[StrafeBlock]
nickname = story_strafe_gunboat_a
strafe_turn_throttle = 1.000000
strafe_run_away_distance = 800
strafe_attack_throttle = 1.000000

[FormationBlock]
nickname = story_formation_fighter_loose
force_attack_formation_active_time = 15
force_attack_formation_unactive_time = 15

[JobBlock]
nickname = story_job_fighter_a
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_fighter_a_formation
force_attack_formation = TRUE
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_fighter_a_torpedo
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = MSN01a_story_job_fighter_attack_wplat
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = weapons_platform, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = MSN01b_story_job_fighter_a_torpedo
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = SOLAR, 5000, GUIDED | UNGUIDED | TORPEDO
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_fighter_special_m05_traitor
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = CAPITAL, 5000, TORPEDO
attack_preference = SOLAR, 5000, TORPEDO
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_fighter_a_torpedo_no_player
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
allow_player_targeting = FALSE
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FREIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = TRANSPORT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = GUNBOAT, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_fighter_station_killer
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = ANYTHING, 5000, GUNS
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_cruiser_station_killer
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED | TORPEDO
attack_preference = ANYTHING, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[JobBlock]
nickname = story_job_gunboat_b
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = ANYTHING, 5000, GUNS | GUIDED
loot_preference = LT_NONE
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
force_attack_formation = FALSE

[JobBlock]
nickname = story_job_inactive
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = CAPITAL, 0, GUNS
loot_preference = LT_NONE
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
force_attack_formation = FALSE

[JobBlock]
nickname = story_job_gunboat_b
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = FIGHTER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = ANYTHING, 5000, GUNS | GUIDED
loot_preference = LT_NONE
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
force_attack_formation = FALSE

[JobBlock]
nickname = job_gunboat_a_formation
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
loot_preference = lt_all
force_attack_formation = TRUE
attack_preference = CRUISER, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = CAPITAL, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = SOLAR, 5000, GUNS | GUIDED | UNGUIDED
attack_preference = ANYTHING, 5000, GUNS | GUIDED

[RepairBlock]
nickname = repair_fighter_test
use_shield_repair_pre_delay = 0
use_shield_repair_post_delay = 0
use_shield_repair_at_damage_percent = 0
use_hull_repair_pre_delay = 0
use_hull_repair_post_delay = 0
use_hull_repair_at_damage_percent = 0

[RepairBlock]
nickname = repair_light_fighter_a

[RepairBlock]
nickname = repair_fighter_never
use_shield_repair_pre_delay = 0
use_shield_repair_post_delay = 0
use_shield_repair_at_damage_percent = 0
use_hull_repair_pre_delay = 0
use_hull_repair_post_delay = 0
use_hull_repair_at_damage_percent = 0

[RepairBlock]
nickname = repair_fighter_hull
use_shield_repair_pre_delay = 0
use_shield_repair_post_delay = 0
use_shield_repair_at_damage_percent = 0
use_hull_repair_pre_delay = 0.200000
use_hull_repair_post_delay = 1.500000
use_hull_repair_at_damage_percent = 20.000000

[RepairBlock]
nickname = repair_fighter_shield
use_shield_repair_pre_delay = 0.200000
use_shield_repair_post_delay = 5
use_shield_repair_at_damage_percent = 20.000000
use_hull_repair_pre_delay = 0
use_hull_repair_post_delay = 0
use_hull_repair_at_damage_percent = 0

[RepairBlock]
nickname = repair_fighter_both
use_shield_repair_pre_delay = 0.200000
use_shield_repair_post_delay = 5
use_shield_repair_at_damage_percent = 20.000000
use_hull_repair_pre_delay = 0.200000
use_hull_repair_post_delay = 1.500000
use_hull_repair_at_damage_percent = 20.000000

[GunBlock]
nickname = story_gun_fighter_a
gun_fire_interval_time = 0
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 1.250000
gun_fire_accuracy_power_npc = 4.000000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_b
gun_fire_interval_time = 0
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 2.000000
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 4
gun_fire_accuracy_power = 1.000000
gun_fire_accuracy_power_npc = 4.000000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_transport_a
gun_fire_interval_time = 0.800000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 3.000000
gun_fire_burst_interval_variance_percent = 0.300000
gun_fire_no_burst_interval_time = 3.000000
gun_fire_accuracy_cone_angle = 5.000000
gun_fire_accuracy_power_npc = 1.000000
gun_fire_accuracy_power = 0.500000
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 1.000000
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.200000

[GunBlock]
nickname = story_gun_gunboat_a
gun_fire_interval_time = 0.000000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.000000
gun_fire_accuracy_cone_angle = 2.000000
gun_fire_accuracy_power_npc = 1.000000
gun_fire_accuracy_power = 0.500000
gun_range_threshold = 1.100000
gun_range_threshold_variance_percent = 0.300000
gun_target_point_switch_time = 1.500000
fire_style = multiple
auto_turret_interval_time = 1.000000
auto_turret_burst_interval_time = 2.000000
auto_turret_no_burst_interval_time = 0.500000
auto_turret_burst_interval_variance_percent = 0.200000

[GunBlock]
nickname = story_gun_gunboat_b
gun_fire_interval_time = 0.000000
gun_fire_interval_variance_percent = 0.100000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.000000
gun_fire_accuracy_cone_angle = 2.000000
gun_fire_accuracy_power_npc = 1.000000
gun_fire_accuracy_power = 0.500000
gun_range_threshold = 1.100000
gun_range_threshold_variance_percent = 0.300000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0.200000
auto_turret_burst_interval_time = 5.000000
auto_turret_no_burst_interval_time = 0.500000
auto_turret_burst_interval_variance_percent = 0.100000

