[Room_Info]
set_script = Scripts\Bases\bw_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\Bases\bw_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\Bases\bw_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY

[Room_Sound]
music = music_cadiz, oneshot
ambient = ambience_cave

[Camera]
name = Camera_0

[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\Bases\bw_01_cityscape_land_01.thn
launching_script = Scripts\Bases\bw_01_cityscape_launch_01.thn

[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape

[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader

[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment

[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer

[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

[FlashlightSet]
icolor = 104, 249, 222
scale = 0.750000
blink = 0.250000
endpause = 1.000000
hardpoint = HpShipPark01
hardpoint = HpShipPark02
hardpoint = HpShipPark03
hardpoint = HpShipPark04
hardpoint = HpShipPark05
hardpoint = HpShipPark06
hardpoint = HpShipPark07
hardpoint = HpShipPark08
hardpoint = HpShipPark09
hardpoint = HpShipPark10
hardpoint = HpShipPark11
hardpoint = HpShipPark12
hardpoint = HpShipPark13

[FlashlightSet]
icolor = 154, 200, 202
scale = 0.750000
blink = 0.250000
endpause = 1.000000
hardpoint = HpShipPark15
hardpoint = HpShipPark16
hardpoint = HpShipPark16
hardpoint = HpShipPark18
hardpoint = HpShipPark19
hardpoint = HpShipPark20
hardpoint = HpShipPark21
hardpoint = HpShipPark22
hardpoint = HpShipPark23
hardpoint = HpShipPark24
hardpoint = HpShipPark25
hardpoint = HpShipPark26
hardpoint = HpShipPark27
hardpoint = HpShipPark28
hardpoint = HpShipPark29

[FlashlightSet]
icolor = 204, 209, 292
scale = 3.500000
blink = 10.000000
endpause = 1.000000
hardpoint = HpShipLand01
hardpoint = HpShipLand02
hardpoint = HpShipLand03
hardpoint = HpShipLand04
hardpoint = HpShipLand05
hardpoint = HpShipLand06
hardpoint = HpShipLand07
hardpoint = HpShipLand08
hardpoint = HpShipLand09
hardpoint = HpShipLand10
hardpoint = HpShipLand11
hardpoint = HpShipLand12
hardpoint = HpShipLand13
hardpoint = HpShipLand14
hardpoint = HpShipLand15

[FlashlightSet]
icolor = 254, 245, 250
scale = 0.750000
blink = 3.000000
endpause = 0.150000
hardpoint = HpRunLightA01
hardpoint = HpRunLightA02
hardpoint = HpRunLightA03
hardpoint = HpRunLightA04
hardpoint = HpRunLightA05
hardpoint = HpRunLightA06

[FlashlightSet]
icolor = 251, 225, 133
scale = 0.750000
blink = 0.750000
endpause = 3.000000
hardpoint = HpRunLightD01
hardpoint = HpRunLightD02
hardpoint = HpRunLightD03
hardpoint = HpRunLightD04
hardpoint = HpRunLightD05
hardpoint = HpRunLightD06
hardpoint = HpRunLightD07
hardpoint = HpRunLightD08
hardpoint = HpRunLightD09
hardpoint = HpRunLightD10
hardpoint = HpRunLightD11
hardpoint = HpRunLightD12
hardpoint = HpRunLightD13
hardpoint = HpRunLightD14
hardpoint = HpRunLightD14
hardpoint = HpRunLightD16
hardpoint = HpRunLightD17
hardpoint = HpRunLightD18
hardpoint = HpRunLightD19
hardpoint = HpRunLightD20
hardpoint = HpRunLightD21
hardpoint = HpRunLightD22

[FlashlightSet]
icolor = 151, 125, 253
scale = 1.250000
blink = 0.750000
endpause = 1.000000
hardpoint = HpLightS01
hardpoint = HpLightS02
hardpoint = HpLightS03
hardpoint = HpLightS04
hardpoint = HpLightS05
hardpoint = HpLightS06

[FlashlightSet]
icolor = 121, 155, 253
scale = 1.250000
blink = 0.750000
endpause = 1.000000
hardpoint = HpLightT01
hardpoint = HpLightT02
hardpoint = HpLightT03
hardpoint = HpLightT04
hardpoint = HpLightT05
hardpoint = HpLightT06

[FlashlightSet]
icolor = 251, 225, 133
scale = 0.750000
blink = 0.750000
endpause = 3.000000
hardpoint = HpLightF01
hardpoint = HpLightF02
hardpoint = HpLightF03
hardpoint = HpLightF04
hardpoint = HpLightF05
hardpoint = HpLightF06
hardpoint = HpLightF07
hardpoint = HpLightF08
hardpoint = HpLightF09
hardpoint = HpLightF10
hardpoint = HpLightF11
hardpoint = HpLightF12
hardpoint = HpLightF13

[FlashlightSet]
icolor = 251, 225, 133
scale = 1.000000
blink = 0.750000
endpause = 3.000000
hardpoint = HpLightK01
hardpoint = HpLightK02
hardpoint = HpLightK03

[FlashlightSet]
icolor = 255, 160, 26
scale = 1.500000
blink = 0.750000
endpause = 3.200000
hardpoint = HpLightK04
hardpoint = HpLightK05
hardpoint = HpLightK06
hardpoint = HpLightK07
hardpoint = HpLightK08
hardpoint = HpLightK09

[FlashlightSet]
icolor = 204, 249, 222
scale = 2.500000
blink = 0.250000
endpause = 2.000000
hardpoint = HpLightR01
hardpoint = HpLightR02
hardpoint = HpLightR03
hardpoint = HpLightR04

