<script>
<author>
Model and textures by Novalogic, model conversions by Bejaymac and Nightstalker, converted to FL by Gibbon
</author>
<data file="data\ships\shiparch.ini" method="append">
<source>
[Ship]
ids_name = 0 ;GENERATESTRRES("Pegasus")
ids_info = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Stats</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT/><PARA/><TEXT>Guns/Turrets: 4/0</TEXT><PARA/><TEXT>Armor: 6500</TEXT><PARA/><TEXT>Cargo Holds: 55</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 45/45</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><PARA/><POP/></RDL></xml>")
ids_info1 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TRA data="1" mask="1" def="-2"/><JUST loc="center"/><TEXT>Archangel</TEXT><PARA/><TRA data="0" mask="1" def="-1"/><JUST loc="left"/><TEXT></TEXT><PARA/><TEXT>The SF-155L Pegasus is Galspan's lightest fighter craft intended for fast recon and high maneuverability. A titanium hull and passive reflex shields afford light protection, but it's agility and speed more than make up for its thin skin. The Galspan Pegasus is simply the fastest registered ship class in USG space, commonly referred to as a 'Thruster with Wings'.</TEXT>PARA/><POP/></RDL></xml>")
ids_info2 = 66608
ids_info3 = 0 ;GENERATEXMLRES("<xml><RDL><PUSH/><TEXT/><PARA/><TEXT/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>6500</TEXT><PARA/><TEXT>55</TEXT><PARA/><TEXT>45/45</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL></xml>")
nickname = TTFpegasus
ship_class = 1
type = FIGHTER
mission_property = can_use_berths
LODranges = 0, 9999
msg_id_prefix = gcs_refer_shiparch_hfighter
DA_archetype = SHIPS\CUSTOM\TTFpegasus\TTF_Pegasus.cmp
material_library = SHIPS\CUSTOM\TTFpegasus\TTF_Pegasus.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\TTF_Pegasus.ini
max_bank_angle = 35
camera_offset = 13, 42
camera_angular_acceleration = 0.030000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
pilot_mesh = generic_pilot
nanobot_limit = 45
shield_battery_limit = 45
hit_pts = 6500
hold_size = 55
fuse = intermed_damage_smallship01, 0.000000, 3200
fuse = intermed_damage_smallship02, 0.000000, 1600
fuse = intermed_damage_smallship03, 0.000000, 800
explosion_arch = explosion_li_elite
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
num_exhaust_nozzles = 7
shield_link = cv_fighter5_shield01, HpMount, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
hp_type = hp_torpedo_special_1, HpTorpedo01
HP_tractor_source = HpTractor_Source
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
linear_drag = 1
mass = 100
steering_torque = 55000.000000, 55000.000000, 48000.000000
angular_drag = 41000.000000, 41000.000000, 35000.000000
rotation_inertia = 8400.000000, 8400.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 35000
strafe_power_usage = 2
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good]
nickname = TTFpegasus_hull
category = shiphull
ship = TTFpegasus
price = 1000
ids_name = 0 ;GENERATESTRRES("TTF Pegasus Hull")
item_icon = SHIPS\CUSTOM\TTFPegasus\TTF_Pegasus.3db

[Good]
nickname = TTFpegasus_package
category = ship
hull = TTFpegasus_hull
addon = ge_gf5_engine_01, internal, 1
addon = ge_fighter5_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark06_hf, HpShield01, 1
addon = ge_s_thruster_01, HpThruster01, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = contrail01, HpContrail03, 1
addon = contrail01, HpContrail04, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1
</source>
</data>

<data file="DATA\Missions\mShipProps.ini" method="append">
<source>
[mShipProps]
archetype_id = TTFpegasus
prop = can_use_berths
</source>
</data>
</script>