[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 355
fill_dist = 1250
tint_field = 15, 15, 15
max_alpha = 1.000000
empty_cube_frequency = 0.200000

[properties]
flag = badland_danger_objects
flag = danger_density_low

[Cube]
xaxis_rotation = 0, 0, 180, 180
yaxis_rotation = 0, 30, 90, 195
zaxis_rotation = 0, 0, 180, 180
asteroid = badlands_large1, -0.700000, 0.500000, 0.500000, 3, 35, 0
asteroid = badlands_medium2, -0.400000, -0.400000, -0.700000, 5, 0, 0
asteroid = badlands_small1, 0.300000, -0.650000, 0.200000, 0, 50, 8
asteroid = minedout_asteroid10, 0.700000, 0.400000, -0.200000, 35, 10, 20
asteroid = minedout_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0
asteroid = minedout_asteroid30, 0.400000, -0.700000, -0.200000, 15, 90, 120
asteroid = minedout_asteroid30, -0.300000, -0.300000, 0.800000, 85, 0, 185
asteroid = minedout_asteroid10, 0.500000, 0.500000, -0.400000, 75, 30, 70

[DynamicAsteroids]
asteroid = DAsteroid_mineable_small1
count = 20
placement_radius = 130.000000
placement_offset = 90.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_copper
asteroid_loot_commodity = commodity_copper
dynamic_loot_container = lootcrate_ast_loot_copper
dynamic_loot_commodity = commodity_copper
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3
