[SystemInfo]
name = Bw08
space_color = 0, 0, 0
local_faction = li_p_grp

[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini

[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini

[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini

[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini

[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini

[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini

[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini

[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini

[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini

[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini

[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini

[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini

[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini

[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini

[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini

[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini

[EncounterParameters]
nickname = area_trade_freighter_pirate
filename = missions\encounters\area_trade_freighter_pirate.ini

[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini

[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini

[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini

[EncounterParameters]
nickname = tradep_trade_freighter_pirate
filename = missions\encounters\tradep_trade_freighter_pirate.ini

[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini

[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini

[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini

[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini

[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini

[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini

[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini

[TexturePanels]
file = universe\heavens\shapes.ini

[Music]
space = music_tau_space
danger = music_tau_danger
battle = music_tau_battle

[Dust]
spacedust = Dust

[Asteroids]
file = solar\asteroids\Bw08_rock_asteroid_field.ini
zone = Zone_Bw08_asteroid_field

[Asteroids]
file = solar\asteroids\Bw08_mines.ini
zone = Zone_Bw08_mines1

[Asteroids]
file = solar\asteroids\Bw08_mines.ini
zone = Zone_Bw08_mines2

[Asteroids]
file = solar\asteroids\Bw08_mines.ini
zone = Zone_Bw08_mines3

[Asteroids]
file = solar\asteroids\Bw08_niobium.ini
zone = Zone_Bw08_niobium1

[Asteroids]
file = solar\asteroids\Bw08_niobium.ini
zone = Zone_Bw08_niobium2

[Asteroids]
file = solar\asteroids\Bw08_niobium.ini
zone = Zone_Bw08_niobium3

[Asteroids]
file = solar\asteroids\Bw08_beryllium.ini
zone = Zone_Bw08_beryllium

[Ambient]
color = 60, 70, 70

[Background]
basic_stars = solar\starsphere\starsphere_stars_caps.cmp
complex_stars = solar\starsphere\starsphere_bw08_stars.cmp
nebulae = solar\starsphere\starsphere_bw08.cmp

[LightSource]
nickname = Bw08_system_light
pos = -31, 0, -48
color = 110, 255, 255
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[Object]
nickname = Bw08_Sun
ids_name = 261044
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = sm_white_sun
atmosphere_range = 7000
ids_info = 66160

[zone]
nickname = Zone_Bw08_to_Ku03_hole
pos = 21691, 0, -14164
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw08_to_Ew01_hole
pos = 6582, 0, -26634
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw08_02
pos = -14796, 0, 22952
rotate = 0, -85, 0
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
sort = 99

[Object]
nickname = Bw08_to_Ku03_hole
ids_name = 260880
pos = 21711, 0, -14178
rotate = 0, 110, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ku03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ku03, Ku03_to_Bw08_hole, gate_tunnel_bretonia

[Object]
nickname = Bw08_to_Ew01_hole
ids_name = 260879
pos = 6591, 0, -26628
rotate = 0, -150, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Ew01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Ew01, Ew01_to_Bw08_hole, gate_tunnel_bretonia

[Object]
nickname = Bw08_01
ids_name = 196709
pos = 15888, 0, -5780
archetype = miningbase_mineableB
ids_info = 65849
dock_with = Bw08_01_Base
base = Bw08_01_Base
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
voice = atc_leg_f01
space_costume = sh_female1_head_gen, sh_female1_body, prop_mask_outcast_fem
difficulty_level = 12
loadout = miningbase_mineableB_pi_02
pilot = pilot_solar_hardest

[zone]
nickname = Zone_Bw08_01
pos = 15923, 0, -5760
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw08_03
pos = 290, 0, -15827
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw08_sun_exclusion
pos = -179, 0, 298
shape = SPHERE
size = 8000
property_flags = 131072
sort = 99
Music = music_tau_space

[Object]
nickname = Bw08_to_Bw09_hole
ids_name = 260877
pos = 23438, 0, 7619
rotate = 0, 45, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Bw09
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Bw09, Bw09_to_Bw08_hole, gate_tunnel_bretonia

[zone]
nickname = Zone_Bw08_to_Bw09_hole
pos = 23264, 0, 7802
shape = SPHERE
size = 1000
property_flags = 131072
visit = 128
sort = 99

