[TexturePanels]
file = solar\asteroids\debris_shapes.ini

[Field]
cube_size = 400
fill_dist = 1500
diffuse_color = 255, 255, 255
ambient_color = 100, 100, 100
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.400000

[properties]
flag = debris_objects
flag = object_density_low

[Exclusion Zones]
exclusion = Zone_Rh01_08_exclusion
exclude_billboards = 1

[Cube]
asteroid = debris_med1, -0.700000, 0.300000, 0.200000, 0, 20, 190
asteroid = debris_large1, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = debris_med2, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = debris_large1, -0.200000, -0.100000, -0.600000, 105, 160, 25
asteroid = debris_small2, 0.000000, -0.900000, -0.800000, 35, 110, 60

[AsteroidBillboards]
count = 300
start_dist = 1000
fade_dist_percent = 0.300000
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1.000000
size = 40, 130

[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150.000000
placement_offset = 90.000000
max_velocity = 10.000000
max_angular_velocity = 5.000000
color_shift = 1, 1, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3


