Twenty-five Year Old Richard Garriott Video Interview Discovered

  • [feedquote='Wing Commander News','https://www.wcnews.com/index.shtml#14177']

    Here's another video article from the Interactive Entertainment digital magazine hybrid. This one goes all the way back to the first issue's included CD-ROM where they interview Origin founder and Ultima creator Richard Garriott. They cover a lot of ground and discuss what projects Origin was currently working on, what was in the cards for upcoming Wing Commander projects and why Origin made so many sequels. The first Interactive Entertainment was published February 1994 although the content appears to have been recorded probably somewhere in the middle of 1993. The ISOs for these issues can be found on archive.org.


    This was billed as an "interactive interview" which meant that to watch the interview you first had to choose the question you were interested in from a list and then the answers would play in video format. For this reason, putting this into video format necessitated that the questions be placed in order and title cards added.

    Questions answered in this video:

    1. How do Origin's and EA's' product lines mesh ?
    2. What's this Pacific Strike I keep hearing about ?
    3. How is Pacific Strike improved over Strike Commander ?
    4. Anything new planned for the Strike Commander engine ?
    5. Will there be any new Wing Commander products ?
    6. I've played Wing 1 and 2. Why should I buy Wing 3 ?
    7. How will Wing 3 be better ?
    8. How would you describe the first Ultima trilogy ?
    9. How would you describe the second Ultima trilogy ?
    10. How would you describe the third Ultima trilogy ?
    11. The âdark side of the Forceâ ? How so ?
    12. What does the Guardian do in Ultima 8 ?
    13. How will the third trilogy end ?
    14. How did "Lord British" get credit for writing your games ?
    15. Are your products created in-house or by outside developers ?
    16. Do you plan to develop all your new products in-house ?
    17. Why do you prefer to keep product development in-house?
    18. So, no plans to use outside developers?
    19. Which product lines are you supporting ?
    20. What new technologies are you exploring ?
    21. What do you mean by âInteractive Movieâ ?
    22. What are you developing in the Interactive Movie line ?
    23. Why do you do so many sequels ?
    24. Will you continue to do sequels ?
    25. How has the merger affected your standing in the industry ?
    26. So who do you see as your major competition ?
    27. What do you think actually sells a game ?
    28. What prompted you to found Origin ?
    29. Didn't you have a sickening amount of money to start Origin with ?
    30. So what was it like back in the early days ?
    31. What's the scoop on your logo ?
    32. Weren't most of your early games written for the Apple II ?
    33. Why did you stick with the Apple for so long ?
    34. What prompted you to move away from the Apple ?
    35. What platforms will you support in the future ?
    36. How does Origin carve a niche for itself on a given platform ?
    37. Where do you get the ideas for your games ?
    38. Do you enjoy running a computer game company ?
    39. How is producing a game similar to producing a movie ?
    40. What's the really exciting part of being in the game industry ?
    41. What's the dangerous part of making games for a living ?

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