[zone]
nickname = Zone_Bw08_asteroid_field
ids_name = 261340
pos = -4, 0, 298
shape = ELLIPSOID
size = 90000, 30000, 90000
property_flags = 66
interference = 0.100000
edge_fraction = 0.300000
damage = 0.030000
visit = 32
ids_info = 66224
spacedust = asteroiddust
spacedust_maxparticles = 40
sort = 99
Music = zone_field_asteroid_rock

[Object]
nickname = Bw08_to_Bw10
ids_name = 260878
pos = -15294, 0, 24263
rotate = 0, -35, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw10
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_m_grp
behavior = NOTHING
difficulty_level = 10
goto = Bw10, Bw10_to_Bw08, gate_tunnel_bretonia
loadout = jumpgate_co_03
pilot = pilot_solar_easiest

[zone]
nickname = Zone_Bw08_niobium2
pos = -3859, 0, -14468
shape = SPHERE
size = 3000
property_flags = 66
visit = 36
spacedust = icedust
spacedust_maxparticles = 225
sort = 99

[zone]
nickname = Zone_Bw08_niobium1
pos = -1130, 0, -22248
shape = SPHERE
size = 3000
property_flags = 66
visit = 36
spacedust = icedust
spacedust_maxparticles = 225
sort = 99

[zone]
nickname = Zone_Bw08_niobium3
pos = -6588, 0, -19399
shape = SPHERE
size = 2000
property_flags = 66
visit = 36
spacedust = icedust
spacedust_maxparticles = 225
sort = 99

[zone]
nickname = Zone_Bw08_mines1
pos = 9520, 0, 10039
shape = SPHERE
size = 6000
property_flags = 82
visit = 128
sort = 99
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Bw08_mines2
pos = 18421, 0, 16958
shape = SPHERE
size = 5000
property_flags = 82
visit = 128
sort = 99
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Bw08_mines3
pos = 17175, 0, 26789
shape = SPHERE
size = 5000
property_flags = 82
visit = 128
sort = 99
Music = zone_field_asteroid_mine

[zone]
nickname = Zone_Bw08_beryllium
pos = 9164, 0, 20963
shape = SPHERE
size = 4000
property_flags = 66
visit = 36
spacedust = icedust
spacedust_maxparticles = 225
sort = 10
toughness = 11
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = br_m_grp, 10
encounter = area_assault, 11, 0.060000
faction = br_m_grp, 1.000000
encounter = area_scavenger, 11, 0.800000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_tradelane_construct
pos = -1304, 0, 21810
rotate = 0, -85, 0
shape = BOX
size = 400, 400, 24000
property_flags = 131072
sort = 99

[Object]
nickname = Bw08_03
ids_name = 196711
pos = 320, 0, -15700
archetype = space_police01
ids_info = 65851
dock_with = Bw08_03_Base
base = Bw08_03_Base
reputation = gd_im_grp
behavior = NOTHING
visit = 0
voice = atc_leg_m01
space_costume = br_bartender_head, sh_male1_body
difficulty_level = 11
loadout = space_police01_co_01
pilot = pilot_solar_easy

[Object]
nickname = Bw08_space_tanklx4_1
pos = 320, -150, -15700
archetype = space_tanklx4
parent = Bw08_03

[Object]
nickname = Bw08_02
ids_name = 196710
pos = -14694, 0, 22393
rotate = 0, 180, 0
archetype = space_mining01
ids_info = 65853
dock_with = Bw08_02_Base
base = Bw08_02_Base
reputation = br_m_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = pl_male1_head, pi_pirate6_body
difficulty_level = 11
loadout = space_mining01_co_02
pilot = pilot_solar_easy

[Object]
nickname = Bw08_space_tankl4x4_1
ids_name = 60251
pos = -14493, -155, 21766
rotate = 0, -90, 0
archetype = space_tankl4x4
reputation = br_m_grp
parent = Bw08_02

[Object]
nickname = Bw08_space_tankl4x4_2
ids_name = 60251
pos = -14493, -158, 22016
rotate = 0, -90, 0
archetype = space_tankl4x4
reputation = br_m_grp
parent = Bw08_02

