
                     
[Trigger]
nickname = bse_initialize_init_li01   
InitState= Active   
Cnd_True= no_params            
system = Li01   
Act_ForceLand = Li01_01_Base            
Cnd_BaseEnter = Li01_01_Base                     
Cnd_SpaceExit = no_params            
Act_SetShipAndLoadout = ge_fighter, msn_playerloadout

Act_LockDock = Player, Li01_to_Li02, unlock                            
Act_LockDock = Player, Li02_to_Li01, unlock                            
Act_LockDock = Player, Li03_to_Li01, unlock                            
Act_LockDock = Player, Li01_to_Li03, unlock                            
Act_LockDock = Player, Li01_to_Li04, unlock                            
Act_LockDock = Player, Li04_to_Li01, unlock                            
Act_LockDock = Player, Li01_to_Li03_hole, unlock                            
Act_LockDock = Player, Li01_to_Li04_hole, unlock                            
Act_LockDock = Player, Li02_to_Li04_hole, unlock                            
Act_LockDock = Player, Li03_to_Li01_hole, unlock                            
Act_LockDock = Player, Li04_to_Li01_hole, unlock                            
Act_LockDock = Player, Li04_to_Li02_hole, unlock                            
Act_LockDock = Player, Li01_08, unlock                            
Act_LockDock = Player, Li01_09, unlock                            
Act_LockDock = Player, Dock_Ring_Li01_01, unlock                            
Act_LockDock = Player, Li01_09, unlock                            
Act_LockDock = Player, Iw03_02, unlock                            
Act_LockDock = Player, Br02_to_Iw03_hole, unlock                            
Act_LockDock = Player, Iw03_to_Br02_hole, unlock                            
Act_LockDock = Player, Iw03_to_Li02, unlock                            
Act_LockDock = Player, Li02_to_Iw03, unlock                            
Act_LockDock = Player, Iw03_to_Br04_hole, unlock                            
Act_LockDock = Player, Br04_to_Iw03_hole, unlock                            
Act_LockDock = Player, Li04_to_Iw01, unlock                            
Act_LockDock = Player, Li04_to_Iw02, unlock                            
Act_LockDock = Player, Li04_to_Iw02_hole, unlock                            
Act_LockDock = Player, Li03_to_Iw05, unlock                            
Act_LockDock = Player, Li03_to_Iw05_hole, unlock                            
Act_LockDock = Player, Li03_to_Iw06, unlock                            
Act_LockDock = Player, Li03_to_Iw06_hole, unlock                            
Act_LockDock = Player, Li02_to_Iw04, unlock                            
Act_LockDock = Player, Li02_to_Iw04_hole, unlock                            
Act_LockDock = Player, Iw01_to_Li04, unlock                            
Act_LockDock = Player, Iw02_to_Li04, unlock                            
Act_LockDock = Player, Iw02_to_Li04_hole, unlock                            
Act_LockDock = Player, Iw04_to_Li02, unlock                            
Act_LockDock = Player, Iw04_to_Li02_hole, unlock                            
Act_LockDock = Player, Iw05_to_Li03, unlock                            
Act_LockDock = Player, Iw05_to_Li03_hole, unlock                            
Act_LockDock = Player, Iw06_to_Li03, unlock                            
Act_LockDock = Player, Iw06_to_Li03_hole, unlock                            
Act_LockDock = Player, Iw03_to_Li01, unlock                            
Act_LockDock = Player, Li01_to_Iw03, unlock                            
Act_LockDock = Player, Br03_to_Bw01_hole, unlock                           
Act_LockDock = Player, Bw01_to_Br03_hole, unlock                           
Act_LockDock = Player, Bw01_to_Br03, unlock                           
Act_LockDock = Player, Br04_to_Br03_hole, unlock                           
Act_LockDock = Player, Br03_to_Br04_hole, unlock                           
Act_LockDock = Player, Br04_trade_lane_ring_4, unlock                           
Act_LockDock = Player, bw01_01_dock_ring_1, unlock                           
Act_LockDock = Player, osiris, unlock                          
Act_LockDock = Player, Ku06_to_Bw05_hole, unlock                          
Act_LockDock = Player, Bw05_to_Ku06_hole, unlock                          
Act_LockDock = Player, Bw05_to_Rh01_hole, unlock                          
Act_LockDock = Player, Rh01_to_Bw05_hole, unlock                          
Act_LockDock = Player, Rh01_to_Rh04, unlock                          
Act_LockDock = Player, Rh04_to_Rh01, unlock                          
Act_LockDock = Player, Rh04_to_Rh05_hole, unlock                          
Act_LockDock = Player, Rh04_to_Bw05_hole, unlock                          
Act_LockDock = Player, Rh04_to_Bw05, unlock                          
Act_LockDock = Player, Rh02_to_Rh04_holeb, unlock                          
Act_LockDock = Player, Rh04_to_Rh02_holeb, unlock                          
Act_LockDock = Player, Rh04_01_dock_ring, unlock                          
Act_LockDock = Player, Rh04_01, unlock                          
Act_LockDock = Player, Rh04_03, unlock                          
Act_LockDock = Player, Rh04_02, unlock                          
Act_LockDock = Player, Rh04_05, unlock                          
Act_LockDock = Player, Rh04_05, unlock                          
Act_LockDock = Player, Li01_to_Li05, unlock                         
