eng_cap
DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_star_eng_cap
DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Simple]
nickname = transport_dmg_eng_cap
DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db
material_library = ships\utility\utility_transport.mat
mass = 5.000000
LODranges = 0, 7000

[Ship]
ids_name = 237058
ids_info = 66612
nickname = ge_large_transport
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 750
fuse = intermed_damage_transport02, 0.000000, 375
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1000000.000000, 1000000.000000, 500000.000000
angular_drag = 5000000.000000, 5000000.000000, 5000000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 1.000000
nudge_force = 150000.000000
mass = 1000.000000
hold_size = 1000000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 3000

[CollisionGroup]
obj = trans_frnt_lod1
mass = 80.000000
separable = true
parent_impulse = 60.000000
child_impulse = 400.000000
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_rear_lod1
separable = true
parent_impulse = 60
child_impulse = 200
group_dmg_hp = DpMain
group_dmg_obj = transport_dmg_main_cap
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 3000
root_health_proxy = true

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
root_health_proxy = true
hit_pts = 3000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_vanish
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 700
root_health_proxy = true

[CollisionGroup]
obj = trans_tail_fin_lod1
mass = 20.000000
separable = true
child_impulse = 2000.000000
parent_impulse = 12000.000000
debris_type = debris_vanish
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 350
root_health_proxy = true

[Ship]
ids_name = 237055
ids_info = 66609
nickname = ge_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx2.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 500.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500

[Ship]
ids_name = 237056
ids_info = 66610
nickname = ge_large_train
LODranges = 0, 300, 450, 750, 950, 4500
msg_id_prefix = gcs_refer_shiparch_ctransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\freight_train\freight_trainx3.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 1000.000000
hold_size = 1000000
explosion_arch = explosion_cap_ship1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
hp_type = hp_turret, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_cargo_pod, HpCargo01, HpCargo02, HpCargo03, HpCargo04, HpCargo05, HpCargo06
steering_torque = 190000.000000, 190000.000000, 90000.000000
angular_drag = 900000.000000, 900000.000000, 900000.000000
rotation_inertia = 600000.000000, 600000.000000, 600000.000000
nudge_force = 150000.000000
HP_bay_surface = HpCargo01
HP_bay_external = HpCargo02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
fuse = train_transport_death_fuse, 0.000000, 1
fuse = intermed_damage_train01, 0.000000, 2625
fuse = intermed_damage_train02, 0.000000, 1313
hit_pts = 10500

[Ship]
ids_name = 237023
ids_info = 66551
nickname = ge_csv
LODranges = 0, 60, 150, 250, 800, 1000
msg_id_prefix = gcs_refer_shiparch_support
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\utility\csv\csv.cmp
material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 150.000000
hold_size = 1000000
fuse = intermed_damage_smallship02, 0.000000, 475
fuse = intermed_damage_smallship03, 0.000000, 238
hit_pts = 1900
explosion_arch = shatter_elite
shield_link = csv_shield01, HpMount, HpShield01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 33000.000000, 33000.000000, 230000.000000
angular_drag = 41000.000000, 41000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open door
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpRadar01
HP_bay_external = HpRunningLight01
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1

[Ship]
ids_name = 237015
ids_info = 66527
nickname = msn_playership
LODranges = 0, 60, 120, 250, 500, 1000
msg_id_prefix = gcs_refer_shiparch_starflier
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp
material_library = ships\civilian\cv_ships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\civilian\civilian.ini
pilot_mesh = generic_pilot
mass = 100
linear_drag = 1
hold_size = 150
fuse = intermed_damage_smallship02, 0.000000, 275
fuse = intermed_damage_smallship03, 0.000000, 138
max_bank_angle = 35
camera_offset = 9, 35
camera_angular_acceleration = 0.060000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 10
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 1100
explosion_arch = explosion_cv_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1800.000000, 1800.000000, 48000.000000
angular_drag = 1500.000000, 1500.000000, 35000.000000
rotation_inertia = 701.770813, 703.764893, 1000.000000
nudge_force = 3000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = cv_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpPort_Wing
dmg_obj = cv_dmg_port_wing01_cap
type = Port_Wing
hit_pts = 138
root_health_proxy = true

[CollisionGroup]
obj = star_wing_lod1
separable = true
parent_impulse = 120.000000
child_impulse = 60.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
dmg_hp = DpStarboard_Wing
dmg_obj = cv_dmg_starboard_wing01_cap
type = Starboard_Wing
hit_pts = 138
root_health_proxy = true