[Object]
nickname = Bw08_small_wplatform_1
ids_name = 261164
pos = -13801, -155, 21678
rotate = 0, -45, 0
archetype = small_wplatform
ids_info = 66171
reputation = br_m_grp
behavior = NOTHING
difficulty_level = 11
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easy

[Object]
nickname = Bw08_small_wplatform_2
ids_name = 261164
pos = -14843, -155, 21224
rotate = 0, -10, 0
archetype = small_wplatform
ids_info = 66171
reputation = br_m_grp
behavior = NOTHING
difficulty_level = 10
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easiest

[Object]
nickname = Bw08_small_wplatform_3
ids_name = 261164
pos = -13436, -155, 23623
rotate = 0, -105, 0
archetype = small_wplatform
ids_info = 66171
reputation = br_m_grp
behavior = NOTHING
difficulty_level = 11
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easy

[Object]
nickname = Bw08_small_wplatform_4
ids_name = 261164
pos = -14354, -155, 24274
rotate = 0, -155, 0
archetype = small_wplatform
ids_info = 66171
reputation = br_m_grp
behavior = NOTHING
difficulty_level = 10
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easiest

[Object]
nickname = Bw08_small_wplatform_5
ids_name = 261164
pos = -16085, -155, 21891
rotate = 0, 55, 0
archetype = small_wplatform
ids_info = 66171
reputation = br_m_grp
behavior = NOTHING
difficulty_level = 10
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easiest

[Object]
nickname = Bw08_Roid_Miner_1
ids_name = 60225
pos = 9947, 0, 19542
archetype = Roid_Miner2
reputation = br_m_grp
ids_info = 66140
dock_with = br_m_beryllium_miner
base = br_m_beryllium_miner
difficulty_level = 11
loadout = mining_co_02
pilot = pilot_solar_easy
behavior = NOTHING

[Object]
nickname = Bw08_Roid_Miner_2
ids_name = 60225
pos = 9915, 0, 22374
rotate = 0, -145, 0
archetype = Roid_Miner2
ids_info = 66140
reputation = br_m_grp
dock_with = br_m_beryllium_miner
base = br_m_beryllium_miner
difficulty_level = 11
loadout = mining_co_02
pilot = pilot_solar_easy
behavior = NOTHING

[Object]
nickname = Bw08_space_tankl4x4_3
ids_name = 261161
pos = 10550, 0, 20750
archetype = space_tankl4x4
reputation = br_m_grp
ids_info = 66150

[Object]
nickname = Bw08_small_wplatform_6
ids_name = 261164
pos = 10834, 0, 21402
archetype = small_wplatform
reputation = br_m_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 11
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easy

[Object]
nickname = Bw08_small_wplatform_7
ids_name = 261164
pos = 10816, 0, 20100
archetype = small_wplatform
reputation = br_m_grp
ids_info = 66171
behavior = NOTHING
difficulty_level = 11
loadout = small_weapon_platform_co_04
pilot = pilot_solar_easy

[Object]
nickname = Bw08_nav_buoy_1
pos = -12802, 0, 22787
rotate = 0, -85, 0
archetype = nav_buoy

[Object]
nickname = Bw08_nav_buoy_2
ids_name = 261162
pos = -9813, 0, 22539
rotate = 0, -85, 0
archetype = nav_buoy
reputation = co_me_grp
ids_info = 66147

[Object]
nickname = Bw08_nav_buoy_3
ids_name = 261162
pos = -6823, 0, 22290
rotate = 0, -85, 0
archetype = nav_buoy
reputation = co_me_grp
ids_info = 66147

[Object]
nickname = Bw08_nav_buoy_4
ids_name = 261162
pos = -3833, 0, 22042
rotate = 0, -85, 0
archetype = nav_buoy
reputation = co_me_grp
ids_info = 66147

[Object]
nickname = Bw08_nav_buoy_5
ids_name = 261162
pos = -844, 0, 21794
rotate = 0, -85, 0
archetype = nav_buoy
reputation = co_me_grp
ids_info = 66147

[Object]
nickname = Bw08_nav_buoy_6
pos = 2146, 0, 21546
rotate = 0, -85, 0
archetype = nav_buoy

[Object]
nickname = Bw08_nav_buoy_7
ids_name = 261162
pos = 5136, 0, 21297
rotate = 0, -85, 0
archetype = nav_buoy
reputation = co_me_grp
ids_info = 66147