[GunBlock]
nickname = story_gun_gunboat_c
gun_fire_interval_time = 0.000000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.000000
gun_fire_accuracy_cone_angle = 2.000000
gun_fire_accuracy_power_npc = 1.000000
gun_fire_accuracy_power = 0.300000
gun_range_threshold = 1.100000
gun_range_threshold_variance_percent = 0.300000
gun_target_point_switch_time = 1.500000
fire_style = multiple
auto_turret_interval_time = 1.000000
auto_turret_burst_interval_time = 2.000000
auto_turret_no_burst_interval_time = 0.500000
auto_turret_burst_interval_variance_percent = 0.200000

[GunBlock]
nickname = story_gun_gunboat_d
gun_fire_interval_time = 0.750000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 5.000000
gun_fire_accuracy_cone_angle = 6.000000
gun_fire_accuracy_power_npc = 1.000000
gun_fire_accuracy_power = 0.300000
gun_range_threshold = 1.000000
gun_range_threshold_variance_percent = 0.300000
gun_target_point_switch_time = 0.750000
fire_style = multiple
auto_turret_interval_time = 1.000000
auto_turret_burst_interval_time = 5.000000
auto_turret_no_burst_interval_time = 5.000000
auto_turret_burst_interval_variance_percent = 0.200000

[GunBlock]
nickname = story_gun_inaccurate
gun_fire_interval_time = 0.000000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.000000
gun_fire_accuracy_cone_angle = 8.000000
gun_fire_accuracy_power = 2.000000
gun_fire_accuracy_power_npc = 6.000000
gun_range_threshold = 1.100000
gun_range_threshold_variance_percent = 0.300000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 1.000000
auto_turret_burst_interval_time = 2.000000
auto_turret_no_burst_interval_time = 0.500000
auto_turret_burst_interval_variance_percent = 0.200000

[GunBlock]
nickname = story_gun_cruiser_a
gun_fire_interval_time = 0.500000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 1.500000
gun_fire_accuracy_power_npc = 1.000000
gun_fire_accuracy_power = 0.500000
gun_range_threshold = 1.100000
gun_range_threshold_variance_percent = 0.300000
gun_target_point_switch_time = 3.000000
fire_style = multiple
auto_turret_interval_time = 0.300000
auto_turret_burst_interval_time = 5.000000
auto_turret_no_burst_interval_time = 1.000000
auto_turret_burst_interval_variance_percent = 0.200000

[GunBlock]
nickname = story_gun_fighter_m01a
gun_fire_interval_time = 0.250000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 2.000000
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 6
gun_fire_accuracy_power = 0.700000
gun_fire_accuracy_power_npc = 1.000000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_m01b
gun_fire_interval_time = 0.250000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 1.000000
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 6
gun_fire_accuracy_power = 0.700000
gun_fire_accuracy_power_npc = 4.000000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_order_m01a
gun_fire_interval_time = 0
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 1.250000
gun_fire_accuracy_power_npc = 4.000000
gun_range_threshold = 0.900000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_msn09
gun_fire_interval_time = 0.250000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 1.250000
gun_fire_accuracy_power_npc = 1.000000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_battleship_msn09
gun_fire_interval_time = 0.200000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 0.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 10
gun_fire_accuracy_power_npc = 1.000000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_msn10
gun_fire_interval_time = 0.250000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 0.800000
gun_fire_accuracy_power_npc = 0.800000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_msn10_bundschuh
gun_fire_interval_time = 0.250000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 2.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 0.500000
gun_fire_accuracy_power_npc = 0.500000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_capship_msn10
gun_fire_interval_time = 1.000000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 3
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 0.000000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 0.500000
gun_fire_accuracy_power_npc = 0.500000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = story_gun_fighter_msn11
gun_fire_interval_time = 0.200000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 2
gun_fire_burst_interval_variance_percent = 0.200000
gun_fire_no_burst_interval_time = 1.500000
gun_fire_accuracy_cone_angle = 3
gun_fire_accuracy_power = 1.750000
gun_fire_accuracy_power_npc = 0.750000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 1.000000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 3
auto_turret_no_burst_interval_time = 1.500000
auto_turret_burst_interval_variance_percent = 0.400000
gun_range_threshold_variance_percent = 0.150000

[GunBlock]
nickname = gun_story_bad_shot_solar_m01b
gun_fire_interval_time = 1.000000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 2.500000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.500000
gun_fire_accuracy_cone_angle = 8
gun_fire_accuracy_power = 1
gun_fire_accuracy_power_npc = 0.300000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 0.750000
fire_style = multiple
auto_turret_interval_time = 0.000000
auto_turret_burst_interval_time = 1
auto_turret_no_burst_interval_time = 2
auto_turret_burst_interval_variance_percent = 0.200000
gun_range_threshold_variance_percent = 0.300000

[GunBlock]
nickname = gun_story_bad_shot_m12
gun_fire_interval_time = 0.300000
gun_fire_interval_variance_percent = 0.500000
gun_fire_burst_interval_time = 2.500000
gun_fire_burst_interval_variance_percent = 0.500000
gun_fire_no_burst_interval_time = 1.500000
gun_fire_accuracy_cone_angle = 8
gun_fire_accuracy_power = 1
gun_fire_accuracy_power_npc = 0.300000
gun_range_threshold = 1.100000
gun_target_point_switch_time = 0.750000
fire_style = multiple
auto_turret_interval_time = 0
auto_turret_burst_interval_time = 1
auto_turret_no_burst_interval_time = 2
auto_turret_burst_interval_variance_percent = 0.200000
gun_range_threshold_variance_percent = 0.300000

[MissileBlock]
nickname = story_missile_fighter_super_fast
missile_launch_interval_time = 1
missile_launch_interval_variance_percent = 0.000000
missile_launch_range = 2000
missile_launch_cone_angle = 15
missile_launch_allow_out_of_range = FALSE

