New player difficulty (Multiplayer)

There are 30 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • So to finally make it clear(Kinda want to play finally without worries) :), can someone give a clear answer on: If it increases the fire rate or only syncs the shots so you need to aim less ? Which will answer all other questions like reduced energy consumption or higher firerate. Thanks for all the answers, in the end it's all up to play comfortable. :>


    Just want to know if there is any gain beside game is getting easier.

  • rapid fire does not increase the refire rate per gun.
    it increases the total refire rate by desynchronizing the times of shooting of the guns.
    as example: u have 4 guns with each 2 shots per second, means one shot in 1/2 second.
    without rapid fire all 4 guns shoot always at the same time and this twice per second.
    now with rapid fire u can desync these shooting times and if u are good u can shoot up to 8 times per second. the right desync would be then 1/2/4 means 1 shot in 1/8 second means 8 shots per second. usually it is enough to double the total refire rate. in this example: shoot the first 2 guns 1/4 second before u press the right mouse button. it needs some practice, but is good possible. if u use guns with refire rates of 8.33 shots per seconds u can double the refire rate to 16.66 shots per second. this usually is enough :)


    all this does not change anything in energy consumption per gun.

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  • the damage per gun and shot stays equal. and if u are a good aimer and all your shots hit your target without rapid fire, then u don't even need rapid fire. rapid fire is helpful with very quick targets, such as Xenos in Starfliers. another example: if u have a battleship u might scream if u realize that another quick-moving player in a VHF takes u out and u don't even hit him with your slow refiring turrets. one of the less things u can do here is increasing the total refire rate with rapid fire. then at least u have a good chance to hit him from time to time.

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  • can someone give a clear answer on: If it increases the fire rate or only syncs the shots so you need to aim less ?


    The answer is variant 2: it only desyncs the shots of different guns. Damage per second doesn't change.


    You can play without worries :)


    Phrases like this

    u can double the refire rate to 16.66 shots per second

    may be confusing because the term "refire rate" was used here to describe the frequency of shots from different guns (not from the same one).
    Just re-read the thread with this idea in mind and things will start to make sense :)

  • Yeah that was alot irritating, like denne could have said instead of 8 irregular shots per sec its 8 synced shots per sec :P and with double damage i meant in terms of double the fire rate. While the example with refire rate from 8.33 to 16.66 is literally double fire rate, so why using an example like this without mentioning it's just 2 guns fire rate combined? :D Thanks for the clear answer wanderer.


    Still don't get why it's described as increased fire rate in the video linked.

  • "Still don't get why it's described as increased fire rate in the video linked.'' ... that's very simple, many ppl here are not native English speakers (included that video Creator) and therefore can easily happen misunderstandings.

  • Yes, rapid fire indeed only syncs guns.


    In fact, it isn't really necessary, especially with gatlings/WSPs/KRPs. These guns already offer a lot of dakka. Not enough OFC due to 1st Law of Orkimedes, but a lot.
    Where it might come into play is if you use a low-ROF weapons: CODENAMES, Nomad guns, PPCs, DKAs, Ther'hons, etc. Especially Ther'hons. As someone who picked some fights with Dom'Setek, I can say that rapid-fired Ther'hons are a nightmare.
    Though non-rapid-fired Ther'hons are also pretty terrifying. Ther'hon Cannon has highest projectile speed available, decent range and hits hike a truck (not quite CODENAME MKII level but still ouchy).


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  • to clarify it.
    It does not increase the damage or refire rate of a specific weapon. This mechanic of the game remains untouched.
    However, it changes the fire frequency of all guns combined.


    The difference best can be described in the following way:
    Its like having 3 guns which fire once every 3 seconds and each guns deals 1000 damage. So if you fire them combined you achieve 3000 burst damage every 3 seconds.
    -> shot...1sec...2sec...3sec... shot.


    Rapid fire changes the frequency of these shots.
    -> shot... 1sec... shot....1sec... shot...1sec.
    The fire frequency appears higher but the overall damage output didnt change.


    So whats the difference then?
    Rapid fire can have a small advantage considering how weapon energy reloads. Its really tiny and not really worth a full explanation.
    The main difference however is your personal aim skill.
    It makes a huge difference to miss your target on a 3 second interval...or if you only miss a part of your rapid fire shots.


    Its mainly about aim skill.


    And while we are at this topic already... more important than rapid fire or not is the question about projectile speeds of your guns.
    Always try to use weapons which have the same projectile speeds. The aim lead indicator tells you where to fire your guns based on target distance, its current movement and the projectile speeds of your guns. It does that calculation only based on the guns with the highest projectile speed.
    If you mix weapons with different projectile speeds only the fasted projectiles will hit while the slower weapon projectiles will miss the target.

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