<script>
<author>
Model and textures by Novalogic, model conversions by Bejaymac and Nightstalker, converted to FL by Gibbon
</author>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Poseidon")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 4/2</TEXT><PARA/><TEXT>Armor: 11800</TEXT><PARA/><TEXT>Cargo Holds: 75</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 70/70</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T x2</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Poseidon</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>Slower and more heavily armored than the Archangel, the IF-686R Poseidon is Galspan's dominant multirole bomber. This ship's advanced low interrupt power cells make it the most energy efficient warship in Galspan's arsenal. Its polylaminate hull and active variance shields afford improved protection from enemy fire over lighter scout craft.</TEXT><PARA/><POP/></RDL></xml>")
ids_info2 = 66608
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>4/2</TEXT><PARA/><TEXT>11800</TEXT><PARA/><TEXT>75</TEXT><PARA/><TEXT>70/70</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T x2</TEXT><PARA/><POP/></RDL></xml>")
nickname = TTFposeidon
ship_class = 3
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = SHIPS\CUSTOM\TTFPoseidon\TTF_Poseidon.cmp
material_library = SHIPS\CUSTOM\TTFPoseidon\TTF_Poseidon.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\TTF_Poseidon.ini
max_bank_angle = 30
camera_offset = 10.929000, 43.423000
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 70
shield_battery_limit = 70
hit_pts = 11800
hold_size = 75
fuse = intermed_damage_smallship01, 0.000000, 5800
fuse = intermed_damage_smallship02, 0.000000, 2600
fuse = intermed_damage_smallship03, 0.000000, 1300
explosion_arch = explosion_li_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 4
shield_link = cv_fighter6_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_turret_special_9, HpTurret01, HpTurret02
hp_type = hp_turret_special_8, HpTurret01, HpTurret02
hp_type = hp_turret_special_7, HpTurret01, HpTurret02
hp_type = hp_turret_special_6, HpTurret01, HpTurret02
hp_type = hp_turret_special_5, HpTurret01, HpTurret02
hp_type = hp_turret_special_4, HpTurret01, HpTurret02
hp_type = hp_turret_special_3, HpTurret01, HpTurret02
hp_type = hp_turret_special_2, HpTurret01, HpTurret02
hp_type = hp_turret_special_1, HpTurret01, HpTurret02
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
linear_drag = 1
mass = 150
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = TTFposeidon_hull
category = shiphull
ship = TTFposeidon
price = 1000
ids_name = 0 ;GENERATESTRRES("TTF Poseidon Hull")
item_icon = SHIPS\CUSTOM\TTFPoseidon\TTF_Poseidon.3db

[Good]
nickname = TTFposeidon_package
category = ship
hull = TTFposeidon_hull
addon = ge_gf6_engine_01, internal, 1
addon = ge_fighter6_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark08_hf, HpShield01, 1
addon = ge_s_thruster_01, HpThruster01, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = TTFposeidon
prop = can_use_berths
</source>
</data>
</script>