Aux2Bat vs EP2W

There are 20 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • I have used Aux2Bat and EP2W at times and am still undecided on the benefits. I like the overall boost Aux2Bat gives but dislike how it cripples my science abilities when active... while on the other hand EP2W really boosts damage but takes cycles from EP2S and relies on power transfer skill to be really effective.


    Does anyone have good stats about the pros and cons of these engineering skills?

  • Hi,
    I don´t think it makes no sense here to do a vs. comparison on which is better.


    I´m using too an Aux2Batt build and in addition EPTW!
    with 2 aux2batt and the right DOFFS you can run the EPTW nearly all the time. (Runtime = 30secs)


    Your right that aux2batt cripples your sci skills, but in this case you have to stick to a simply rota.


    Rota: rise aux level > use sci skills > use aux2batt


    The effectiveness of this build depends on your skill and timing while playing.

  • ive decided not to take care about sci skills at all
    either i want dps or i want to have sci skills.. thats it



    the only other option would be to try a completely new build based on the starship trait of the phantom intel escort
    but... that only boosts the cooldowns of tactical abilities
    benefit would be that you dont need any aux2bat and could focus on other eng skills instead while keeping your aux power high (which would be beneficial for sci skills)
    however you would need a ship with extreme high thread generation and very good defense in order to use this trait effectivly
    ... and you need 3000 zen to buy the phantom escort


    At this point i would consider such a build... highly experimental... but in theory it might work.

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    Only dead fish swim with the stream.
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  • what about EP2W vs EP2A (i'm refering to it because of this post: link )
    the way i understand it: first i'd need to make sure my ship's transfer rate is high (suggestion on a good console for that?). and following OP's idea of trade off (dps vs sci skills), i would have a following rotation: EP2A -> A2B -> fire all other skills.
    now, i'd assume that both EP2A and EP2W have the same cooldown ... meaning i'd be able to activate each of these only once every 30sec .. meaning, i could either provide extra boost to A2B, or simply put additional power to weapons directly with EP2W.
    in the end, which combination would result in a higher weapon power level, and thus more dps?

  • Isnt the shared cooldown of EP2A and Ep2W 15 secs?
    And if you use the A2B after the Ep2A you reduce the cooldown of EP2W of about 3-5 secs, depending on the quality of your Technician DOffs.
    Results in a 10 sec delay for the use of EP2W. Short after that your sec A2B skill should be ready for use. (Shared cooldown of about 15 secs.)


    Hm... this topic is a bit complex.
    I should do some calcs to give you a better answer about this topic.


    But my theory is that if you have the right doffs it should be possible to run Ep2W, A2B, and EP2A nearly indefinitely.
    Rota I have to test:
    EP2A->A2B -> 10secs -> EPtW -> A2B -> EP2A etc....


    Because of the 30secs runtime of the EP2 skills it should be possible run all skill indefinitely. In Theorie.


    I will Test it.

  • Another consideration is that my fleet warp core gives me a damage boost for every power slot over 75 (3.3% bonus). With plasmonic leach I am always over 75 on all... (usually around 120 on all). So I'm not sure I even need Aux2Bat with my BOff and Doff set up. I dont want to lose that extra damage plus my science abilities for what amounts to a few additional points of power. Tomok runs a T5-U avenger with a dual plasma beam build. Just trying to figure out how to increase his dps...


    I might have to post his build in another thread and solicit comments.

    Edited once, last by satoabe ().

  • EPtW3:
    Repairs disabled weapons systems
    +25 Weapon Power Setting for 30 sec
    +16.6% all Energy Damage strength for 30 sec


    EPtA3:
    Repairs disabled auxiliary systems
    +100 Stealth for 30 sec
    +5km perception radius for 30 sec
    +25 Auxiliary Power Setting for 30 sec
    +20 Starship Graviton Generators for 30 sec
    +20 Starship Particle Generator for 30 sec
    +20 Starship Subspace Decompiler for 30 sec


    Aux2Bat
    +19.5 Weapon Power Setting for 10 sec
    +19.5 Shield Power Setting for 10 sec
    +19.5 Engine Power Setting for 10 sec
    -40.7 Auxiliary Power Setting for 10 sec


    Looking on the stats of these settings the EPtW appears stronger than the EPtA + Aux2Bat. Higher weapon boost... higher run time.. etc.
    However that highly depends on power transfer rates and your aux power levels. If you manage high aux power levels and pretty good power transfer rates (can be done with traits, warp cores, engines and some other consoles) an Aux2bat activation could get close to the weapon power of the EPtW or if done perfect and be better.
    However... the Aux2bat does have a shorter run time (only 10 seconds).


