Version 1.2.2 released on Xbox One and Windows Store

  • [feedquote='Everspace','https://forum.everspace-game.com/discussion/4906/version-1-2-2-released-on-xbox-one-and-windows-store']We've finally managed to bring the Xbox One and Windows Store version up to date (including a large number of tweaks and bugfixes as well as the Hardcore Mode). Please note that the Encounters Expansion is not ready, yet and is scheduled for February/March 2018.



    Unfortunately, it took a lot longer than we'd hoped for to port the game to Unreal Engine 4.16. Thanks a lot for your patience!



    Here's the list of changes (compiled of versions 1.0.8 - 1.2.2)



    New Features
    • Added Hardcore Mode
    • Added new device: Drone Disassembler
    • Added new device: Target Decelerator
    • Added new consumable: Plasma-Powered-Jump
    • Added a spectator camera that can be activated during Action Freeze mode
    • Added two new gamepad schemes that switch the mappings of thrust and hover
    Tweaks
    • Don't allow energy consumption mod on energy discharger
    • Outlaw Snipers can no longer be affected by Mainframe Override
    • Outlaw Drone Carriers will no longer override player drones
    • Outlaw hangars will no longer spawn ships if there are too many outlaws present already
    • The ARC-9000 will no longer damage friendly units
    • Improved Gunship turret accuracy
    • Increased Gunship Loadout B Light Missile amount from 10 to 20
    • Increased dark matter spawn chance around black holes
    • Slightly increased G&B freight container loot chance
    • Adjusted sector 2 environment colors to look less like sector 5
    • Set LOD scaling to less agressive values
    • Hardcore runs now also count towards the "Fast and Fragile" and "Slow and Sturdy" achievements
    • Buffed Gunship: Starts stronger (more hitpoints, more armor, more energy regeneration, increased boost) but ends up with same values as before when fully perked
    • Slightly reduced enemy accuracy on "Hard" difficulty
    • Increased HUD visibility when sensors are damaged
    • Slightly reduced Okkar Drone burst duration
    • Slightly reduced Coil Gun spread
    • Destroyed ships no longer deal collision damage while tailspinning
    • Show message when fuel limit is reached
    • Show current cooldown of devices, secondary weapons ammo and consumables amount in selection wheel
    • Increased Temporal Anti-Aliasing sharpness
    • Added a "fully mined" indication sound
    • Used a special warning sound for silo missiles
    • Initial loading time is much shorter now
    Bugfixes
    • Add more safety to preventing Okkar Forces from jumping in during cutscenes
    • Fix Okkar Gunship MK2 occasionally hitting itself with own projectile
    • Fixed player wrecks neither having names nor any loot
    • Fixed missile warnings sounds and hud markers still being present after missile lifetime expired
    • Fixed flashback videos not correctly fading out when watching and skipping in hangar
    • Fixed G&B freighters sometimes having no loot at all
    • Fixed player jumping out of cutscenes if jump beacon was targeted beforehand
    • Fixed unspent credits warning sometimes showing even though there were no perks available to spend credits on
    • Fixed incorrect display of modded turret attributes
    • Fixed some mods not working properly on missile turret
    • Hopefully prevent Ancient Wardens from teleporting outside of level bounds
    • Fixed Mine Cluster recharging Okkar Corvette shields
    • Fixed drones occasionally straying too far from drone owner
    • Fixed Sensory Overload enhancement sometimes not uncovering everything
    • Made some minor adjustments in the Polish translation
    • Fixed a bug where the Ancient Warden would not blind the player
    • Fixed Admiral Gorc codex entry not unlocking
    • Berserker enhancement: Do not interrupt jump focus when boosting, reset kill timer when destroying shield generators
    • Fixed player drones having full health after each jump regardless of any perks
    • Fixed wrong ship banking values in Action Freeze Mode leading to jumpy contrails
    • Fixed Okkar Corvette Energy Discharge firing if player is cloaked
    • Fixed Okkar Frigate not dealing collision damage when destroyed
    • Prevented opening the pause menu while the player is jumping via jumpgate
    • Fixed a bug where clones would not spawn again if once killed and then exited out of the run and continued
    • Fixed infinite loop bug when selecting previous consumables if there is an empty slot at the end
    • Fixed Okkar Corvette Mk2 plasma cannons not becoming friendly when Corvette gets mainframe-overridden
    • Fixed Missile Turret device not all stats being displayed
    • Fixed thermal beam not being affected by sound fx volume settings
    • Fixed wrong Gunship device slot amount showing in perks screen
    • Fixed "Scanning..." message occasionally not being removed
    • Fixed Okkar forces and Warships jumping in with Low Profile Glyph equipped during story missions
    • Fixed fuel being restored after a jumpgate jump when having the Fuel Conservation glyph equipped
    • Fixed teleporter device wall hack
    • Fixed very last mission not progressing correctly
    • Fixed Predetermination glyph incorrectly removing all jump suppressors

    [/feedquote]