[TexturePanels]
file = solar\asteroids\ice_shapes.ini

[Field]
cube_size = 400
fill_dist = 1200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 30, 50, 80
empty_cube_frequency = 0.400000

[Exclusion Zones]
exclusion = Zone_Iw04_to_Iw03_hole
exclusion = Zone_Iw04_02_exclusion
exclusion = ZONE_Iw04_Vignette11_exclusion
exclusion = ZONE_Iw04_Vignette12_exclusion

[properties]
flag = ice_objects
flag = Object_density_med

[Cube]
asteroid = ice_block_asteroid15, 0.600000, 0.200000, -0.200000, 35, 10, 20
asteroid = ice_block_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = ice_block_asteroid10, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = ice_block_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = ice_block_asteroid60, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = ice_block_asteroid60, -0.700000, 0.400000, -0.400000, 75, 30, 70

[Band]
render_parts = 6
shape = asteroid_icebelt_04
height = 3000
offset_dist = 1500
fade = 1.000000, 1.350000, 15, 17
texture_aspect = 1.000000
color_shift = 1, 1, 1
ambient_intensity = 1.000000
vert_increase = 2

[AsteroidBillboards]
count = 300
start_dist = 1000
fade_dist_percent = 0.350000
shape = asteroid_ice_block
color_shift = 1, 1, 1
ambient_intensity = 1.500000
size = 40, 90

[DynamicAsteroids]
asteroid = DAsteroid_ice_crystal_small1
count = 20
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_water
asteroid_loot_commodity = commodity_water
dynamic_loot_container = lootcrate_ast_loot_water
dynamic_loot_commodity = commodity_water
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3

