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Eliminator

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  • <table cellspacing="5px"><tr><td><img src="http://www.swat-portal.com/CFdev/img/eliminator_mip0_ergebnis.png" width="100px" height="100px" border="0px" /></td><td valign="top">Ship build as mix between a VHF and a Bomber with a big cargo hold.</td></tr></table>

    Table Of Contents

    Ship Info-card

    The name does already say it, this ship is a real eliminator. Strong hull, heavy guns and three torpedo launchers slots, more a pilot does not need.
    Stats:
    • Guns/Turrets: 6/0
    • Armor: 10.700
    • Cargo Holds: 170
    • Max Batteries/NanoBots: 71/71
    • Optimal Weapon Class: 8
    • Max. Weapon Class: 10
    • Additional Equipment: M, CM, T(3)/CD(1)
    Eliminator VHF
    Thoughts on Eliminator (Your Mileage May Vary)
    The Eliminator is an interesting ship to consider for PvE. 170 cargo bay makes it good for podding. However, its another interesting detail is ability to mount three torpedo launchers, which is a good bonus against alien NPCs. Ancient Drones in particular; an impact of three Sunslayer Torpedoes will wipe out a Drone's shield and destroy its weapons. While it also increases ammunition spending, this can be somewhat remedied if one has access to clan torpedoes of different types. Keep in mind that the blast damage can affect friendly targets or yourself as well! On that note, also keep in mind that Eliminator's staying power is rather average.
    Despite having three "Cruise Disruptor/Torpedo Launcher" slots, it can mount only ONE cruise disruptor.

    Additional Information:


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