Forlon's fly log 0001 - Elite Dangerous first feelings

Waiting on the base landing pad ...

How to start, ... well, as first can come some small comparison (if that's possible) between CF and ED. Both these games are about "walking" in space, in both you can play a role, and both games have big addicting potential. But with this may common points end, because ED is in many regards very different (not mentioning graphic, but these games engines have a huge difference in theirs "age"). ED space is much emptier, deeper, bigger and can be seen also as much more ruthless and/or much more "realistic". With this is coming scanty info about game mechanisms, which is only very lightly touched in in-game training missions or manual (rather call it Quick-start guide ;) ). If you want learn more about the game and/or do less bigger mistakes, you have 3 most common ways:

  • Try yourself again and again with usually big amount of mistakes or/and frustration.
  • Search over forums ... google is a big friend here. Luckily this game is already some months out, and you can find many very usually informations included nicely made video-guides.
  • Learn how to communicate in game and find some new friends. With only one experienced friend your learning will go exponentially faster.

ED space views ...

ED space will do not explain to you how you should play, will not keep you for your hand while you will be searching for your target, or guide you how to gather some decent moneys, ... and will punish you hard, for every mistake you will do (not counted possible encounters with players "killers", which can attack you anytime and anywhere IF will be able find you, simply bcs they like to do so). "What the???" you may think now ... but this, exactly this, can be one from the strongest or weakest "features" for this game. Some may at this point easily fully dislike, or completely fall addicted for play in ED. This game can offer alot fun, beautiful views, nice talks with completely unknown players, ... but you can also quickly lose "alot" hard earned moneys, if you do some wrong choices/decisions, or simply when you will have a bad luck (you know what the Murphy_Law is? ... if no, you can learn this quickly in ED :P ).





Meet a friend in a space ...
It is only 24 hours which I have in ED space (at least Steam says so ^^ ), but I already got alot chances to learn new stuff, few times completely reworked really crazy controls setup, was frustrated because things were not working as I expected, was surprised when happened first interdiction attempts during a quite peaceful super-cruise travel, was really stunned when other player find me in this huge space, was terrible nervous when tried for a 1st time enter station with contraband in the silent mode ( ... and almost directly hit ship coming in opposite direction), or when I was on my first combat mission. However the so far strongest moments were when only few minutes known pilots have shared theirs knowledge and/or were willing to give a hand with missions or with troubles solving, and also big amount of experience gathered in a short time. I'm well aware that atm I know only very little about ED space, but I need to say that despite many earlier mentioned imperfections I really starting to like ED play, included the ways which its creators used for laying a challenges/obstacles to players. It can be, that these challenges, and the need to search for help and on other side try to offer help for other players, is something what is very fitting my own tastes for a MP game.

Comments 1

  • Murphy's Law: If anything can go wrong. it will