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_indestr
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 50.000000
hold_size = 200
linear_drag = 7.500000
camera_offset = 6, 29
hit_pts = 10000
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 18000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 2900.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 1600

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 1600

[Ship]
ids_name = 237034
ids_info = 66570
nickname = li_fighter_King
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.010002
hold_size = 200
linear_drag = 1
max_bank_angle = 30
camera_offset = 6, 29
hit_pts = 1600
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 18000.000000, 18000.000000, 18000.000000
angular_drag = 15000.000000, 15000.000000, 15000.000000
rotation_inertia = 2800.000000, 2800.000000, 2800.000000
nudge_force = 30000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_generator, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

[CollisionGroup]
obj = port fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
dmg_hp = DpPortfin
dmg_obj = li_fighter_dmg_portfin_cap
mass = 5.000000
debris_type = debris_small_ship
separation_explosion = explosion_small_ship_breakoff
type = Port_Fin
hit_pts = 200
root_health_proxy = true

[CollisionGroup]
obj = star fin_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardfin
dmg_obj = li_fighter_dmg_starboardfin_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
type = Starboard_Fin
hit_pts = 200
root_health_proxy = true

[Ship]
ids_name = 237058
ids_info = 66612
nickname = large_transport_m03
LODranges = 0, 300, 600, 4500
msg_id_prefix = gcs_refer_shiparch_stransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_large\transport_large.cmp
material_library = ships\utility\utility_transport.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
explosion_arch = explosion_instant
hp_type = hp_turret, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1001900.000000, 1001900.000000, 701900.000000
angular_drag = 3200000.000000, 3200000.000000, 3200000.000000
rotation_inertia = 2424000.000000, 2424000.000000, 2424000.000000
linear_drag = 16750.000000
nudge_force = 240000.000000
mass = 32000.000000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = transport_death_fuse, 0.000000, 1
fuse = intermed_damage_transport01, 0.000000, 10000
fuse = intermed_damage_transport02, 0.000000, 5000
hit_pts = 4000000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = cap_ship_piece
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 60.000000
debris_type = debris_normal
fuse = transport_death_fuse, 0.000000, 1
hit_pts = 30000

[Ship]
ids_name = 237033
ids_info = 66567
nickname = mission02_burning_l_elite
LODranges = 0, 75, 150, 1000
msg_id_prefix = gcs_refer_shiparch_Libhf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_elite\li_elite.cmp
material_library = ships\liberty\li_playerships.mat
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh = generic_pilot
fuse = mission02_burning_fighter_fuse, 0.000000, 5000
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1010.000000, 1010.000000, 455.000000
angular_drag = 900.000000, 900.000000, 350.000000
rotation_inertia = 576.964294, 551.207703, 163.893600
linear_drag = 4.010000
nudge_force = 5000.000000
mass = 125.000000
hold_size = 500
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link = l_elite_shield01, HpMount, HpShield01
hit_pts = 3600

[CollisionGroup]
obj = Li_star_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpStarboardwing
dmg_obj = li_elite_dmg_star_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = Li_port_wing_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpPortwing
dmg_obj = li_elite_dmg_port_wing_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Spoiler_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 700
debris_type = debris_small_ship
dmg_hp = DpSpoiler
dmg_obj = li_elite_dmg_Spoiler_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Engine01_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine01
dmg_obj = li_elite_dmg_Engine01_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[CollisionGroup]
obj = li_Engine02_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine02
dmg_obj = li_elite_dmg_Engine02_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 1800

[Ship]
ids_name = 237057
ids_info = 66611
nickname = mission02_burning_transport
LODranges = 0, 300, 900, 4500
msg_id_prefix = gcs_refer_shiparch_htransport
mission_property = can_use_med_moors
type = TRANSPORT
DA_archetype = ships\utility\transport_small\transport_small.cmp
material_library = ships\utility\utility_transport.mat
explosion_arch = shatter_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 48000000.000000, 4800000.000000, 6000000.000000
angular_drag = 400000000.000000, 400000000.000000, 400000000.000000
rotation_inertia = 144029968.000000, 144004288.000000, 14596292.000000
linear_drag = 9850.000000
nudge_force = 170000.000000
mass = 20021.000000
hold_size = 100000
HP_bay_surface = HpRunningLight08
HP_bay_external = HpMount
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
hit_pts = 20000
fuse = mission02_burning_trasport_fuse, 0.000000, 20100