[Object]
nickname = Bw08_nav_buoy_8
ids_name = 261162
pos = 8126, 0, 21049
rotate = 0, -85, 0
archetype = nav_buoy
reputation = co_me_grp
ids_info = 66147

[Object]
nickname = Bw08_Trade_Lane_Ring_Construct_B_1
ids_name = 60245
pos = -12803, 0, 22787
rotate = 0, -85, 0
archetype = Trade_Lane_Ring_Construct_B
ids_info = 66170
reputation = co_me_grp

[Object]
nickname = Bw08_Trade_Lane_Ring_Construct_B_2
ids_name = 60245
pos = -5329, 0, 22166
rotate = 0, -85, 0
archetype = Trade_Lane_Ring_Construct_B
ids_info = 66170
reputation = co_me_grp

[Object]
nickname = Bw08_Trade_Lane_Ring_Construct_B_3
ids_name = 60245
pos = 2146, 0, 21546
rotate = 0, -85, 0
archetype = Trade_Lane_Ring_Construct_B
ids_info = 66170
reputation = co_me_grp

[LightSource]
nickname = LIGHT
pos = -2889, 0, -45464
color = 139, 172, 180
range = 50000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = Crow_light
pos = 57135, 0, -13439
color = 70, 116, 200
range = 60000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = Barrier_light
pos = -15109, 0, 54172
color = 122, 126, 175
range = 70000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[zone]
nickname = zone_bw08_pop_cali
pos = 15790, 0, -5625
shape = SPHERE
size = 4000
comment = cali roid base
sort = 3
toughness = 12
density = 9
repop_time = 10
max_battle_size = 6
pop_type = fc_ou_grp, single_base_unlaw
relief_time = 20
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_scout, 12, 0.120000
faction = fc_ou_grp, 1.000000
encounter = area_defend, 12, 0.220000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 12, 0.270000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_bw08_pop_tau31_gate
pos = -14811, 0, 22920
shape = SPHERE
size = 4000
sort = 9
toughness = 10
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_m_grp, single_base_law, jumpgate
relief_time = 20
faction_weight = br_m_grp, 8
faction_weight = co_me_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 10, 0.140000
faction = br_m_grp, 1.000000
encounter = area_trade_transport, 10, 0.220000
faction = br_m_grp, 0.440000
faction = co_me_grp, 0.560000

[zone]
nickname = zone_bw08_pop_tau29_hole
pos = 23404, 0, 8002
shape = SPHERE
size = 4000
sort = 4
toughness = 12
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 12, 0.240000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 12, 0.410000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_bw08_pop_kyushu_hole
pos = 21716, 0, -14124
shape = SPHERE
size = 4000
sort = 2
toughness = 12
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 12, 0.240000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 12, 0.410000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_bw08_pop_tau37_hole
pos = 6524, 0, -26637
shape = SPHERE
size = 4000
sort = 7
toughness = 13
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_ou_grp, 10
density_restriction = 4, lawfuls
encounter = area_defend, 13, 0.240000
faction = fc_ou_grp, 1.000000
encounter = area_trade_trader, 13, 0.410000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_bw08_pop_java
pos = 394, 0, -15756
shape = SPHERE
size = 4000
sort = 6
toughness = 10
density = 9
repop_time = 10
max_battle_size = 6
pop_type = gd_im_grp, single_base_law
relief_time = 20
faction_weight = gd_im_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 10, 0.230000
faction = gd_im_grp, 1.000000
encounter = area_trade_transport, 10, 0.080000
faction = gd_im_grp, 1.000000
encounter = area_trade_armored, 10, 0.080000
faction = gd_im_grp, 1.000000

[zone]
nickname = zone_bw08_pop_outcasts_area
pos = 20916, 0, -5328
rotate = 0, 10, 0
shape = ELLIPSOID
size = 10000, 7000, 20000
sort = 1
toughness = 12
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_ou_grp, 10
encounter = area_scout, 12, 0.670000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_bw08_pop_img_area
pos = -2538, 0, -17071
shape = ELLIPSOID
size = 9000, 7000, 9000
sort = 5
toughness = 11
density = 5
repop_time = 20
max_battle_size = 4
pop_type = lootable_field
relief_time = 35
faction_weight = gd_im_grp, 10
encounter = area_assault, 11, 0.060000
faction = gd_im_grp, 1.000000
encounter = area_scavenger, 11, 0.800000
faction = gd_im_grp, 1.000000