[MissileBlock]
nickname = story_missile_fighter_default
missile_launch_interval_time = 15
missile_launch_interval_variance_percent = 0.200000
missile_launch_range = 2000
missile_launch_cone_angle = 8
missile_launch_allow_out_of_range = FALSE

[MissileBlock]
nickname = story_missile_fighter_slow
missile_launch_interval_time = 45
missile_launch_interval_variance_percent = 0.200000
missile_launch_range = 2000
missile_launch_cone_angle = 8
missile_launch_allow_out_of_range = FALSE

[MissileBlock]
nickname = story_missile_fighter_ace
missile_launch_interval_time = 10
missile_launch_interval_variance_percent = 0.250000
missile_launch_range = 2000
missile_launch_cone_angle = 15
missile_launch_allow_out_of_range = FALSE

[MissileBlock]
nickname = story_missile_battleship_msn09
missile_launch_interval_time = 5
missile_launch_interval_variance_percent = 0.000000
missile_launch_range = 2000
missile_launch_cone_angle = 15
missile_launch_allow_out_of_range = FALSE

[EvadeDodgeBlock]
nickname = story_evade_dodge_m01
evade_dodge_style_weight = corkscrew, 1.000000
evade_dodge_cone_angle = 20
evade_dodge_interval_time = 2
evade_dodge_time = 2
evade_dodge_distance = 200
evade_activate_range = 250
evade_dodge_roll_angle = 0
evade_dodge_waggle_axis_cone_angle = 0
evade_dodge_slide_throttle = 1
evade_dodge_turn_throttle = 1
evade_dodge_corkscrew_turn_throttle = 0.750000
evade_dodge_corkscrew_roll_throttle = 0.900000
evade_dodge_corkscrew_roll_flip_direction = FALSE
evade_dodge_interval_time_variance_percent = 0.500000
evade_dodge_cone_angle_variance_percent = 0.500000
evade_dodge_direction_weight = left, 0.250000
evade_dodge_direction_weight = right, 0.250000
evade_dodge_direction_weight = up, 0.250000
evade_dodge_direction_weight = down, 0.250000

[Pilot]
nickname = story_light_fighter_default
evade_dodge_id = evade_dodge_fighter_chaos_med
evade_break_id = evade_break_fighter_style_b
buzz_head_toward_id = buzz_head_toward_fighter_style_a
buzz_pass_by_id = buzz_pass_by_fighter_style_a
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
repair_id = repair_fighter_both
gun_id = story_gun_fighter_a
mine_id = mine_light_fighter_a
missile_id = story_missile_fighter_default
damage_reaction_id = damage_reaction_fighter_style_a
missile_reaction_id = missile_reaction_fighter_style_a
countermeasure_id = countermeasure_a
formation_id = formation_fighter_style_a
job_id = story_job_fighter_a

[Pilot]
nickname = story_light_fighter_default_formation
evade_dodge_id = evade_dodge_fighter_chaos_med
evade_break_id = evade_break_fighter_style_b
buzz_head_toward_id = buzz_head_toward_fighter_style_a
buzz_pass_by_id = buzz_pass_by_fighter_style_a
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
repair_id = repair_fighter_both
gun_id = story_gun_fighter_a
mine_id = mine_light_fighter_a
missile_id = story_missile_fighter_default
damage_reaction_id = damage_reaction_fighter_style_a
missile_reaction_id = missile_reaction_fighter_style_a
countermeasure_id = countermeasure_a
formation_id = formation_fighter_style_a
job_id = story_job_fighter_a_formation

[Pilot]
nickname = story_light_fighter_easy
inherit = story_light_fighter_default
gun_id = gun_story_fighter_easy_style_a

[Pilot]
nickname = story_light_fighter_easy_formation
inherit = story_light_fighter_default_formation
gun_id = gun_story_fighter_easy_style_a

[Pilot]
nickname = story_light_fighter_hard
evade_dodge_id = evade_dodge_fighter_style_c
evade_break_id = evade_break_fighter_style_b
buzz_head_toward_id = buzz_head_toward_fighter_style_b
buzz_pass_by_id = buzz_pass_by_fighter_style_b
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
repair_id = repair_fighter_both
gun_id = gun_story_fighter_hard_style_a
mine_id = mine_light_fighter_a
missile_id = story_missile_fighter_ace
damage_reaction_id = damage_reaction_fighter_style_a
missile_reaction_id = missile_reaction_fighter_style_a
countermeasure_id = countermeasure_a
formation_id = formation_fighter_style_a
job_id = story_job_fighter_a

[Pilot]
nickname = story_light_fighter_hard_formation
evade_dodge_id = evade_dodge_fighter_style_c
evade_break_id = evade_break_fighter_style_b
buzz_head_toward_id = buzz_head_toward_fighter_style_b
buzz_pass_by_id = buzz_pass_by_fighter_style_b
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
repair_id = repair_fighter_both
gun_id = gun_story_fighter_hard_style_a
mine_id = mine_light_fighter_a
missile_id = story_missile_fighter_ace
damage_reaction_id = damage_reaction_fighter_style_a
missile_reaction_id = missile_reaction_fighter_style_a
countermeasure_id = countermeasure_a
formation_id = formation_fighter_style_a
job_id = story_job_fighter_a_formation

[Pilot]
nickname = story_light_fighter_ace
gun_id = gun_story_fighter_ace_style_a
missile_id = story_missile_fighter_ace
evade_dodge_id = evade_dodge_fighter_chaos_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_style_d
buzz_pass_by_id = buzz_pass_by_fighter_style_a
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
mine_id = mine_light_fighter_a
countermeasure_id = countermeasure_handicap_3
damage_reaction_id = damage_reaction_fighter_style_b
missile_reaction_id = missile_reaction_fighter_style_a
formation_id = formation_fighter_style_a
repair_id = repair_fighter_both
job_id = story_job_fighter_a