[CollisionGroup]
obj = trans_frnt_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
group_dmg_hp = DpFrnt
group_dmg_obj = transport_dmg_frnt_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_rear_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = cap_ship_piece
dmg_hp = DpMain
dmg_obj = transport_dmg_main_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_cntrl_twr_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpCntrl_twr
dmg_obj = transport_dmg_twr_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpEng
dmg_obj = transport_dmg_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_port_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpPort_eng
dmg_obj = transport_dmg_port_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_star_eng_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpStar_eng
dmg_obj = transport_dmg_star_eng_cap
hit_pts = 15000

[CollisionGroup]
obj = trans_tail_fin_lod1
separable = true
child_impulse = 1.000000
parent_impulse = 250.000000
debris_type = debris_normal
dmg_hp = DpTail
dmg_obj = transport_dmg_fin_cap
hit_pts = 15000

[Ship]
ids_name = 237034
ids_info = 66570
nickname = debris_tosser_200
LODranges = 0, 1, 2, 3, 4, 5
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
explosion_arch = explosion_toss_debris_200
fuse = instant_kill_fuse, 0.000000, 1000
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 800.000000, 800.000000, 372.000000
angular_drag = 1250.000000, 1250.000000, 300.000000
rotation_inertia = 571.770752, 573.764893, 74.587044
linear_drag = 7.420000
nudge_force = 1900.000000
mass = 87.500000
hold_size = 200
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
shield_link = l_fighter_shield01, HpMount, HpShield01
hit_pts = 900

[CollisionGroup]
obj = engine_lod1
separable = true
parent_impulse = 240.000000
child_impulse = 7.000000
debris_type = debris_small_ship
dmg_hp = DpEngine
dmg_obj = li_fighter_dmg_engine_cap
separation_explosion = explosion_small_ship_breakoff
mass = 5.000000
hit_pts = 550

[Ship]
ids_name = 237001
ids_info = 66493
nickname = ge_armored_nobay
LODranges = 0, 200, 300, 2000
msg_id_prefix = gcs_refer_shiparch_atransport
mission_property = can_use_berths
type = TRANSPORT
DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db
material_library = ships\utility\utility_misc.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 20000.000000
mass = 4000.000000
hold_size = 100000
explosion_arch = explosion_ge_atransport
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 5000000, 5000000, 5000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 60000.000000, 60000.000000, 60000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
hit_pts = 10000

[Ship]
ids_name = 1
ids_info = 1
nickname = RTC_Lifeboat
LODranges = 10000
type = FREIGHTER
DA_archetype = Solar\misc\space_lifeboat.cmp
material_library = Solar\Solar_mat_space_dmg.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 184.000000
mass = 400.000000
hold_size = 100000
hit_pts = 10000
explosion_arch = shatter_utility_small
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 25000.000000, 25000.000000, 25000.000000
angular_drag = 100000.000000, 100000.000000, 100000.000000
rotation_inertia = 48000.000000, 48000.000000, 48000.000000
nudge_force = 3000.000000
num_exhaust_nozzles = 1

[Ship]
ids_name= 523939                   
ids_info= 459832                    
ids_info1= 459833                    
ids_info2= 459834                    
ids_info3= 459835                    
ship_class= 3                                         
nickname= slave1                                         
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                         
mass=150.000000                                         
hold_size=300                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 40                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=30                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=70                                         
shield_battery_limit=70                                         
hit_pts=15000                                        
DA_archetype=ships\slave1\slave1.cmp                                         
material_library=ships\slave1\slave1.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit=cockpits\civilian\civilian_elite.ini                                          
pilot_mesh=generic_pilot                                         
explosion_arch=explosion_li_fighter                                         
surface_hit_effects=0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                         
surface_hit_effects=150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                         
surface_hit_effects=300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                         
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles=2                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_8, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_7, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_6, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_5, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_4, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_3, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_2, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_1, HpShield01, HpShield02                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02                                  
hp_type = hp_thruster, HpThruster01                                         
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_2, HpTorpedo01                                         
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06  

[Ship]
ids_name= 523940                    
ids_info= 459836                    
ids_info1= 459837                    
ids_info2= 459838                    
ids_info3= 459839                    
ship_class= 0                                         
nickname= awing                                         
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                         
mass=150.000000                                         
hold_size=150                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 40                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=30                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=50                                         
shield_battery_limit=50                                         
hit_pts=5500                                        
DA_archetype=ships\awing\awing.cmp                                         
material_library=ships\awing\awing.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit=cockpits\civilian\civilian_elite.ini                                          
pilot_mesh=generic_pilot                                         
explosion_arch=explosion_li_fighter                                         
surface_hit_effects=0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                         
surface_hit_effects=150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                         
surface_hit_effects=300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                         
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles=2                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_8, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_7, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_6, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_5, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_4, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_3, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_2, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_1, HpShield01, HpShield02                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02                                  
hp_type = hp_thruster, HpThruster01                                         
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_2, HpTorpedo01                                         
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06  

[Ship]
ids_name= 523941                    
ids_info= 459840                    
ids_info1= 459841                    
ids_info2= 459842                    
ids_info3= 459843                    
ship_class= 3                                         
nickname= bwing                                         
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                         
mass=150.000000
hold_size=275                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=30                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=70                                         
shield_battery_limit=70                                         
hit_pts=12650                                        
DA_archetype=ships\bwing\bwing.cmp                                         
material_library=ships\bwing\bwing.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\liberty\l_elite.ini                                             
pilot_mesh=generic_pilot                                         
explosion_arch=explosion_li_fighter                                         
surface_hit_effects=0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                                         
surface_hit_effects=150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                                         
surface_hit_effects=300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03                                         
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles=4                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_10, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_9, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_8, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_7, HpShield01, HpShield02                                  
hp_type = hp_elite_shield_special_6, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_5, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_4, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_3, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_2, HpShield01, HpShield02                                         
hp_type = hp_elite_shield_special_1, HpShield01, HpShield02                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02                                  
hp_type = hp_thruster, HpThruster01                                         
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02                                         
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06  


[Ship]
ids_name= 523942                   
ids_info= 459844                    
ids_info1= 459845                   
ids_info2= 459846                    
ids_info3= 459847                    
ship_class= 2                                         
nickname= corvette                                         
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FREIGHTER                                        
mass=170.000000
hold_size=575                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=20                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=20                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=60                                         
shield_battery_limit=60                                         
hit_pts=12500                                        
DA_archetype=ships\corvette\corvette.cmp                                         
material_library=ships\corvette\corvette.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\civilian\civilian_elite.ini                                           
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 11                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                          
hp_type = hp_turret_special_9, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02 , HpTurret03, HpTurret04, HpTurret05, HpTurret06                                  
hp_type = hp_thruster, HpThruster01, HpThruster02                                       
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_1, HpTorpedo01                        
hp_type = hp_torpedo_special_2, HpTorpedo01                                        
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02                             
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02                             
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02                                
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02

[Ship]
ids_name= 523943                    
ids_info= 459848                    
ids_info1= 459849                   
ids_info2= 459850                    
ids_info3= 459851                    
ship_class= 1                                         
nickname= jedi                                         
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                        
mass=150.000000
hold_size=175                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=40                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=55                                         
shield_battery_limit=55                                         
hit_pts=7500                                        
DA_archetype=ships\jedi\jedi.cmp                                         
material_library=ships\jedi\jedi.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\civilian\civilian_elite.ini                                           
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 2                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01                                       
hp_type = hp_mine_dropper, HpMine01                                                          
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

[Ship]
ids_name= 523944                    
ids_info= 459852                    
ids_info1= 459853                   
ids_info2= 459854                    
ids_info3= 459855                    
ship_class= 3                                         
nickname= dark                                        
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                        
mass=150.000000
hold_size=225                                        
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=40                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=65                                         
shield_battery_limit=65                                         
hit_pts=11500                                        
DA_archetype=ships\darkjedi\dark.cmp                                        
material_library=ships\darkjedi\dark.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\civilian\civilian_elite.ini                                           
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 2                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01                        
hp_type = hp_torpedo_special_2, HpTorpedo01                                       
hp_type = hp_mine_dropper, HpMine01                                                          
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06


[Ship]
ids_name= 523945                    
ids_info= 459856                    
ids_info1= 459857                   
ids_info2= 459858                    
ids_info3= 459859                    
ship_class= 3                                         
nickname= ywing                                       
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                        
mass=150.000000
hold_size=325                                        
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=40                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=75                                         
shield_battery_limit=75                                         
hit_pts=12575                                        
DA_archetype=ships\ywing\ywing.cmp                                        
material_library=ships\ywing\ywing.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\corsair\bw_elite2.ini                                           
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 2                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_1, HpTorpedo01                        
hp_type = hp_torpedo_special_2, HpTorpedo01                                       
hp_type = hp_mine_dropper, HpMine01                                                          
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

[Ship]
ids_name= 523946                    
ids_info= 459860                    
ids_info1= 459861                   
ids_info2= 459862                    
ids_info3= 459863                   
ship_class= 2                                         
nickname= milfalcon                                         
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FREIGHTER                                        
mass=170.000000
hold_size=525                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=20                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=20                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=65                                         
shield_battery_limit=65                                         
hit_pts=12600                                        
DA_archetype=ships\milfalcon\milfalcon.cmp                                         
material_library=ships\milfalcon\milfalcon.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\liberty\l_elite.ini                                           
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 26                                       
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02 
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02 
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02 
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02 
hp_type = hp_turret_special_3, HpTurret01, HpTurret02 
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01                        
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_1, HpTorpedo01                        
hp_type = hp_torpedo_special_2, HpTorpedo01                                        
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

[Ship]
ids_name= 523947
ids_info= 459864
ids_info1= 459865
ids_info2= 459866
ids_info3= 459867
ship_class= 3
nickname = Enterprise
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\Enterprise\Enterprise.cmp
material_library = ships\Enterprise\Enterprise.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\enterprise.ini
pilot_mesh = generic_pilot
nanobot_limit = 90
shield_battery_limit = 90
mass = 200.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle=20                                         
camera_offset=18, 90                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=20                                         
camera_vertical_turn_up_angle=15                                         
camera_vertical_turn_down_angle=20                                         
camera_turn_look_ahead_slerp_amount=1
hit_pts = 15000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_10, HpTorpedo01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02 
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02 
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02


[Ship]
ids_name= 523948
ids_info= 459868
ids_info1= 459869
ids_info2= 459870
ids_info3= 459871
ship_class= 3
nickname= Borgship
LODranges = 0, 999999
msg_id_prefix=gcs_refer_shiparch_Liblf
mission_property=can_use_berths
type=FIGHTER
mass=100.000000
hold_size=100
linear_drag=1
fuse=li_fighter_gas01, 0, -1
fuse=li_fighter_smoke01, 0, -1
fuse=intermed_damage_smallship02, 0, 400
fuse=intermed_damage_smallship03, 0, 200
max_bank_angle=20
camera_offset=11, 39
camera_angular_acceleration=0.05
camera_horizontal_turn_angle=23
camera_vertical_turn_up_angle=5
camera_vertical_turn_down_angle=30
camera_turn_look_ahead_slerp_amount=1
nanobot_limit=70
shield_battery_limit=70
hit_pts=15000
DA_archetype=ships\Borgship\Borgship.cmp
material_library=ships\Borgship\Borgship.mat
material_library=fx\envmapbasic.mat
envmap_material=envmapbasic
cockpit = cockpits\liberty\l_elite.ini
pilot_mesh=generic_pilot
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage=2
bay_door_anim=Sc_open baydoor
bay_doors_open_snd=cargo_doors_open
bay_doors_close_snd=cargo_doors_close
HP_bay_surface=HpBayDoor01
HP_bay_external=HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source=HpTractor_Source
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_turret_special_10, HpTurret01, HpTurret02
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

[Ship]
ids_name= 523949
ids_info= 459872
ids_info1= 459873
ids_info2= 459874
ids_info3= 459875
ship_class= 3
nickname = NX01
msg_id_prefix = gcs_refer_shiparch_Kuslf
mission_property = can_use_berths
LODranges = 0, 999999
type = FIGHTER
DA_archetype = ships\NX01\NX01.cmp
material_library = ships\NX01\NX01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\NX01.ini
pilot_mesh = generic_pilot
nanobot_limit = 100
shield_battery_limit = 100
mass = 150.000000
linear_drag = 1.000000
hold_size = 500
fuse = intermed_damage_smallship02, 0.000000, 700
fuse = intermed_damage_smallship03, 0.000000, 350
max_bank_angle=20                                         
camera_offset=20, 85                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=20                                         
camera_vertical_turn_up_angle=15                                         
camera_vertical_turn_down_angle=20                                         
camera_turn_look_ahead_slerp_amount=1
hit_pts = 15000
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 50000.000000, 50000.000000, 230000.000000
angular_drag = 40000.000000, 40000.000000, 141000.000000
rotation_inertia = 8400.000000, 8400.000000, 8400.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
shield_link=l_elite_shield01, HpMount, HpShield01
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01, HpThruster02
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_10, HpTorpedo01, HpTorpedo02
hp_type = hp_turret_special_10, HpTurret01, HpTurret02 
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02 
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02

