Facebook Youtube RSS Digg
To use all functions of this page, you should register.

Repair Ship

This site uses cookies. By continuing to browse this site, you are agreeing to our use of cookies. More details

  • <table cellspacing="5px"><tr><td><img src="http://www.swat-portal.com/CFdev/img/repshipcf_mip0_ergebnis.png" width="100px" height="100px" border="0px" /></td><td valign="top">Very useful supporting vessel which is able quickly repair bigger ships.</td></tr></table>

    Table Of Contents

    With the hazards of business, commerce, expansion, and exploration, ships sustain damage. These units are part of the damage control team.
    • Guns/Turrets: 0/0
    • Armor: 25.000
    • Cargo Hold: 600
    • Max Batteries/NanoBots: 7.500/7.500
    • Optimal Weapon Class: 0
    • Max. Weapon Class: 0
    • Additional Equipment:
    • Repair Laser Forward firing short range laser - have shield damage and hull repair abilities.
    Repair Ship
    Additional Information:

    CF Wiki Links

    CF Wiki Maps Ships Weapons Equipment Advices

    12,745 times viewed