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Unread error reports & Suggestions

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Ship Purchase Bug

Reported by Apocalypse18 - - Crossfire Mod


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  • New

    on >Wing Commander News< was published:

    We have two more sets of scans from 'Videogames' magazine to close out the week. The first set (October 1995) is the most interesting, a report from the set of Wing Commander IV complete with an interview with Mark Hamill. The second pair of scans (November 1995) explain how to access the debug menu in the 3DO port of Wing Commander III... a cool tool that lets you select your mission, view any texture in the game and even play any movie.

    Source: http://www.wcnews.com/index.shtml#13875
  • New

    on >Star Citizen< was published:


    You lean forward, settle into the contoured form of the Nox. The articulated backplate gently clicks into place, binding you into position. The holographic display flickers to life. You can feel the entire body of the ship hum as the powerful engine spins to life. There’s so much power, gated, waiting to be released. You peer down the start line. Your competitors seem focused. You smile because they don’t know that they’ve already lost. Engines whine as the starter lights begin to cycle. You rev your engine, joining the roars of the other racers as you wait to be unleashed.
    Your eyes narrow.
    It’s time.


    For a century, it has lived on the fringes of racetracks around the Empire. Open-canopy racing enthusiasts had to search far and wide simply to get their hands on a Nox — even an extensively damaged one — and then they’d spend thousands of Credits to rebuild and customize these notoriously fast racers for competition. Now, it’s finally here. Aopoa is proud to unveil the first model of the famed open-canopy racer designed specifically for a Human pilot. With the recent passage of the Human Xi’an Trade Initiative, Aopoa is now bringing the Nox to the UEE and giving racers from all corners of the Empire the opportunity to become one with speed.


    Having only been introduced in the late 28th century, the Nox represents one of the most recent additions to Aopoa’s lineup and was designed as a direct Xi’an response to Human open-canopy vehicles. Introduced into their culture via the Xi’an settlement on Oya III, the inhabitants there learned to love riding space bikes from their Human neighbors. With permission from Emperor Kr.ē, the Aopoa council crafted a sleek hull from lightweight composite materials that provide maximum speed and maneuverability in both atmospheric environments and vacuum. Unleashed, the Nox would bring new grace and elegance to the unadulterated thrills that only open-canopy racing can provide.

    Learn why the Aopoa Nox is set to lead way with this introduction from the TeXa Racing Club.

    About The Concept Sale

    The Nox is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Star Citizen. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Nox poster and then once the in-game model is finished you will also be given an in-game Nox mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.

    If you’d like to add one to your fleet, they’re available in the pledge store until July 3rd, 2017. You can also view a detail of the Nox in the Holo Viewer in the Tech Overview of the ship page, and be sure to enjoy the Aopoa Nox brochure.

    As with every Concept Sale, we will also be doing a Q&A post. There will be a forum thread on Spectrum to take your questions. Make sure to vote for the questions you most want to see answered and we will be posting the dev’s responses next week. Look for the Comm-Link Schedule next week to find out when that post will go up!


    Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. All ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the final persistent universe launches.

    Source: https://robertsspaceindustries.com/comm-link/transmission/15982-Terminal-Velocity
  • New

    on >Star Trek Online< was published:

    Kavat’kara was roused from his meditation by the sounds of combat – blows landing, feet shuffling, curses and the like filled the air of the cell block. “qablIj HI’ang! Heghlu’meH QaQ jajvam!” A woman’s voice, filled with rage and defiance, so common for Klingons. The crack of a quick, strong blow follows her angry challenge. Guards asserting their dominance and authority. Expected. “Nuchpu’! Ha’Dibahpu’!” The dull thud of a body striking the deck in the cell next to his, accompanied by a low rumble of brutish laughter. The sibilant hiss of the cell door’s security field as it energizes. The sound of boots on the deck as the guards leave the area. “Don’t strike that force field, warrior,” Kavat’kara called out to his new neighbor, making sure to do so in her language. “You won’t like what it does to your hands if you do.” “You sound… strange,” came the

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