Act_LockDock = Player, Li05_prison_1, unlock                         
Act_LockDock = Player, Li05_to_Li01, unlock                         
Act_LockDock = Player, Li01_to_Li04_hole, unlock                         
Act_LockDock = Player, Li04_to_Li01_hole, unlock                         
Act_LockDock = Player, Li01_12, unlock                         
Act_LockDock = Player, Li01a_to_Li01b_hole, unlock                         
Act_LockDock = Player, Li01b_to_Li01a_hole, unlock                         
Act_LockDock = Player, St02c_core_exit, unlock                        
Act_LockDock = Player, St02_lair_exit, unlock                        
Act_LockDock = Player, St02_to_St01_hole, unlock                       
Act_LockDock = Player, St01_dock_ring_1, unlock                       
Act_LockDock = Player, St01_to_St03_hole, unlock                      
Act_LockDock = Player, Ku06_to_Ku07_hole, unlock                     
Act_LockDock = Player, Ku01, unlock                     
Act_LockDock = Player, Ku01_to_Ku04_hole, unlock                     
Act_LockDock = Player, Ku04_to_Ku06_hole, unlock                                
Act_LockDock = Player,St01_to_St02_hole, unlock                     
Act_LockDock = Player,St01_to_St03_hole, unlock                     
Act_LockDock = Player,St02_to_St01_hole, unlock                     
Act_LockDock = Player,St03_to_St01_hole, unlock                     
Act_LockDock = Player,Li05_to_Li01, unlock                     
Act_LockDock = Player,Li01_to_Li05, unlock                     
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock                     
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock                     
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock                     
Act_LockDock = Player,Iw03_to_Li01, unlock                     
Act_LockDock = Player,Li01_to_Iw03, unlock                     
Act_LockDock = Player,Iw03_to_Br04_hole, unlock                     
Act_LockDock = Player,Br04_to_Iw03_hole, unlock                     
Act_LockDock = Player,Bw01_to_br03_hole, unlock                     
Act_LockDock = Player,Br03_to_br04_hole, unlock                     
Act_LockDock = Player,Br03_to_bw01_hole, unlock                     
Act_LockDock = Player,Br04_to_br03_hole, unlock                     
Act_LockDock = Player,Br04_to_br05_hole, unlock                     
Act_LockDock = Player,Br05_to_br04_hole, unlock                     
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock                     
Act_LockDock = Player,Bw05_to_rh01_hole, unlock                     
Act_LockDock = Player,Ku06_to_bw05_hole, unlock                     
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock                     
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock                     
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock                     
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock                     
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock                     
Act_LockDock = Player,Br05_to_br04_hole, unlock                     
Act_LockDock = Player,Br04_to_br05_hole, unlock                     
Act_LockDock = Player,Br03_to_br04_hole, unlock                     
Act_LockDock = Player,Br04_to_br03_hole, unlock                     
Act_LockDock = Player,Bw01_to_br03_hole, unlock                     
Act_LockDock = Player,Br03_to_bw01_hole, unlock                     
Act_LockDock = Player,Ku06_to_bw05_hole, unlock                     
Act_LockDock = Player,Bw05_to_Ku06_hole, unlock                     
Act_LockDock = Player,Bw05_to_rh01_hole, unlock                     
Act_LockDock = Player,Rh01_to_Bw05_hole, unlock                     
Act_LockDock = Player,Rh04_to_Rh02_holeb, unlock                     
Act_LockDock = Player,Rh02_to_Rh04_holeb, unlock                     
Act_LockDock = Player,Li01_to_Li05, unlock                     
Act_LockDock = Player,Li05_to_Li01, unlock                     
Act_LockDock = Player,Li01a_to_Li01b_hole, unlock                     
Act_LockDock = Player,Li01b_to_Li01a_hole, unlock                     
Act_LockDock = Player,Ku05_to_Ku07_hole, unlock                     
Act_LockDock = Player,Ku07_to_Ku05_hole, unlock                     
Act_LockDock = Player,Ku06_to_Ku07_hole, unlock                     
Act_LockDock = Player,Ku07_to_Ku06_hole, unlock                     
Act_LockDock = Player,St01_to_St02_hole, unlock                     
Act_LockDock = Player,St02_to_St01_hole, unlock                     
Act_LockDock = Player,St01_to_St03_hole, unlock                     
Act_LockDock = Player,St03_to_St01_hole, unlock                                  
Act_LockDock = Player,Li01_to_Iw03, unlock                     
Act_LockDock = Player,Iw03_to_Li01, unlock       
Act_LockDock = Player,Hi02_to_Ew06_hole, unlock                     
Act_LockDock = Player,Hi01_to_Ew05_hole, unlock                     
Act_LockDock = Player,Ew01_to_Li01_hole, unlock                     
Act_LockDock = Player,Li04_to_Bw05_hole, unlock                     
Act_LockDock = Player,Ew04_to_Hi01_hole, unlock                     
Act_LockDock = Player,Bw05_to_Li04_hole, unlock                     
Act_LockDock = Player,Hi01_to_Ew04_hole, unlock                     
Act_LockDock = Player,Li01_to_Ew01_hole, unlock
     