[Pilot]
nickname = story_light_fighter_ace_formation
gun_id = gun_story_fighter_ace_style_a
missile_id = story_missile_fighter_ace
evade_dodge_id = evade_dodge_fighter_chaos_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_style_d
buzz_pass_by_id = buzz_pass_by_fighter_style_a
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
mine_id = mine_light_fighter_a
countermeasure_id = countermeasure_handicap_3
damage_reaction_id = damage_reaction_fighter_style_b
missile_reaction_id = missile_reaction_fighter_style_a
formation_id = formation_fighter_style_a
repair_id = repair_fighter_both
job_id = story_job_fighter_a_formation

[Pilot]
nickname = story_heavy_fighter_easy
inherit = story_light_fighter_easy

[Pilot]
nickname = story_heavy_fighter_easy_formation
inherit = story_light_fighter_easy_formation

[Pilot]
nickname = story_heavy_fighter_default
inherit = story_light_fighter_default

[Pilot]
nickname = story_heavy_fighter_default_formation
inherit = story_light_fighter_default_formation

[Pilot]
nickname = story_heavy_fighter_hard
inherit = story_light_fighter_hard

[Pilot]
nickname = story_heavy_fighter_hard_formation
inherit = story_light_fighter_hard_formation

[Pilot]
nickname = story_heavy_fighter_ace
inherit = story_light_fighter_ace

[Pilot]
nickname = story_heavy_fighter_ace_formation
inherit = story_light_fighter_ace_formation

[Pilot]
nickname = story_heavy_fighter_station_killer
inherit = story_light_fighter_default
job_id = story_job_fighter_station_killer

[Pilot]
nickname = story_heavy_fighter_loose_formation
inherit = story_light_fighter_default
formation_id = story_formation_fighter_loose

[Pilot]
nickname = story_freighter_default
inherit = story_light_fighter_default

[Pilot]
nickname = story_transport_default
inherit = story_freighter_default
gun_id = story_gun_transport_a

[Pilot]
nickname = story_utility_default
inherit = story_transport_default

[Pilot]
nickname = story_gunboat_default
job_id = job_gunboat_a
mine_id = mine_gunboat_a
missile_id = missile_gunboat_a
trail_id = trail_gunboat_a
countermeasure_id = countermeasure_a
buzz_head_toward_id = buzz_head_toward_gunboat_a
buzz_pass_by_id = buzz_pass_by_gunboat_a
gun_id = story_gun_gunboat_a
strafe_id = story_strafe_gunboat_a
repair_id = repair_fighter_hull

[Pilot]
nickname = story_gunboat_default_formation
job_id = job_gunboat_a_formation
mine_id = mine_gunboat_a
missile_id = missile_gunboat_a
trail_id = trail_gunboat_a
countermeasure_id = countermeasure_a
buzz_head_toward_id = buzz_head_toward_gunboat_a
buzz_pass_by_id = buzz_pass_by_gunboat_a
gun_id = story_gun_gunboat_a
strafe_id = story_strafe_gunboat_a
repair_id = repair_fighter_hull

[Pilot]
nickname = story_cruiser_default
inherit = cruiser_default
gun_id = story_gun_cruiser_a
missile_id = missile_cruiser_a

[Pilot]
nickname = story_cruiser_station_killer
inherit = story_transport_default
job_id = story_job_cruiser_station_killer
gun_id = story_gun_cruiser_a
missile_id = missile_cruiser_a

[Pilot]
nickname = story_battleship_default
inherit = story_cruiser_default
job_id = job_battleship

[Pilot]
nickname = story_station_default
inherit = story_battleship_default

[Pilot]
nickname = MSN01a_King
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN01a_Donau
inherit = story_cruiser_default

[Pilot]
nickname = MSN01a_Donau_Escort
inherit = pilot_military_med
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN01a_Liberty_Cruiser
inherit = story_cruiser_default

[Pilot]
nickname = MSN01a_Liberty_Cruiser_Escort
inherit = pilot_military_med
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN01a_Order_Heavy_Fighter
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_order_m01a

[Pilot]
nickname = MSN01a_Large_Transport
inherit = story_transport_default
gun_id = gun_transport_special_easy

[Pilot]
nickname = MSN01a_Small_Transport
inherit = story_transport_default
gun_id = gun_transport_special_easy

[Pilot]
nickname = MSN01a_Liberty_Rogue
inherit = story_light_fighter_default
evade_dodge_id = story_evade_dodge_m01
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
gun_id = story_gun_fighter_m01b

[Pilot]
nickname = MSN01a_Repair_Ship
inherit = story_utility_default

[Pilot]
nickname = MSN01a_Lifter
inherit = story_utility_default

[Pilot]
nickname = MSN01b_King
inherit = story_light_fighter_ace
job_id = MSN01a_story_job_fighter_attack_wplat

[Pilot]
nickname = MSN01b_Epsilon
inherit = pilot_police_easy
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN01b_Epsilon_Leader
inherit = pilot_police_med
job_id = basic_job_formation_no_flee
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN01b_Liberty_Rogue_Scout
inherit = story_light_fighter_default
evade_dodge_id = story_evade_dodge_m01
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
gun_id = story_gun_fighter_m01b

[Pilot]
nickname = MSN01b_Liberty_Rogue
inherit = story_light_fighter_default
evade_dodge_id = story_evade_dodge_m01
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
gun_id = story_gun_fighter_m01b

[Pilot]
nickname = MSN01b_Liberty_Rogue_Leader
inherit = story_light_fighter_default
evade_dodge_id = story_evade_dodge_m01
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
gun_id = story_gun_fighter_m01b

[Pilot]
nickname = MSN01b_Liberty_Rogue_Defender
inherit = story_light_fighter_default_formation
evade_dodge_id = story_evade_dodge_m01
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
gun_id = story_gun_fighter_m01b

