[zone]
nickname = Zone_Hi02_Gredos_nube
pos = -23049, 0, 5865
rotate = 0, 20, 0
shape = ELLIPSOID
size = 10000, 10000, 15000
property_flags = 32768
property_fog_color = 150.000000, 100.000000, 20.000000
visit = 32
spacedust = lavaashdust
spacedust_maxparticles = 100
sort = 4
toughness = 18
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_c_grp, 10
faction_weight = fc_n2_grp, 2
encounter = area_scout, 18, 0.560000
faction = fc_c_grp, 1.000000
encounter = area_bh_assault, 18, 0.070000
faction = fc_n2_grp, 1.000000
Music = zone_nebula_walker

[zone]
nickname = zone_hi02_pop_otheta_hole
pos = -3936, 0, -29112
shape = SPHERE
size = 4000
sort = 3
toughness = 18
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_n2_grp, 10
density_restriction = 4, lawfuls
encounter = area_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = zone_hi02_pop_bounty_area
pos = 14946, 0, -24632
rotate = 0, -20, 0
shape = ELLIPSOID
size = 26000, 10000, 13000
sort = 2
toughness = 18
density = 6
repop_time = 17
max_battle_size = 4
pop_type = nonlootable_core_ast_field
relief_time = 30
faction_weight = fc_n2_grp, 10
encounter = area_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty1_1
pos = -7643, 0, -28621
rotate = 90, 76, 180
shape = CYLINDER
size = 750, 8184
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty1_2
pos = -7420, 0, -23503
rotate = 90, -46, 180
shape = CYLINDER
size = 750, 11734
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty1_3
pos = -3390, 0, -24579
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 10371
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_1
pos = -10042, 0, -23308
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 18311
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_2
pos = -12345, 0, -17375
rotate = -90, -82, 0
shape = CYLINDER
size = 750, 8334
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_3
pos = 4062, 0, -12094
rotate = 90, -64, 180
shape = CYLINDER
size = 750, 27220
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_4
pos = 17206, 0, -8443
rotate = -90, -21, 0
shape = CYLINDER
size = 750, 4757
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_5
pos = 5373, 0, -17049
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 28253
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty2_6
pos = -5373, 0, -26633
rotate = -90, -30, 0
shape = CYLINDER
size = 750, 7533
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_1
pos = -21363, 0, 6161
rotate = -90, -49, 0
shape = CYLINDER
size = 750, 6722
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_2
pos = -15863, 0, 5118
rotate = 90, -68, 180
shape = CYLINDER
size = 750, 6394
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_3
pos = -14072, 0, 11866
rotate = 90, 12, 180
shape = CYLINDER
size = 750, 11396
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

[zone]
nickname = Zone_Hi02_path_bounty3_4
pos = -19636, 0, 12811
rotate = -90, 43, 0
shape = CYLINDER
size = 750, 12747
sort = 76
toughness = 18
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = fc_n2_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 18, 0.400000
faction = fc_n2_grp, 1.000000