[zone]
nickname = zone_bw08_pop_br_mining_area
pos = -2432, 0, 22002
rotate = 0, 5, 0
shape = ELLIPSOID
size = 16000, 7000, 8500
sort = 8
toughness = 11
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = br_m_grp, 10
encounter = area_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bounty1_1
pos = 19092, 0, 5743
rotate = -90, 60, 0
shape = CYLINDER
size = 750, 10669
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 11, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bounty1_2
pos = 10882, 0, -1985
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 12418
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 11, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bounty1_3
pos = 10484, 0, -10840
rotate = -90, -40, 0
shape = CYLINDER
size = 750, 9896
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 11, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bounty1_4
pos = 16945, 0, -14265
rotate = 90, -84, 180
shape = CYLINDER
size = 750, 6589
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 11, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bounty1_5
pos = 21924, 0, -9173
rotate = 90, -20, 180
shape = CYLINDER
size = 750, 10058
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 11, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bounty1_6
pos = 23672, 0, 2003
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 12888
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = True
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 11, 0.400000
faction = gd_bh_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_golden1_1
pos = 18862, 0, -10024
rotate = -90, -34, 0
shape = CYLINDER
size = 750, 8865
sort = 74
toughness = 11
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = golden1, 1
usage = trade
mission_eligible = True
faction_weight = fc_gc_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 11, 1.000000
faction = fc_gc_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img1_1
pos = 3368, 0, -21190
rotate = -90, -29, 0
shape = CYLINDER
size = 750, 11579
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img1, 1
usage = trade
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 10, 0.250000
faction = gd_im_grp, 1.000000
encounter = tradep_trade_armored, 10, 0.100000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img2_1
pos = -439, 0, -19086
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 6060
property_flags = 131072
comment = Mining
sort = 76
toughness = 10
density = 5
repop_time = 90
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = img2, 1
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 10, 0.330000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img3_1
pos = -3261, 0, -17573
rotate = -90, 61, 0
shape = CYLINDER
size = 750, 7291
property_flags = 131072
comment = Mining
sort = 76
toughness = 10
density = 5
repop_time = 90
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = img3, 1
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 10, 0.330000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img4_1
pos = -1916, 0, -15173
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 3766
property_flags = 131072
comment = Mining
sort = 76
toughness = 10
density = 5
repop_time = 90
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = img4, 1
usage = patrol
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 10, 0.330000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img5_1
pos = -4614, 0, -9597
rotate = 90, 39, 180
shape = CYLINDER
size = 750, 14994
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img5, 1
usage = trade
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 10, 0.250000
faction = gd_im_grp, 1.000000
encounter = tradep_trade_armored, 10, 0.100000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img5_2
pos = -11774, 0, 9439
rotate = 90, 10, 180
shape = CYLINDER
size = 750, 26879
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img5, 2
usage = trade
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 10, 0.250000
faction = gd_im_grp, 1.000000
encounter = tradep_trade_armored, 10, 0.100000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img6_1
pos = 4907, 0, -7687
rotate = 90, -29, 180
shape = CYLINDER
size = 750, 18016
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img6, 1
usage = trade
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 10, 0.250000
faction = gd_im_grp, 1.000000
encounter = tradep_trade_armored, 10, 0.100000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_img6_2
pos = 15974, 0, 3875
rotate = 90, -61, 180
shape = CYLINDER
size = 750, 15222
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = img6, 2
usage = trade
mission_eligible = True
faction_weight = gd_im_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_transport, 10, 0.250000
faction = gd_im_grp, 1.000000
encounter = tradep_trade_armored, 10, 0.100000
faction = gd_im_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_zoners1_1
pos = 20936, 0, -1975
rotate = -90, 14, 0
shape = CYLINDER
size = 750, 18822
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 1
usage = trade
mission_eligible = True
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 10, 0.400000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_zoners1_2
pos = 12727, 0, -18676
rotate = -90, 38, 0
shape = CYLINDER
size = 750, 19203
sort = 74
toughness = 10
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = zoners1, 2
usage = trade
mission_eligible = True
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 10, 0.400000
faction = gd_z_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts1_1
pos = 11245, 0, -16286
rotate = -90, 24, 0
shape = CYLINDER
size = 750, 21778
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts1, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts2_1
pos = 19571, 0, 958
rotate = 90, -28, 180
shape = CYLINDER
size = 750, 14191
sort = 74
toughness = 12
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = outcasts2, 1
usage = trade