[Pilot]
nickname = MSN01b_Liberty_Rogue_Defender_Leader
inherit = story_light_fighter_default
evade_dodge_id = story_evade_dodge_m01
evade_break_id = evade_break_fighter_style_f
buzz_head_toward_id = buzz_head_toward_fighter_corkscrew
buzz_pass_by_id = buzz_pass_by_fighter_style_c
gun_id = story_gun_fighter_m01b

[Pilot]
nickname = MSN01b_Beta4
inherit = story_light_fighter_default

[Pilot]
nickname = MSN01b_Liberty_Bomber
inherit = story_heavy_fighter_default
job_id = MSN01b_story_job_fighter_a_torpedo
missile_id = story_missile_fighter_ace

[Pilot]
nickname = MSN01b_Liberty_Heavy
inherit = story_heavy_fighter_default
job_id = MSN01a_story_job_fighter_attack_wplat

[Pilot]
nickname = MSN01b_Prison_Ship
inherit = story_battleship_default
gun_id = gun_transport_special_easy

[Pilot]
nickname = MSN01b_Exploder
inherit = story_light_fighter_default

[Pilot]
nickname = MSN01b_Liberty_Bomber_Escort
inherit = pilot_police_med
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN01b_Weapon_Platform
inherit = pilot_solar_easy
gun_id = gun_story_bad_shot_solar_m01b

[Pilot]
nickname = MSN02_King
inherit = story_light_fighter_default
gun_id = gun_easiest_npc

[Pilot]
nickname = MSN02_Cosmo
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN02_Ashcroft
inherit = pilot_pirate_ace
job_id = basic_job_no_formation_no_flee
evade_break_id = evade_break_fighter_style_f

[Pilot]
nickname = MSN02_Ashcroft_Escort
inherit = pilot_pirate_ace
job_id = basic_job_no_formation_no_flee
evade_break_id = evade_break_fighter_style_f

[Pilot]
nickname = MSN02_Ashcroft_Transport
inherit = story_transport_default

[Pilot]
nickname = MSN02_Burning_Heavy_Fighter
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN02_Burning_Transport
inherit = story_transport_default

[Pilot]
nickname = MSN02_Liberty_Police
inherit = pilot_police_easy
job_id = basic_job_formation_no_flee
gun_id = gun_easy_npc

[Pilot]
nickname = MSN02_Exploder
inherit = story_light_fighter_default

[Pilot]
nickname = MSN03_Liberty_Cruiser_Escort
inherit = story_light_fighter_default_formation
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN03_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default
job_id = story_job_gunboat_b
gun_id = story_gun_gunboat_d

[Pilot]
nickname = MSN03_Nomad_Rheinland_Gunboat_Escort
inherit = story_light_fighter_default_formation
gun_id = gun_military_hard_style_a

[Pilot]
nickname = MSN03_Nomad_Rheinland_Gunboat_Escort_Leader
inherit = story_light_fighter_default_formation
gun_id = gun_military_hard_style_a

[Pilot]
nickname = MSN03_Nomad_Rheinland_Bomber
inherit = story_light_fighter_default_formation
gun_id = gun_military_hard_style_a

[Pilot]
nickname = MSN03_Walker
inherit = story_cruiser_default

[Pilot]
nickname = MSN03_Liberty_Cruiser
inherit = story_cruiser_default
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN03_Liberty_Dreadnought
inherit = story_battleship_default
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN03_Gamma_Wing
inherit = story_heavy_fighter_ace_formation
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN03_Transport
inherit = story_transport_default

[Pilot]
nickname = MSN03_Gamma_Wing_Leader
inherit = story_heavy_fighter_ace

[Pilot]
nickname = MSN03_Outcast_Leader
inherit = story_light_fighter_default
gun_id = gun_outcast_ace_style_a
evade_dodge_id = evade_dodge_fighter_chaos_ace
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_chaos
buzz_pass_by_id = buzz_pass_by_fighter_style_a

[Pilot]
nickname = MSN03_Outcast
inherit = story_light_fighter_default
gun_id = gun_outcast_hard_style_a
evade_dodge_id = evade_dodge_fighter_chaos_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_chaos
buzz_pass_by_id = buzz_pass_by_fighter_style_a

[Pilot]
nickname = MSN03_Nomad_Rheinland_Heavy_Fighter
inherit = story_light_fighter_default_formation

[Pilot]
nickname = MSN03_Juni
inherit = story_light_fighter_ace
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN03_King
inherit = story_light_fighter_ace
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN04_Liberty_Police_Light_Fighter_Easy
inherit = story_light_fighter_easy

[Pilot]
nickname = MSN04_Liberty_Police_Light_Fighter_Medium
inherit = story_light_fighter_default

[Pilot]
nickname = MSN04_Liberty_Police_Light_Fighter_Difficult
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Easy
inherit = pilot_military_easy
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Medium
inherit = pilot_military_med
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN04_Liberty_Navy_Heavy_Fighter_Difficult
inherit = pilot_military_hard
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN04_Bounty_Hunter_Easy
inherit = story_light_fighter_easy
evade_dodge_id = evade_dodge_fighter_slide_easy
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_slide
buzz_pass_by_id = buzz_pass_by_fighter_style_a

[Pilot]
nickname = MSN04_Bounty_Hunter_Medium
inherit = story_light_fighter_default
evade_dodge_id = evade_dodge_fighter_slide_med
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_slide
buzz_pass_by_id = buzz_pass_by_fighter_style_a

[Pilot]
nickname = MSN04_Bounty_Hunter_Difficult
inherit = story_light_fighter_hard
evade_dodge_id = evade_dodge_fighter_slide_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_slide
buzz_pass_by_id = buzz_pass_by_fighter_style_a

[Pilot]
nickname = MSN04_Trents_Friend
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN04_Trents_Friend_Escort
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN04_Liberty_Navy_Cruiser_Difficult
inherit = story_cruiser_station_killer

[Pilot]
nickname = MSN04_Liberty_Navy_Cruiser_Medium
inherit = story_cruiser_station_killer

