[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 355
fill_dist = 1250
tint_field = 15, 15, 15
max_alpha = 1.000000
empty_cube_frequency = 0.200000

[properties]
flag = badland_danger_objects
flag = danger_density_low

[Cube]
asteroid = ice_block_asteroid15, 0.700000, 0.400000, -0.200000, 42, 9, 21
asteroid = ice_block_asteroid30, 0.100000, 0.800000, 0.500000, 46, 22, 4
asteroid = ice_block_asteroid60, 0.400000, -0.700000, -0.200000, 15, 96, 134
asteroid = ice_block_asteroid60, -0.400000, -0.300000, 0.800000, 91, 2, 177
asteroid = ice_block_asteroid30, -0.200000, -0.100000, -0.500000, 103, 156, 29
asteroid = ice_block_asteroid30, -0.800000, 0.500000, -0.400000, 71, 33, 77
exclusion = Zone_MN01_TYria_Asteroid_Field_exclusion

[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 20
placement_radius = 130.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3
