[TexturePanels]
file = solar\asteroids\rock_shapes.ini

[Field]
cube_size = 400
fill_dist = 1400
diffuse_color = 255, 255, 255
ambient_color = 40, 60, 60
ambient_increase = 60, 50, 40
empty_cube_frequency = 0.300000

[Exclusion Zones]
exclusion = Zone_Bw08_path_img2_1
exclusion = Zone_Bw08_path_img3_1
exclusion = Zone_Bw08_path_img4_1

[properties]
flag = rock_objects
flag = Object_density_med

[Cube]
asteroid = mineable1_asteroid60, 0.600000, 0.200000, -0.200000, 21, 3, 24
asteroid = mineable1_asteroid30, 0.200000, 0.800000, 0.300000, 33, 36, 2
asteroid = mineable1_asteroid90, 0.400000, -0.700000, -0.200000, 5, 108, 127
asteroid = mineable1_asteroid30, -0.300000, -0.300000, 0.800000, 87, 23, 185
asteroid = mineable1_asteroid60, -0.200000, -0.100000, -0.600000, 99, 158, 25
asteroid = mineable1_asteroid90, -0.700000, 0.400000, -0.400000, 85, 20, 66

[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 30
placement_radius = 120.000000
placement_offset = 80.000000
max_velocity = 15.000000
max_angular_velocity = 3.000000
color_shift = 1.000000, 1.000000, 1.000000

[LootableZone]
zone = zone_bw08_niobium1
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3

[LootableZone]
zone = zone_bw08_niobium2
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3

[LootableZone]
zone = zone_bw08_niobium3
asteroid_loot_container = lootcrate_ast_loot_niobium
asteroid_loot_commodity = commodity_niobium
dynamic_loot_container = lootcrate_ast_loot_niobium
dynamic_loot_commodity = commodity_niobium
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 90
asteroid_loot_difficulty = 80
dynamic_loot_difficulty = 3