[Pilot]
nickname = MSN04_King
inherit = story_heavy_fighter_ace
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN04_Kings_Escort
inherit = story_heavy_fighter_ace
job_id = story_job_fighter_a_torpedo_no_player

[Pilot]
nickname = MSN04_Juni
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN04_Walker
inherit = story_cruiser_default

[Pilot]
nickname = MSN04_Battleship_Unity
inherit = story_battleship_default
gun_id = story_gun_inaccurate

[Pilot]
nickname = MSN04_Rheinland_Gunboat
inherit = story_gunboat_default
gun_id = story_gun_inaccurate

[Pilot]
nickname = MSN04_Rheinland_Light_Fighter_Easy
inherit = story_light_fighter_easy

[Pilot]
nickname = MSN04_Rheinland_Light_Fighter_Medium
inherit = story_light_fighter_default

[Pilot]
nickname = MSN04_Rheinland_Light_Fighter_Difficult
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN04_Rheinland_Heavy_Fighter_Easy
inherit = story_heavy_fighter_easy

[Pilot]
nickname = MSN04_Rheinland_Heavy_Fighter_Medium
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN04_Rheinland_Heavy_Fighter_Difficult
inherit = pilot_military_med
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN04_Lane_Hacker_Difficult
inherit = pilot_military_hard
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN04_Lane_Hacker
inherit = pilot_military_med
job_id = basic_job_formation_no_flee

[Pilot]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Pursuer
inherit = story_heavy_fighter_loose_formation

[Pilot]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Aggressor
inherit = story_heavy_fighter_loose_formation

[Pilot]
nickname = MSN04_Nomad_Liberty_Heavy_Fighter_Station_Attacker
inherit = story_heavy_fighter_station_killer

[Pilot]
nickname = MSN04_Liberty_Cruiser
inherit = story_cruiser_station_killer

[Pilot]
nickname = MSN04_IMG
inherit = story_light_fighter_default

[Pilot]
nickname = MSN04_Bounty_Hunter_Liberty_Light_Fighter
inherit = story_light_fighter_default

[Pilot]
nickname = MSN04_Bounty_Hunter_Bretonia_Light_Fighter
inherit = story_light_fighter_default

[Pilot]
nickname = MSN05_Juni
inherit = story_light_fighter_easy

[Pilot]
nickname = MSN05_Sinclair
inherit = story_freighter_default
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN05_Traitor
inherit = story_heavy_fighter_ace
missile_id = story_missile_fighter_super_fast
job_id = story_job_fighter_special_m05_traitor
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN05_Nomad_Rheinland_Battleship
inherit = story_battleship_default

[Pilot]
nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak
inherit = story_heavy_fighter_default
evade_dodge_id = evade_dodge_fighter_horiz_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN05_Nomad_Rheinland_Heavy_Fighter_Cloak_Leader
inherit = story_heavy_fighter_default
evade_dodge_id = evade_dodge_fighter_horiz_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN05_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default
missile_id = story_missile_fighter_slow

[Pilot]
nickname = MSN05_Interceptor
inherit = story_heavy_fighter_default
missile_id = story_missile_fighter_slow
evade_dodge_id = evade_dodge_fighter_horiz_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN05_Interceptor_Leader
inherit = story_heavy_fighter_default
missile_id = story_missile_fighter_slow
evade_dodge_id = evade_dodge_fighter_horiz_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN06_Dexter
inherit = story_light_fighter_default

[Pilot]
nickname = MSN06_Dexter_Escort
inherit = story_light_fighter_default

[Pilot]
nickname = MSN06_GMG
inherit = story_light_fighter_default
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter
inherit = story_heavy_fighter_default
evade_dodge_id = evade_dodge_fighter_horiz_hard
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN06_Nomad_Rhienland_Heavy_Fighter_Leader
inherit = story_heavy_fighter_default
evade_dodge_id = evade_dodge_fighter_horiz_med
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN06_Nomad_Rheinland_Light_Fighter
inherit = story_light_fighter_default

[Pilot]
nickname = MSN06_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default

[Pilot]
nickname = MSN06_Nomad_Rheinland_Gunboat_Escort
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN06_Quintaine
inherit = story_transport_default

[Pilot]
nickname = MSN06_Quintaine_Escort
inherit = story_light_fighter_default
gun_id = gun_story_bad_shot

[Pilot]
nickname = MSN06_Station_Glorious
inherit = story_station_default

[Pilot]
nickname = MSN07_Quintaine
inherit = story_transport_default
gun_id = gun_story_med_shot

[Pilot]
nickname = MSN07_Juni
inherit = story_light_fighter_easy

[Pilot]
nickname = MSN07_Nomad_Rheinland_Heavy_Fighter
inherit = story_heavy_fighter_default
evade_dodge_id = evade_dodge_fighter_horiz_med
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN07_Nomad_Rheinland_Heavy_Fighter_Leader
inherit = story_heavy_fighter_default
evade_dodge_id = evade_dodge_fighter_horiz_med
evade_break_id = evade_break_fighter_style_a
buzz_head_toward_id = buzz_head_toward_fighter_horiz
buzz_pass_by_id = buzz_pass_by_fighter_style_a
damage_reaction_id = damage_reaction_fighter_style_a

[Pilot]
nickname = MSN07_Nomad_Rheinland_Battleship
inherit = story_battleship_default

[Pilot]
nickname = MSN07_Kress_Leader
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN07_Kress_Escort
inherit = story_light_fighter_default

[Pilot]
nickname = MSN07_Kress_Bomber
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN07_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default

[Pilot]
nickname = MSN07_Nomad_Rheinland_Cruiser
inherit = story_cruiser_default

[Pilot]
nickname = MSN07_Sinclair
inherit = story_freighter_default
gun_id = gun_story_med_shot

