[TexturePanels]
file = solar\nebula\edge_shapes.ini

[Exterior]
shape = edge_exterior1
shape = edge_exterior2
shape = edge_exterior3
shape = edge_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = edge_circle
plane_slices = 1
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 10
max_bits = 12
move_bit_percent = 0.250000
equator_bias = 0.500000
color = 170, 150, 170

[properties]
flag = nebula

[NebulaLight]
ambient = 30, 70, 50
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1

[Exclusion Zones]
exclusion = Zone_St01_01_exclusion
exclusion = Zone_St01_to_Hi01_exclusion
exclusion = Zone_St01_to_St03_hole_exclusion
exclusion = Zone_St01_to_St02_exclusion
fog_far = 19500
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1
max_alpha = 0.500000
exclusion_tint = 150, 200, 100
exclusion = Zone_St01_to_St03_hole_exclusion
fog_far = 10000.000000
zone_shell = solar\nebula\generic_exclusion.3db
shell_scalar = 1.000000
max_alpha = 0.400000
exclusion_tint = 80, 170, 150

[Clouds]
max_distance = 400
puff_count = 20
puff_radius = 100
puff_colora = 180, 130, 70
puff_colorb = 60, 100, 80
puff_shape = edge_cloud1
puff_shape = edge_cloud2
puff_shape = edge_cloud3
puff_shape = edge_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 2.000000
near_fade_distance = 200, 250

[Fog]
fog_enabled = 1
near = 125
distance = 1500
color = 40, 85, 70

[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0

