Federal Dropship stats:
- Weapons: 4xM, 1xL
- Utility: 4x
- Bulkhead: 8 (with Military Grade Composite MGC - 1050 armour)
- Reactor: 6 (really allot power to spent)
- Thrusters: 6 (with MGC 200 m/s, thrust 330 m/s)
- FSD: 5 (fully kitted and armoured max jump: 12-13 ly)
- Power Distributor: 6
- Sensors: 4
- Fuel tank: 4 (for longer runs expect the need use Fuel Scoop every 2-3 jumps)
- Internals: 1x6, 2x5, 1x4, 2x3, 1x2 (nice multi-role ship options)
Full price A kitted (combat): 87M (without discounts!)
Ship review: It was more coincidence and my overlook for the FAS (Federal Assault Ship) requirements (I had one Federation rank less, as it was needed) which brought me to this ship. I need to say that from start I liked only ship design, ... after more time spent in ASP it was like if you change easily sliding stone for anchored concrete block which not want move. Add to this slow boost speed, short jump range and very different weapons placement and you will instantly start think about change this ship for something else ... luckily there was not any other adequate ship for buy and this forced me to learn more about this ship. I have put aside ship travelling/flying abilities and started search for optimal weapons loadout. My first experiments with gimbaled large canon was terrible since I was not able use it with any other medium gimballed canon and when I tried put gimbaled weapons on side hardpoints it was even worse. Then I put on large hardpoint big fixed pulse laser, on two sides hardpoints medium fixed pulses and on bottom medium hardpoints two plasma accelerators - PA (they only fixed). And exactly this was a point when things started look very different. I needed to leave CZ (combat zone) earlier (RL) when I had still 1/4 ammo for accelerators and surprisingly found that I have 1,5M in combat bonds. Using PA needs some practice, but they works on bottom hardpoints really good and allows hit also smaller targets. Next thing is, that this ship is somehow able absorb huge amount of incoming fire. Situations, where I have heard sound for breaking canopy in ASP, vanished ... it was not only one situation when I was standing still right in front of front anaconda side and have it finished off with PAs while absorbing incoming heavy fire ... Dropship was like a stone which storm raging around can not touch . Also in the Dropship movement is missing such heavy drift effect, which was typical for ASP. You can find that this "brick" is flying slower, but her reaction to controls are much more precise ... especially during landings were differences really obvious.
It is clear that this ship is not the best choice for PvP, but for PvE and with some tweaking also as multi-role, it definitely have something to offer. Will use this ship more and add further experience.