[Pilot]
nickname = MSN07_Rheinland_Cruiser
inherit = story_cruiser_default

[Pilot]
nickname = MSN07_Tobias
inherit = story_heavy_fighter_default
job_id = story_job_fighter_a_torpedo
missile_id = story_missile_fighter_ace

[Pilot]
nickname = MSN07_Tobias_Escort
inherit = story_heavy_fighter_default
job_id = story_job_fighter_a_torpedo
missile_id = story_missile_fighter_ace

[Pilot]
nickname = MSN08_Juni
inherit = story_light_fighter_default

[Pilot]
nickname = MSN08_Ozu
inherit = story_light_fighter_default

[Pilot]
nickname = MSN08_Ozu_Reinforcement
inherit = story_light_fighter_default

[Pilot]
nickname = MSN08_Transport
inherit = story_transport_default

[Pilot]
nickname = MSN08_Nomad_Kusari_Light_Fighter
inherit = story_light_fighter_default

[Pilot]
nickname = MSN08_Nomad_Kusari_Heavy_Fighter
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN08_Weapon_Platform
inherit = pilot_solar_hard

[Pilot]
nickname = MSN09_Juni
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN09_Rheinland_Cruiser
inherit = story_cruiser_default

[Pilot]
nickname = MSN09_Ozu
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN09_Ozu_Escort
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Ozu_Reinforcement
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Nomad_Kusari_Light_Fighter_Scout
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Nomad_Kusari_Light_Fighter
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Nomad_Kusari_Heavy_Fighter
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Nomad_Kusari_Gunboat
inherit = story_gunboat_default

[Pilot]
nickname = MSN09_Nomad_Kusari_Cruiser
inherit = story_cruiser_default

[Pilot]
nickname = MSN09_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default

[Pilot]
nickname = MSN09_Akira
inherit = story_light_fighter_ace
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Akira_Escort
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn09

[Pilot]
nickname = MSN09_Tekagi_Defense_Heavy_Fighter
inherit = story_heavy_fighter_ace

[Pilot]
nickname = MSN09_Tekagi_Defense_Light_Fighter
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN09_Kusari_Battleship
inherit = pilot_solar_hard
gun_id = story_gun_battleship_msn09
missile_id = story_missile_battleship_msn09

[Pilot]
nickname = MSN10_Hakkera
inherit = story_heavy_fighter_ace
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN10_Cobo
inherit = story_heavy_fighter_ace
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN10_Von_Claussen
inherit = story_heavy_fighter_ace
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN10_Fischer
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN10_Blood_Dragon_Ace
inherit = story_light_fighter_ace
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN10_Botzler
inherit = story_heavy_fighter_ace
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN10_Bundschuh_Ace
inherit = story_heavy_fighter_ace
gun_id = story_gun_fighter_msn10_bundschuh
job_id = story_job_fighter_a_torpedo

[Pilot]
nickname = MSN10_Rheinland_Light_Ace
inherit = story_light_fighter_ace
job_id = basic_job_formation_no_flee
gun_id = story_gun_fighter_msn10

[Pilot]
nickname = MSN10_Rheinland_Light_Difficult
inherit = story_light_fighter_hard
job_id = basic_job_formation_no_flee
gun_id = story_gun_fighter_msn10

[Pilot]
nickname = MSN10_Rheinland_Heavy_Ace
inherit = story_heavy_fighter_ace
job_id = basic_job_formation_no_flee
gun_id = story_gun_fighter_msn10

[Pilot]
nickname = MSN10_Rheinland_Heavy_Difficult
inherit = story_heavy_fighter_hard
job_id = basic_job_formation_no_flee
gun_id = story_gun_fighter_msn10

[Pilot]
nickname = MSN10_Rheinland_Gunboat
inherit = story_gunboat_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Nomad_Fighter_Ace
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN10_Nomad_Gunboat
inherit = story_gunboat_default

[Pilot]
nickname = MSN10_Nomad_Battleship
inherit = story_battleship_default
job_id = story_job_inactive

[Pilot]
nickname = MSN10_Rheinland_Battleship
inherit = story_battleship_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Battleship_Osiris
inherit = story_battleship_default

[Pilot]
nickname = MSN10_Rheinland_Cruiser
inherit = story_cruiser_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Nomad_Rheinland_Light_Fighter
inherit = story_light_fighter_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Leader
inherit = story_light_fighter_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Nomad_Rheinland_Light_Fighter_Ace
inherit = story_light_fighter_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Leader
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN10_Nomad_Rheinland_Heavy_Fighter_Ace
inherit = story_heavy_fighter_ace
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Jonner_Friend
inherit = story_light_fighter_default

[Pilot]
nickname = MSN10_Bundschuh
inherit = story_light_fighter_default
gun_id = story_gun_capship_msn10_bundschuh

[Pilot]
nickname = MSN10_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default
gun_id = story_gun_capship_msn10

[Pilot]
nickname = MSN10_Bountyhunter_Bretonia_Light_Fighter
inherit = story_light_fighter_default

[Pilot]
nickname = MSN11_Juni
inherit = story_light_fighter_ace
job_id = job_mission_fighter_d

[Pilot]
nickname = MSN11_King
inherit = MSN11_Juni

[Pilot]
nickname = MSN11_Nomad_Rheinland_Light_Fighter
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Rheinland_Light_Fighter
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Leader
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Rheinland_Light_Fighter_Ace
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Leader
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Rheinland_Heavy_Fighter_Ace
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Light_Fighter
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Light_Fighter_Leader
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Light_Fighter_Ace
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Walker
inherit = story_cruiser_default

[Pilot]
nickname = MSN11_Liberty_Light_Fighter
inherit = story_light_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Liberty_Heavy_Fighter
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Prototype
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Leader
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Heavy_Fighter_Ace
inherit = story_heavy_fighter_default
gun_id = story_gun_fighter_msn11