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 12, 1.000000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts3_1
pos = 11128, 0, -9724
rotate = -90, 52, 0
shape = CYLINDER
size = 750, 13932
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 1
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts3_2
pos = 2719, 0, -15082
rotate = -90, 71, 0
shape = CYLINDER
size = 750, 6247
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts3, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts4_1
pos = 10631, 0, -95
rotate = 90, 42, 180
shape = CYLINDER
size = 750, 16686
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 1, 5
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts4_2
pos = 5092, 0, 13692
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 15132
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 2
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts4_3
pos = -5004, 0, 22085
rotate = 90, 85, 180
shape = CYLINDER
size = 750, 20299
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts4_4
pos = -4983, 0, 14476
rotate = -90, -50, 0
shape = CYLINDER
size = 750, 26375
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts4, 4
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts5_1
pos = 16165, 0, 2205
rotate = 90, -3, 180
shape = CYLINDER
size = 750, 17355
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts5, 1, 7
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts5_2
pos = 14916, 0, 13014
rotate = 90, 38, 180
shape = CYLINDER
size = 750, 5398
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts5, 2, 6
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts5_3
pos = 13168, 0, 17910
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 5514
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts5, 3
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts5_4
pos = 11024, 0, 20792
rotate = 90, 86, 180
shape = CYLINDER
size = 750, 4087
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts5, 4
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_outcasts5_5
pos = 11107, 0, 17994
rotate = -90, -36, 0
shape = CYLINDER
size = 750, 7228
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts5, 5
usage = patrol
mission_eligible = True
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = fc_ou_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_deepspace1_1
pos = -13960, 0, 22850
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 1430
sort = 76
toughness = 10
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = deepspace1, 1
usage = patrol
mission_eligible = True
faction_weight = co_me_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 10, 0.290000
faction = co_me_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_deepspace1_2
pos = -5615, 0, 22196
rotate = -90, -85, 0
shape = CYLINDER
size = 750, 15316
sort = 76
toughness = 10
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = deepspace1, 2
usage = patrol
mission_eligible = True
faction_weight = co_me_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 10, 0.290000
faction = co_me_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm2_1
pos = -13876, 0, 22858
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 1196
sort = 76
toughness = 11
density = 5
repop_time = 90
max_battle_size = 4
pop_type = scavenger_path
relief_time = 20
path_label = bmm2, 1
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_scavenger, 11, 1.000000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm2_2
pos = -1886, 0, 21866
rotate = -90, -85, 0
shape = CYLINDER
size = 750, 22875
sort = 76
toughness = 11
density = 5
repop_time = 90
max_battle_size = 4
pop_type = scavenger_path
relief_time = 20
path_label = bmm2, 2
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_scavenger, 11, 1.000000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm2_3
pos = 9750, 0, 20342
rotate = -90, -25, 0
shape = CYLINDER
size = 750, 1131
sort = 76
toughness = 11
density = 5
repop_time = 90
max_battle_size = 4
pop_type = scavenger_path
relief_time = 20
path_label = bmm2, 3
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_scavenger, 11, 1.000000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_1
pos = -13814, 0, 22327
rotate = -90, -66, 0
shape = CYLINDER
size = 750, 1305
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 1
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_2
pos = -5312, 0, 21421
rotate = -90, -85, 0
shape = CYLINDER
size = 750, 15861
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 2
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_3
pos = 4407, 0, 18834
rotate = -90, -43, 0
shape = CYLINDER
size = 750, 5317
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 3
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_4
pos = 9217, 0, 16689
rotate = -90, -86, 0
shape = CYLINDER
size = 750, 6001
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 4
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_5
pos = 13032, 0, 18551
rotate = 90, -22, 180
shape = CYLINDER
size = 750, 4442
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 5
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_6
pos = 12701, 0, 23110
rotate = 90, 25, 180
shape = CYLINDER
size = 750, 5497
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 6
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_7
pos = 7958, 0, 24837
rotate = -90, 78, 0
shape = CYLINDER
size = 750, 7343
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 7
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_8
pos = -4374, 0, 23850
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 17489
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 8
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_path_bmm1_9
pos = -13747, 0, 23171
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 1561
sort = 76
toughness = 11
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm1, 9
usage = patrol
mission_eligible = True
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 11, 0.290000
faction = br_m_grp, 1.000000

