Delve Deeper Into FM Towns Wing Commander

  • [feedquote='Wing Commander News','http://www.wcnews.com/index.shtml#14006']The amazing Pix of

    Pix's Origin Adventures

    is back with a

    second look

    at Wing Commander for the Japanese FM Towns system. If you

    missed

    his

    first look

    , it's worth a read so you can get a better understanding of the hardware and software package that goes into this. Now that he's played the game a bit, he's summarized some of the pros and cons inherent in this fairly advanced port. There are some minor but surprising glitches, although the sound is improved and Japanese pilot voices are pretty cool.

    Letâs start with the sound which is where the biggest differences lie. The entire soundtrack is played directly from the CD rather than the MT-32 original. The music hasnât been rearranged as far as I can tell but simply mapped to another fairly similar synthesizer with some more realistic samples for some instruments than were available on the MT-32. Usually I would always prefer the MT-32 in these circumstances but here the new versions are an improvement. Where they do suffer is by taking about 2 seconds to start each track due to that single speed CD-ROM. This is particularly jarring when the music switches up in combat.

    I also prefer the digital sound effects for shooting, space debris etc. It would have been nice if they didnât always play at the same volume but itâs not a big deal. I even like the Japanese voices for the pilots. The language being unintelligible to myself doesnât really matter given that there are English subtitles. I do wish they had done a Scottish accent for Paladin just to hear what Scottish Japanese sounded like â probably more convincing than the Scottish American in WC2 I expect. On the whole, the FM Towns wins on the sound front.

    [/feedquote]