    Thats why aux2bat builds rely on 2x aux2bat + 3 technicans. The cooldown reduction from the technicans also apply to the aux2bat (not only to the other boff skills). That means you can apply aux2bat (if you have 2 of them) about every 15 seconds while the ability is active for 10 seconds. So in 10 of 15 seconds your ship would run on steroids while having all other boff abilities also reduced to their base cooldown.


    EPtW has a minimal cooldown of 45 seconds.
    Thats 15 seconds no additional damage (if perfect conditions apply)... but when being objective its the same activation/cooldown rate as the Aux2bat has.


    The mainy benefit of aux2bat is the cooldown reduction of ALL boff abilities and with 2x aux2bat you clearly reduce all these abilities to their minimum cooldown.



    [extrabox]I did a bit copy paste on the internal boards to show you what kinds of ship builds might be effective for you. There is even something for sci builds. There might be a 5th type of ship build based on the new phantom intel ship Reciprocity trait. But that still has to be tested [/extrabox]

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    This is ten percent luck,
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  • Its Possible to run EptW indefinitely.
    But you need Tech. DOFFS with a total Cooldown reduction of about 18%


    Because you can use A2B 2 times during the Runtime of EptW.


    CD of EptW = 45 secs * (1-(2x0,18) = 28,8 secs effective Cooldown


    After 28,8 secs you can use EptW again. And because 28,8 < 30secs means EptW runs indefinitely.

  • Thats of course possible (in theory)... at costs of one aux2bat skill (unless you have a ship with mainly engineering boff slots -> but in that case we dont really need to talk about dps ^^). The 2nd aux2bat will be missing on the cooldowns of the other boff skills.


    I would also want to check what the base cooldown of the eptw is. If its 45 you can not reduce it below that value and to my knowledge the base cooldown is always higher than the execution time of the ability.


    If eptw would exist as a commander rank ability i would agree to use it in combination with aux2bat. But this way... meh


    The only way i see eptw in effective use is when trying to slot it multiple times so the duplicate ability cooldown takes effect.

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • I use EPtW because of the +13.3% boost to all damage and +31 to weapon power for 15 seconds. Aux2Bat, I believe, only keeps your power levels up. I'm looking for a large increase in my base damage rates. I think it is a 45sec CD though... but Damage Control Engineers reduce the cool down a lot. I have it running on around a 30 second CD. I have it on an EP rotation... 15 seconds to shields, 15 seconds to weapons.


    Edited 2 times, last by satoabe ().

  • the thing with power levels is that they have direct influence on damage aswell

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • it is, thats right

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ... just remember times where we not striving for having the ultimate dps on our chars. And most likely its also not the best choice now, although it couldnt help ;)
    The combination of many builds and skills will do the trick, so not one needs to focus to be a hero particular on one aspect. Its even not possible - so someone might get the overview of building teams with many different "advanced" skills...

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  • we are not trying to figure out who has thas the most dps
    we are trying to figure out whats possible and whats working... and when you think back you might remember that we both did the same to increase your dps


    next to that there is absolutely no doubt that i have the most dps ^^

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Elite Fleet engine with Batt Capacitor + RMC + EPTW3 + DEM1 + TT2 ,with 15 second CD, does wonders. With the RMC on it's CD, I use wep batts to compensate.

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  • @Gunny clearly not your business anymore

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Let's see. I responded to a logical topic and you respond with your usual.


    Want to delete my SWAT account? Go ahead, makes no difference.

    Intel 2.8 Quad-Core / 8 gig OCZ gaming 1066 mhz DDR2 / BFG GTX 295 (x2) / 24" LCD 4000:1 Monitor/ Razer Copperhead / Lycera keyboard / M1 NIC , 1 Intel SSD ( OS) & 1 OCZ gaming SSD , 10k rpm Velociraptor.


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    Founder of the Crossfire Police Department, ( [CFPD] ) established 2005. The first Police Department established on Crossfire.

  • I repeat... this is not your business anymore.


    You were asked to support the fleet and this community and you decided otherwise.
    And since that day you didnt care a single time about this place, about the members of this community or anything related to that.
    If you have an account here or not has absolutely no importance to me or the rest of this community and unlike in the past I will not spent any further time with endless discussions with you, giving you another chance (you have more than anybody else) or fixing the troubles you have caused to others.


    You made the decision, now live with the consequences.

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!