I opened this thread in idea to know the opinions of all players who like playing a role or ofc who would like to get into a bit more developed roleplay( based on everyone's ideas and concepts).I'm not saying it's not interesting what exists in this moment. My point is not to change anything.I thought it would be beneficial for RP structure to expand clans activity somehow.
I think that the clans must be caught somehow in some routines that involve a little bit more implication, to make RP more attractive (IQ/brainstorming/goals/tasks/etc).In short, you got the idea.
After a few hard days of holidays, my synapses began to regain slowly their old functions . Digging through Crossfire statistics and looking at several FL/CF stats,I had some flashforwards .
What if?
Being a dedicated fan of the ASF/CSF challenge (no matter the name, the purpose is the main goal or perspective),I tried to figure an overRP, based of course on usual RP rules.
Shortly, the concept is the jcoins system (or a RP virtual jcoin system).
---From the point of view of freelancers---
According to FL/CF stats, pvp stats, any char has a number of ..something.(npcmostkills,pvpmostkills,credits,etc.)
Starting from the idea that:
Police
x pvpkills(fines) = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
Pirate
x pvpkills(taxes) = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
Merc
x pvpkills(bounties) = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
Smuggler
x BMGs marketed = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
any player can achieve a number of jcoins. What can they do with these jcoins? Dunno Feel free to expand.
IMO they can exchange them for credits with clanleaders or other chars, use it for buying some expensive
stuff,donate or get real cash back from OP :), dunno.
--- Now from the point of view of clans (declared or registered) and this i am mostly interested in ---
Same
Police
x pvpkills(fines) = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
Pirate
x pvpkills(taxes) = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
Merc
x pvpkills(bounties) = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
Smuggler
x BMGs marketed = 1 jcoin
or/and
y npckills = 1 jcoin
z touched systems or bases = 1 jcoin
q goodies traded = 1 jcoin
BUT >>>
1.These jcoines achieved by the any clan member, can or should be used by clanleaders to expand theirs own
clanbases
2. These jcoines can be donate to a specified ASF/CSF council in order to achieve systems
or
1.These jcoines can be used by any clanleader or ASF/CSF councils to achieve one or other system to obtain property/influence on ASF/CSF map.(price of each system is determined according to OP wishes) Now , the opposite forces( ASF/CSF council or clan) can regain that system at green table with same/higher amount of jcoines OR can ask a challenge at a specific time/date in Arena with that amount of jcoins like a prize, in order to regain supremacy of that system.
Advantages ? - more RP i think
Disadvantages ? - should be ?
Ofc i would say more about the possibility of using or obtaining jcoins but I wanted to call your attention somehow. If anyone likes the idea or has another one better like this ... lets do something good, if not ...read on another post and treat this with indifference .
Before of all, I ask development team if this so-called overRP can be posible/playable or can find its place into the mod.