[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 350
fill_dist = 1500
tint_field = 100, 100, 100
empty_cube_frequency = 0.600000

[Exclusion Zones]
exclusion = Zone_Br05_Glorious_tradelane
exclusion = Zone_Br05_Glorious
exclusion = Zone_Br05_racecourse_01
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_02
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_03
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_04
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_05
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_06
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_07
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_08
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_09
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_10
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_11
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_12
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_13
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_14
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_15
exclude_billboards = 1
exclusion = Zone_Br05_racecourse_16
exclude_billboards = 1
exclusion = ZONE_Br05_vignette2_exclusion

[properties]
flag = rock_objects
flag = Object_density_med

[Cube]
asteroid = rock_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = rock_asteroid10, -0.900000, -0.500000, 0.900000, 85, 0, 185
asteroid = rock_asteroid30, -0.600000, -0.300000, 0.600000, 105, 160, 25
asteroid = rock_asteroid30, -0.100000, 0.400000, -0.400000, 75, 30, 70

[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 1500
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 0.800000, 0.800000, 0.800000
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 500
start_dist = 1000
fade_dist_percent = 0.350000
shape = roid_rock_tri
color_shift = 1.500000, 1.500000, 1.500000
ambient_intensity = 1.000000
size = 45, 55

[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 15
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3

