StarCraft II: Wings of Liberty – Patch 1.1.2

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  • StarCraft II: Wings of Liberty patch 1.1.2 is now live! This patch features adjustments to protoss, terran, and zerg balance and several bug fixes. Be sure to check out the full patch notes below to learn all about the latest changes.


    General:

    • Players will no longer receive achievement toasts while their status is set to "Busy."
    • The messaging when attempting to load a saved game or replay from a previous version has been clarified.
    • Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.


    Balance:

    • PROTOSS

      • Buildings

        • Nexus life and shields increased from 750/750 to 1000/1000.


      • Void Ray

        • Damage level 1 increased from 5 to 6 (+4 armored).
        • Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
        • Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.


    • TERRAN

      • Buildings

        • Barracks requirement changed from Command Center to Supply Depot.
        • Supply Depot life increased from 350 to 400.


      • Medivac

        • Acceleration reduced from 2.315 to 2.25.
        • Speed reduced from 2.75 to 2.5.


      • Reaper

        • Nitro Packs speed upgrade now has a Factory Requirement.


      • Thor

        • Energy bar removed.
        • 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).


    • ZERG

      • Buildings

        • Hatchery life increased from 1250 to 1500.
        • Lair life increased from 1800 to 2000.
        • Spawning Pool life increased from 750 to 1000.
        • Spire life increased from 600 to 850.
        • Ultralisk Cavern life increased from 600 to 850.


      • Corruptor

        • Energy bar removed.
        • Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).


      • Infestor

        • Fungal Growth now prevents Blink.


      • Roach

        • Range increased from 3 to 4.



    Bug Fixes:

    • Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
    • Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
    • Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
    • Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
    • Fixed a desync that could occur on user-created maps with custom mod dependencies.

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  • Yay, more speedy power for Protoss :D


    More defence and less damage for Zerg.




    Nice

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • i didnt play this game yet, but, in view of the patches, it seems somebody didnt make his homework on balancing the factions during the developement of the game


    didnt they say the game was taking soooo long to be released in order to get a perfect faction balance? ^^


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  • SC BW took years to be 'balanced'... and it was the most popular ESport world wide (still is in South Korea)


    no game will ever be perfectly balanced... but Blizz games are usually the most balanced ones on the market



    Fleet Captain Spiky / WL

  • Yes tehre are balanced games...


    ie all Halo xD everyone has the same guns :P


    then CStrike, Crysis, Age of empires , etc ^^

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

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    lol,


    Anyway, now it's at patch 1.5.x and it just looks more ruined than before, as there were many crybabies against the Protoss and exploiting anything possible to ruin it.



    So I actually quit this game a bit after finishing the campaign, skirmishes were nice, but after doing a few, I don't get the right feeling at Protoss, like in SC 1. Waiting for the next patch (some months) where there are few new units, and well, in the worst case, until the last patch, Seeker of the Void, the good thing is always at the end, as the Protoss are the ones to finish the sequel :D In the 2nd patch, the Mothership is supposed to be removed, and that's good, how it is now it's just ruining the race. The only thing it can do is give immunity to hostile unites (the blackhole /warp now gives immunity to the units that exit it, so they don't get killed right after reappearing) and teleport units. It doesn't even handle the Support Type rank, less the "Ultimate war ship" it was supposed to be, because in the end, you can only have 1 and is harder to get than anything, also the total cost of making it is bigger than anything. Where Terrans can have unlimited Thor, and Zerg their Ultralisk, but just 3 Hydralisk are enough to take down the Mothership.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis