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Nomad Revenge III - The Insurrection Part 1 Readme.
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Please read this readme totally and ensure you understand its contents.

Please obey all server rules and please DO NOT cheat!!

Evolutions 230.1 Nomad Revenge III part 1 Details
- New Weapons Systems
- New Shields
- New Player Ships
	- Colt
	- Aurora
	- Maverick
- All new bolt-on systems
- 5 New never seen before systems
- 1 Older system (think NRI + NRII)
- New thrusters
- New PvP Ideas
- Ship to Ship balancing
- New Armour
- Buy your first ship!

Player Information
==================

1) All ammo, unmounted weapons, shield etc all take up cargo space.  you can only unmount to what your cargo hold allows.   
The maximum amount of ammo you can now carry only depends on your hold.

2) Thrusters, now do not charge in space.  you must land on any base or planet to refuel (no buying required).  Each thrusters  
(every ship may mount two) has a limited amount of fuel (see below), once this fuel has gone your thrusters cannot be used  
again until you land.  The greater the speed increase for your thrusters the quicker your limited fuel is used.  You can mount  
two different types of thrusters.

3) Power Units, Each power unit is separated into different categories, Light, Medium, Heavy, Super Heavy and the rare Elite.  
 Each unit produces a limited amount of power to run your ships and weapons, also each unit only holds a limited number of  
thrusters fuel. Generally the more power the unit generates the less fuel it holds, due to the larger more complex power  
generating complex inside it.  However special XT (Extra Thrust) units are available, at extra cost

4) Weapons, Part 1 includes a limited number of weapons (will increase with each release).  These are all balanced against  
each other, with more damage the weapon does the more power it drains.  All weapons have a firing range of 700m  however some  
weapon ranges feature ERE (Extended Range Editions) of some of the weapons in that range.  These ERE weapons have their  
firing ranges increased to 900m, but at a cost of a 20% reduction in damage, but with a higher power usage.  The ERE weapons  
will also cost you more to buy.

5) Lights, The colour of the light on a ship or base dictates its factional belonging.

Zoner / Trader: White

Police / military: Green

Pirate: Blue

Prison: Orange

6) Turrets, no fighter can mount turrets.  This will become apparent in Part 2

7) Mass, Each ship now has mass effect.  The bigger the ship, the more armour it has, the larger the mass, the lower its  
strife and turing rate will be.  The turning rate of each ship is different.  The rate in which a ship turns or strafes, is  
proportional to these factors:

Pi
Cargo Space
Mass of the ship
Its linear Drag
The size of the ship (Light, medium, heavy fighters etc)

8) Linear Drag,  each ship now features linear drag.  This number shows you how well a ships deflector is at removing all the  
space dust from the front of the ship ( you don't see this equipment in game)  The lower the value the more efficient the  
deflector is.  This is relation to the ships top speed, with and without thrusters power)

9) Mounts, most ships in game stick religiously to this set of mounts:

Light Fighter = 4 weapons - lvl 6 max
Medium Fighter = 6 weapons - lvl 8 max
Heavy Fighter =  8 weapons - lvl 10 max

10)  Shields, Ok this is IMPORTANT if you want to have shields.  Each ship has two shield mounts, one for something called a  
Shield Modulator, and the other for a Shield Generator.

Shield Modulator - The equipment that holds the shield around your ship.
Shield Generator - The equipment that creates the shield itself.(drains power from your ships supply)

You will need both to have regenerating shields.  

A ship with two Modulators will have a strong-ish shield but no way other than death to re-generate his/her shields once they  
start to go down.

A ship with two Generators will have no shield at all.

11) Missiles are borrowed from normal FL.

12) Scanners and tractors.  You ship will need one of each to perform each function.  When you start you will have a basic  
scanner that can't even scan other ships.  Upgrade this as soon as you have chance!!!

13) There is an unlanderble base in Bretier, which is always hostile.  This will become apparent in later editions of NRIII.

14) Random missions, are still bit iffy. I'm not happy with them at all.  They should for the most part work, but they are  
not 100%

Starting out
============

Ok this is your first, and last warning so please don't come asking me as to why you can't take off.

Unlike Normal Freelancer or indeed NRI + NRII you start with out a ship, and with nothing. ( Thank DeadBolt for the model!!)   
You first port of call while on Planet Westpoint is to buy your first ship (you will know of them both).  you can then fit  
them out as you see fit before taking off.  Please do not add too much on to your ship before taking off as the game detects  
this as a cheat and kicks you.

Credits List
============

Original Freelancer
==================
Microsoft
Digital Anvil

Below is the list of people how helped in the creation of NRIII.

#Louva-Deus + Chips
	>Advanced patch

#Deadbolt
	>Where would I be without this guy.   Nima misses you mate!
	>Fallen post-Sirius history
	>Hypergate Model
	>Human ship
	>Colt ship model
	>Aurora Ship model
	>Maverick Ship model

#Spitfire
	>Help with work on the Satyr and Order Bomber Models
	>Fallen post-Sirius history

#Mutilator
	>Splash Screen + Menu Overlay

#Kain
	>Part 1 nima logo video

#Sherrec
	>ini coding
	>dll coding
	>Weapon names, unless stated elsewhere
	>System design, unless stated elsewhere
	>Project lead
	>Mod Concept

#Mister-x
	>Server owner

Other
=====
Thank you to Microsoft and Digital Anvil for making Freelancer the game we all love so much.
I must also add Lancersreactor as without this site Freelancer may of died prematurely.  Keep up the great work guys =)

I am very sorry if I have missed anyone off these credit lists but I am only human.

My thanks goes to all the Nima community, for waiting so, so long for this "mod".
My final thanks goes to my special fiancée Mandy for putting up with me making this mod, all these months.  Thank you baby! x

Disclaimer
==========
You use this mod totally at your own risk, I am not liable for ANY faults or problems with your PC or other equipment (either  
Hardware or Software).  At time of writing this mod does not have any virus's or worms etc, but I recommend that you scan it  
with an up to date Anti-virus software straight after downloading.  By using/installing Nomad Revenge III The Insurrection  
you agree to this disclaimer.

All content is subject to change without notice.

Expansion Contact Details
=========================
Sherrec Contact:
----------------
Sherrec@hotmail.com
or
sherrec@fl.nima-esports.com

Any bugs/issues with this expansion please contact myself.

Help Needed
===========

I'm looking for ship modelers and texturers, aswell as ini coders.  If you can model ships and texture them, or code ini files especially mBases.ini then please contact me at the addresses below.

Can we mod/add to this?
=======================
No, not at all, please wait for the mod to be completed.  Thank You

Where is the server version?
============================

The server version will not be released until the mod is totally complete.  Nima is using a one off server side mod.