[Ship]
ids_name= 227074                   
ids_info= 459876                    
ids_info1= 459877                    
ids_info2= 459878                    
ids_info3= 459879                  
ship_class= 1                                         
nickname= viper                                        
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                        
mass=150.000000
hold_size=275                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=40                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=55                                         
shield_battery_limit=55                                         
hit_pts=9300                                        
DA_archetype=ships\viper\viper.cmp                                         
material_library=ships\viper\viper.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\corsair\bw_elite2.ini                                        
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 3                                      
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02           
hp_type = hp_thruster, HpThruster01                                       
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01                                                               
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06


[Ship]
ids_name= 227075                    
ids_info= 459880                    
ids_info1= 459881                    
ids_info2= 459882                    
ids_info3= 459883                  
ship_class= 1                                         
nickname= craider                                        
LODranges = 0, 999999                                        
msg_id_prefix=gcs_refer_shiparch_Liblf                                         
mission_property=can_use_berths                                         
type=FIGHTER                                        
mass=150.000000
hold_size=300                                         
linear_drag=1                                         
fuse=li_fighter_gas01, 0, -1                                         
fuse=li_fighter_smoke01, 0, -1                                         
fuse=intermed_damage_smallship02, 0, 400                                         
fuse=intermed_damage_smallship03, 0, 200                                         
max_bank_angle=35                                         
camera_offset=11, 39                                         
camera_angular_acceleration=0.05                                         
camera_horizontal_turn_angle=23                                         
camera_vertical_turn_up_angle=5                                         
camera_vertical_turn_down_angle=40                                         
camera_turn_look_ahead_slerp_amount=1                                         
nanobot_limit=60                                         
shield_battery_limit=60                                         
hit_pts=9500                                        
DA_archetype=ships\craider\craider.cmp                                         
material_library=ships\craider\craider.mat                                         
material_library=fx\envmapbasic.mat                                         
envmap_material=envmapbasic                                         
cockpit = cockpits\civilian\civilian_elite.ini                                          
pilot_mesh=generic_pilot                                         
explosion_arch = explosion_li_freighter                                         
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03                        
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03                        
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 
steering_torque=24000, 24000, 58000                                         
angular_drag=15000, 15000, 35000                                         
rotation_inertia=2800, 2800, 1000                                         
nudge_force=30000                                         
strafe_force=20000                                         
strafe_power_usage=2                                         
bay_door_anim=Sc_open baydoor                                         
bay_doors_open_snd=cargo_doors_open                                         
bay_doors_close_snd=cargo_doors_close                                         
HP_bay_surface=HpBayDoor01                                         
HP_bay_external=HpBayDoor02                                         
num_exhaust_nozzles = 2                                      
HP_tractor_source=HpTractor_Source                                         
shield_link=l_elite_shield01, HpMount, HpShield01                                 
hp_type = hp_elite_shield_special_10, HpShield01                                  
hp_type = hp_elite_shield_special_9, HpShield01                                  
hp_type = hp_elite_shield_special_8, HpShield01                                  
hp_type = hp_elite_shield_special_7, HpShield01                                  
hp_type = hp_elite_shield_special_6, HpShield01                                         
hp_type = hp_elite_shield_special_5, HpShield01                                         
hp_type = hp_elite_shield_special_4, HpShield01                                         
hp_type = hp_elite_shield_special_3, HpShield01                                         
hp_type = hp_elite_shield_special_2, HpShield01                                         
hp_type = hp_elite_shield_special_1, HpShield01                                  
hp_type = hp_turret_special_10, HpTurret01, HpTurret02                                         
hp_type = hp_turret_special_9, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_8, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_7, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_6, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_5, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_4, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_3, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_2, HpTurret01, HpTurret02                                  
hp_type = hp_turret_special_1, HpTurret01, HpTurret02           
hp_type = hp_thruster, HpThruster01                                       
hp_type = hp_mine_dropper, HpMine01                  
hp_type = hp_torpedo_special_1, HpTorpedo01
hp_type = hp_torpedo_special_2, HpTorpedo01                                                               
hp_type = hp_countermeasure_dropper, HpCM01                                            
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                        
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                      
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                  
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                   
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06                                     
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
