[TexturePanels]
file = solar\asteroids\debris_shapes.ini

[Field]
cube_size = 400
fill_dist = 2000
tint_field = 255, 255, 255
empty_cube_frequency = 0.800000

[properties]
flag = debris_objects
flag = Object_density_low

[Cube]
asteroid = debris_small1, 0.700000, 0.200000, -0.200000, 35, 10, 20
asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25

[AsteroidBillboards]
count = 600
start_dist = 900
fade_dist_percent = 0.300000
shape = debris_tri
color_shift = 1.000000, 1.000000, 1.000000
ambient_intensity = 1.000000
size = 20, 90

[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 20
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 5.000000
max_angular_velocity = 2.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3