[Pilot]
nickname = MSN11_Nomad_Liberty_Dreadnought
inherit = story_battleship_default

[Pilot]
nickname = MSN11_Nomad_Rheinland_Gunboat
inherit = story_gunboat_default

[Pilot]
nickname = MSN11_Nomad_Liberty_Cruiser
inherit = story_cruiser_default

[Pilot]
nickname = MSN11_Nomad_Fighter
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN11_Osirus
inherit = story_battleship_default

[Pilot]
nickname = m11_lambda_fighter
inherit = MSN11_Liberty_Heavy_Fighter

[Pilot]
nickname = pilot_platform
inherit = story_battleship_default

[Pilot]
nickname = MSN12_Von_Claussen
inherit = story_heavy_fighter_ace

[Pilot]
nickname = MSN12_King
inherit = story_heavy_fighter_ace
gun_id = gun_story_bad_shot_m12

[Pilot]
nickname = MSN12_Juni
inherit = story_heavy_fighter_ace
gun_id = gun_story_bad_shot_m12

[Pilot]
nickname = MSN12_Order_Heavy_Fighter
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN12_Nomad_Fighter_Patrol
inherit = story_light_fighter_default

[Pilot]
nickname = MSN12_Nomad_Fighter_Defense
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN12_Nomad_Fighter_Defense_Ace
inherit = story_light_fighter_ace_formation

[Pilot]
nickname = MSN12_Nomad_Fighter_Chase
inherit = story_light_fighter_default

[Pilot]
nickname = MSN12_Nomad_Gunboat
inherit = story_gunboat_default_formation
gun_id = story_gun_gunboat_c

[Pilot]
nickname = MSN12_Nomad_Battleship
inherit = story_gunboat_default

[Pilot]
nickname = MSN13_Playership
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_King
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN13_Juni
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN13_Akira
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN13_Orillian
inherit = story_light_fighter_ace

[Pilot]
nickname = MSN13_Von_Claussen
inherit = story_light_fighter_default

[Pilot]
nickname = MSN13_Sinclair
inherit = story_freighter_default

[Pilot]
nickname = MSN13_Doomed_Transport
inherit = story_transport_default

[Pilot]
nickname = MSN13_Order_Heavy_Fighter
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_Order_Heavy_Fighter_Alpha_Wing
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_Order_Heavy_Fighter_Beta_Wing
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_Order_Heavy_Fighter_Gamma_Wing
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_Order_Heavy_Fighter_Delta_Wing
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_Order_Heavy_Fighter_Epsilon_Wing
inherit = story_heavy_fighter_default

[Pilot]
nickname = MSN13_Nomad_Fighter
inherit = story_heavy_fighter_hard_formation

[Pilot]
nickname = MSN13_Nomad_Fighter_Ace
inherit = story_light_fighter_hard

[Pilot]
nickname = MSN13_Nomad_Battleship
inherit = story_gunboat_default

[Pilot]
nickname = MSN13_Quintaine
inherit = story_transport_default

[Pilot]
nickname = MSN13_Osirus
inherit = story_battleship_default

[GunBlock]
nickname = setscene_gun_FP7
gun_fire_interval_time = 0.000000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 5.000000
gun_fire_burst_interval_variance_percent = 0.000000
gun_fire_no_burst_interval_time = 0.000000
gun_fire_accuracy_cone_angle = 0.500000
gun_fire_accuracy_power = 1.000000
gun_range_threshold = 1.000000
gun_range_threshold_variance_percent = 0.000000
gun_target_point_switch_time = 10.000000
fire_style = multiple
auto_turret_interval_time = 1.000000
auto_turret_burst_interval_time = 2.000000
auto_turret_no_burst_interval_time = 0.000000
auto_turret_burst_interval_variance_percent = 0.000000

[JobBlock]
nickname = setscene_job_a
wait_for_leader_target = FALSE
maximum_leader_target_distance = 10000
flee_when_leader_flees_style = FALSE
scene_toughness_threshold = HARDEST
flee_scene_threat_style = HARDEST
flee_when_hull_damaged_percent = 0.000000
flee_no_weapons_style = TRUE
loot_flee_threshold = EQUAL
attack_subtarget_order = ANYTHING
field_targeting = ALWAYS
attack_preference = ANYTHING, 5000, GUNS | GUIDED | UNGUIDED
loot_preference = LT_NONE

[Pilot]
nickname = setscene_nomad_fighter_FP7
inherit = story_light_fighter_default
job_id = setscene_job_a
gun_id = setscene_gun_FP7

[MissileBlock]
nickname = setscene_missile_ace
missile_launch_interval_time = 0
missile_launch_interval_variance_percent = 0.000000
missile_launch_range = 2000
missile_launch_cone_angle = 180.000000
missile_launch_allow_out_of_range = TRUE

[GunBlock]
nickname = setscene_guns_off
gun_fire_interval_time = 100000.000000
gun_fire_interval_variance_percent = 0.000000
gun_fire_burst_interval_time = 100000.000000
gun_fire_burst_interval_variance_percent = 0.000000
gun_fire_no_burst_interval_time = 100000.000000
gun_fire_accuracy_cone_angle = 0.500000
gun_fire_accuracy_power = 1.000000
gun_range_threshold = 5.000000
gun_range_threshold_variance_percent = 0.000000
gun_target_point_switch_time = 1.500000
fire_style = multiple
auto_turret_interval_time = 10000.000000
auto_turret_burst_interval_time = 0.000000
auto_turret_no_burst_interval_time = 100000.000000
auto_turret_burst_interval_variance_percent = 0.000000

[Pilot]
nickname = SETSCENE_M03_Navy_Fighter
inherit = story_light_fighter_default
gun_id = setscene_guns_off
missile_id = setscene_missile_ace

[Pilot]
nickname = SETSCENE_M03_Liberty_Freighter
inherit = story_freighter_default