Act_SetRep = Player, li_n_grp, 0    
Act_SetRep = Player, li_lsf_grp, 0   
Act_SetRep = Player, li_p_grp, 0
Act_SetRep = Player, br_n_grp, 0
Act_SetRep = Player, br_p_grp, 0
Act_SetRep = Player, ku_n_grp, 0
Act_SetRep = Player, ku_p_grp, 0
Act_SetRep = Player, rh_n_grp, 0
Act_SetRep = Player, rh_p_grp, 0
Act_SetRep = Player, co_alg_grp, 0
Act_SetRep = Player, co_be_grp, 0
Act_SetRep = Player, br_m_grp, 0
Act_SetRep = Player, co_nws_grp, 0
Act_SetRep = Player, co_hsp_grp, 0
Act_SetRep = Player, co_ic_grp, 0
Act_SetRep = Player, co_khc_grp, 0
Act_SetRep = Player, co_kt_grp, 0
Act_SetRep = Player, rh_m_grp, 0
Act_SetRep = Player, co_me_grp, 0
Act_SetRep = Player, co_ni_grp, 0
Act_SetRep = Player, co_os_grp, 0
Act_SetRep = Player, co_rs_grp, 0
Act_SetRep = Player, co_shi_grp, 0
Act_SetRep = Player, co_ss_grp, 0
Act_SetRep = Player, co_ti_grp, 0
Act_SetRep = Player, co_vr_grp, 0
Act_SetRep = Player, fc_bd_grp, 0
Act_SetRep = Player, fc_b_grp, 0
Act_SetRep = Player, fc_c_grp, 0
Act_SetRep = Player, fc_fa_grp, 0
Act_SetRep = Player, fc_g_grp, 0
Act_SetRep = Player, fc_gc_grp, 0
Act_SetRep = Player, fc_h_grp, 0
Act_SetRep = Player, fc_j_grp, 0
Act_SetRep = Player, fc_lh_grp, 0
Act_SetRep = Player, fc_lr_grp, 0
Act_SetRep = Player, fc_lwb_grp,0
Act_SetRep = Player, fc_m_grp, 0
Act_SetRep = Player, fc_ou_grp, 0.2500
Act_SetRep = Player, fc_rh_grp, 0
Act_SetRep = Player, fc_or_grp, 0.5000
Act_SetRep = Player, mf_f_grp, 0.5000
Act_SetRep = Player, fc_u_grp, 0
Act_SetRep = Player, fc_x_grp, 0
Act_SetRep = Player, fc_n_grp, -0.5000
Act_SetRep = Player, gd_gm_grp, 0
Act_SetRep = Player, gd_im_grp, 0
Act_SetRep = Player, gd_z_grp, 0
Act_SetRep = Player, gd_bh_grp, 0
      
Act_GCSClamp = false 
            
Act_ChangeState = SUCCEED                      
            
    
   
  
 