[zone]
nickname = Zone_Bw08_sun_death
pos = 0, 0, 0
shape = SPHERE
size = 6000
damage = 10000
sort = 99.500000
density = 0
relief_time = 0

[Object]
nickname = Bw08_depot_Hfuel_2
ids_name = 261161
pos = -14054, -155, 21760
archetype = depot_Hfuel
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_water_1
ids_name = 261161
pos = -14054, -155, 21580
archetype = depot_water
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_construction_machinery_2
ids_name = 261161
pos = -14054, 0, 21760
archetype = depot_construction_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_construction_machinery_4
ids_name = 261161
pos = -5367, 0, 21759
archetype = depot_construction_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_construction_machinery_5
ids_name = 261161
pos = 1953, 0, 21768
archetype = depot_construction_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_construction_machinery_6
ids_name = 261161
pos = 10180, 0, 20684
archetype = depot_construction_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_construction_machinery_7
ids_name = 261161
pos = 10178, 0, 20879
archetype = depot_construction_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_mining_machinery_1
ids_name = 261161
pos = 10364, 0, 20686
archetype = depot_mining_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_depot_mining_machinery_2
ids_name = 261161
pos = 10362, 0, 20883
archetype = depot_mining_machinery
reputation = br_m_grp
behavior = NOTHING
ids_info = 66150

[Object]
nickname = Bw08_wplatform_mineable_1
ids_name = 261164
pos = 16874, 0, -7202
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw08_wplatform_mineable_2
ids_name = 261164
pos = 16442, 0, -3796
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[Object]
nickname = Bw08_wplatform_mineable_3
ids_name = 261164
pos = 13992, 0, -6365
archetype = wplatform_mineable
ids_info = 66171
reputation = fc_ou_grp
behavior = NOTHING
visit = 0
difficulty_level = 12
loadout = pirate_weapon_platform_pi_04
pilot = pilot_solar_easy

[zone]
nickname = zone_bw08_pop_ambient
pos = 6050, 0, 1952
shape = ELLIPSOID
size = 36049, 13108, 34677
comment = Ambient Pop
sort = 50
toughness = 10
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_ou_grp, 10
encounter = area_scout, 10, 0.670000
faction = fc_ou_grp, 1.000000

[zone]
nickname = zone_Bw08_destroy_vignette_1
pos = -15650, 0, -6241
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_2
pos = -18346, 0, 10427
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_3
pos = -2171, 0, 28428
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_4
pos = -3397, 0, 16594
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_5
pos = 28706, 0, -3491
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_6
pos = 19884, 0, -26826
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_7
pos = 35650, 0, 13761
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_8
pos = -14016, 0, -17908
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[zone]
nickname = zone_Bw08_destroy_vignette_9
pos = -6909, 0, -28493
shape = SPHERE
size = 10000
mission_type = lawful, unlawful
sort = 99.500000
vignette_type = open

[Object]
nickname = Bw08_suprise_bh_elite_1
ids_name = 261760
pos = 7302, -1000, 10479
rotate = 45, 0, 50
archetype = suprise_bh_elite
visit = 16
ids_info = 66425
loadout = SECRET_bh_bh_elite_bw08

[Object]
nickname = Bw08_suprise_ge_train_1
ids_name = 261761
pos = 21340, 0, 22673
rotate = 30, 0, 20
archetype = suprise_ge_train
visit = 16
ids_info = 66426
loadout = SECRET_train_bw08

[Object]
nickname = Bw08_ast_solar_beryllium_60_1
pos = 9951, -40, 19382
archetype = ast_solar_beryllium_60

[Object]
nickname = Bw08_ast_solar_beryllium_60_2
pos = 9999, -40, 22485
rotate = 90, 90, 0
archetype = ast_solar_beryllium_60

