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//////      /ANUBIS 1101'S LITE SPEED MOD/      \\\\\\
\\\\\\\\\\\\\\\\\\\\\\\\README////////////////////////

-MultiCruise.dll requires the 1.1 patch. See INSTRUCTIONS for running without the patch below.
-Tested to work with FLMM v1.3, 1.31, and 1.5
-All options and features have been tested with the above specifications.
-HAS NOT been tested in multiplayer.

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//TROUBLESHOOTING://
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-If the cruise speed or tradelane speed does not change, try activating this mod AFTER all other mods!
  +Any [Engine] sections (ex. those added by other mods) added AFTER this mod is activated WILL DEFAULT TO CONSTANTS.INI CRUISE SPEED. Change this default in Option #3.
  +This mod does NOT alter Freelancer.exe, so the display may read 300 regardless of actual cruise speed.
  +See below for instructions to manually change or add cruise speed functionality.

-If the game crashes on startup, you may not be running v1.1. The MultiCruise DLL requires 1.1! Don't forget to try deleting the autosave(My Documents\My Games).
  +See INSTRUCTIONS below for running without 1.1

-If this mod will not activate, another mod may have removed or replaced the required files/sections! (see MOD COMPATIBILITY INFO for specific technical information.)

-If you are having issues with the highest tradelane setting, remember, the game was NOT designed for you to move that fast! You can try turning the graphics settings down. Tradelane speed can be manually adjusted by locating the Trade_lane_ring section in solar/solararch.ini.

-Non-story NPCs and story NPCs not in formation with the character MAY NOT use the increased tradelane speed. This includes patrols and transports.

-Formation members with drastically different cruise speeds may have difficulties holding formation, but so long as the cruise speeds are within 50 of each other, it should be fine.

-If another mod interferes with a part of this one, you can select 'Disable' for any option when you activate the mod. This will not add anything to engine_equip, solararch, or constants for its respective option.
  +Note that this still adds the dlls, so if you disable all three options, you can still add the data yourself, such as only specifying a unique cruise speed for one engine.
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/////////////////////////////////////////////////
//INSTRUCTIONS TO MANUALLY CHANGE CRUISE SPEED://
/////////////////////////////////////////////////
Locate the desired [Engine] you wish to modify in Freelancer\DATA\EQUIPMENT\engine_equip.ini.
-If your [Engine] section of choice does not have a cruise_speed attribute, you can add it at the end of the section. But note that without the MultiCruise.dll, this line will be ignored (the DLLs will be installed regardless of options chosen).
-If you wish to manually change all engine cruise speeds, use Find & Replace, and replace the existing 'cruise_speed = <#>' with the desired value.
/////////////////////////////////////////////////

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//INSTRUCTIONS FOR RUNNING WITHOUT THE 1.1 PATCH// (Try at your own risk!)
//////////////////////////////////////////////////
1. DISABLE option #1 entirely. Any cruise_speed attributes will likely cause crashes. Make sure any engines added by other mods don't have them either.
2. Remove MultiCruise.dll from the [Libraries] section in dacom.ini (for singleplayer) and dacomsrv.ini (for multiplayer) in the EXE directory. Deleting the DLL is NOT necessary.
3. If you're still getting crashes, even on a new game, try disabling option #3 (constants.ini) too. I did not experience crashes because of option #2 (lane speed), but it wouldn't hurt to drop that one too until you get it to work.

4. Should run okay from here. You might still experience bugs or crashes- I have not fully tested this mod in 1.0 or unofficial patch versions. Email me with results and I'll look into it and update the readme when I have time.
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//MOD COMPATIBILITY INFO://
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This mod sectionappends lines to the below sections, so unless another mod removes these sections or files, it will activate fine. If using any mods which replace these files, activate them FIRST.
Also, if you use any mods which use different versions of the LaneSpeed and MultiCruise DLLs, there might be some issues. The original Readmes for those are included in the mod directory.

This mod will not activate without the following sections, and their associated files:

-DATA\constants.ini
  [EngineEquipConsts]			(can be disabled via option #3)
  [PhySysConsts]

-DATA\SOLAR\solararch.ini		(can be disabled via option #2)
  [Solar]
  nickname = Trade_lane_ring

-DATA\EQUIPMENT\engine_equip.ini	(can be disabled via option #1)
  [Engine]
   **Requires only one of these, but will append a line to every one present upon activation.**

-EXE\dacom.ini
-EXE\dacomsrv.ini
  [Libraries]
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//CHANGELOG://
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v1.50:
-Added options.
-Updated Readme.
-Also adds DLLs to dacomsrv.ini (means it is now multiplayer-compatible, but this is UNTESTED.)
v1.60:
-Added the options to not change anything automatically.
-Fixed the options defaulting even if you chose to change nothing.
v1.61:
-Polished up some of the options and troubleshooting.
v1.70:
-Added constants.ini options.
-Corrected credits.
v1.72:
-Moderate polishing tweaks to Readme, description, and activation options.
-Added instructions for running without the 1.1 patch.
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//CREDITS://
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Readme, xml and FLMM coding: Anubis 1101
LaneSpeed.dll and MultiCruise.dll by Adoxa
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//CONTACT://
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b.markeen@gmail.com
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