[Room_Info]
set_script = Scripts\Bases\br_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\br_07_Deck_ambi_int_01.thn
animation = Sc_loop

[Room_Sound]
ambient = ambience_deck_space_larger

[PlayerShipPlacement]
name = X/Shipcentre/01

[Camera]
name = Camera_0

[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

